I can’t take it anymore!

In the classic Elite the docking computer engaged at maybew 50 km distance of the starport. Surprisingly today you have to come a lot closer.
 
Yes, maybe space flight has and will have periods of extreme boredom. But do we really need a game to simulate boredom? If the answer is yes, I have an idea for a great new video game:
Humanity's first travel to Mars! It has a long play time of 100 days (2400 hours!). And you have the following ingame activities:
  • Staring out of the window
  • Shaving your beard
  • Cutting your nails
  • Eating and drinking
  • Sleeping
  • Toilet minigame
My favorite part will be the sleeping sequences. The screen will go black with a very small 8 hour timer at the bottom :)

Please don't pretend, that ED is a super realistic space flight simulation and therefore has to simulate the boredom of space travel.
Is it realistic, that if you get killed in your ship and somehow magically awake on a station with your ship (built by an insurance company within seconds!)? Is it realistic, that every day in ED ten thousands of ships get destroyed in combat zones? Is it really that easy and cheap to produce new ships every day? Why is every 'elite' criminal in the galaxy, who is the target of a wing assasination mission, flying a FDL with exactly three friends flying vultures? Why do so many asteroids carry large amount of precious stuff (e.g. void opals in the inside)?

I realize, that some people actually enjoy staring on the screen for 7 minutes without doing any inputs, but I think most players will do something different in the waiting time like reading a book or watching Netflix. Probably the people in year 3300 will do the same during their long voyages. But do we really need to simulate that?
"We" don't need that, really, but the inventor David Braben is in the opinion, that, in HIS spacegame, space is a vast and empty place, like real space. He stated that one should feel this vastness in HIS game. Personally I think he done this really fine. I enjoy those quiet momoents after long hours of stressfull RL-work.
 
Well I don't have compulsion of every second of gameplay needing to be action filled supercharged thrill. If I want such I would play some other games. In fact when it comes to Elite more boring is usually good, especially in some missions and gameplay styles. Like with cargo missions or trading, I really like things going smoothly without interceptions. Likewise when doing exploration last things I want is something surprising as those are never good surprises.
 
"We" don't need that, really, but the inventor David Braben is in the opinion, that, in HIS spacegame, space is a vast and empty place, like real space. He stated that one should feel this vastness in HIS game. Personally I think he done this really fine. I enjoy those quiet momoents after long hours of stressfull RL-work.


Braben has said lots of things:

Q: "Since space travel will be long and boring (at times)... will there be time wasting activities... like Chess, Cards, onboard PC etc.?"

Braben:
Now this one, the answer has to be no. You don't design a game to have really long boring frustrating sections in it. It would be really annoying. And so the answer is no. There's nothing to stop you playing on a different window on your PC, other board games, people do things like that anyway. But really no, the whole point of Elite is we're doing a game that we want to play, that I want to play. I don't want the sort of game where I have to occupy myself for hours. You know this isn't a frustrating long car journey, where kids are going: 'How many more miles? I wanna stop!', and all of that sort of thing.


It's a game. Not a pure space sim. There is a middle ground.

Obviously ideally any speculative fix to Supercruise travel as it stands (which is something they've talked about at great length), would allow you to keep your low-stimulus preference.

(Personally I always hawk my dangerous-jump-tether-for-seconadry-suns in these threads. Because it's designed with that in mind. Action in geography for those that want it. Serene space emptiness for those who crave that).

Dial up the optional 'radiant' USS options / incidentals etc, and/or the space geography flight skill, and we might be getting somewhere ;)
 
Braben has said lots of things:
...
That is true. He said lots of it, never promised anything, explained his "vision". Some things are here already, some will come, some won't. One's definetly sure. His "vision" of space vastness. His "vision" of a remake of Elite '84. Mission accomplished in this and THIS ONLY regard. Everything above this will only be the cherry on top.🤷‍♀️

And just because "you" are bored with 7min traveltime, doesn't mean that it must be boring for me or David or Santa.
 
That is true. He said lots of it, never promised anything, explained his "vision". Some things are here already, some will come, some won't. One's definetly sure. His "vision" of space vastness. His "vision" of a remake of Elite '84. Mission accomplished in this and THIS ONLY regard. Everything above this will only be the cherry on top.🤷‍♀️

And just because "you" are bored with 7min traveltime, doesn't mean that it must be boring for me or David or Santa.

I didn't say it was boring for you, or that you shouldn't have that gameplay. I literally said the opposite.

And David's quote points out that he's happy to contract space's vastness to facilitate gameplay, so your strangely formatted spiel about it being his one true aim seems to have some issues.

(I'm not sure if Santa refers to Sandro, but he was also saying there'd been broad discussion around speeding up Supercruise within the team. Which implies at least some level of dissatisfaction with the current system).

Honestly, you guys who find long, empty transit times to be a safe space really do struggle to have a calm, rational discussion about it don't you :/
 
if any NASA or microsoft worker looks at this thread, it would roll over the floor of laughter ...
I'm with you OP, travel times are ridiculous in a video game,but you just have to see the answers to realize that this is not going to change,
When elite finished and everyone sees the dedicated hours, it will be the greatest what T F in history😂

MFlightsimulator, a pure simulator that allows you to speed up the journey / time but that in the elite is not real simulation 🤷‍♀️

(A little suggestion .... Those who want slow trips ,can't you just keep the throttle at 50 percent?)😂😂


I'm very sorry for the op, now you are more than a heretic for trying to modify the "bases" of the true and real space flights., the good thing about this, is that you can laugh for a long time with the answers, in a few years when everything ends, they will be pure gold.😁
 
Yes, maybe space flight has and will have periods of extreme boredom. But do we really need a game to simulate boredom? If the answer is yes, I have an idea for a great new video game:
Humanity's first travel to Mars! It has a long play time of 100 days (2400 hours!). And you have the following ingame activities:
  • Staring out of the window
  • Shaving your beard
  • Cutting your nails
  • Eating and drinking
  • Sleeping
  • Toilet minigame
My favorite part will be the sleeping sequences. The screen will go black with a very small 8 hour timer at the bottom :)

Please don't pretend, that ED is a super realistic space flight simulation and therefore has to simulate the boredom of space travel.
Is it realistic, that if you get killed in your ship and somehow magically awake on a station with your ship (built by an insurance company within seconds!)? Is it realistic, that every day in ED ten thousands of ships get destroyed in combat zones? Is it really that easy and cheap to produce new ships every day? Why is every 'elite' criminal in the galaxy, who is the target of a wing assasination mission, flying a FDL with exactly three friends flying vultures? Why do so many asteroids carry large amount of precious stuff (e.g. void opals in the inside)?

I realize, that some people actually enjoy staring on the screen for 7 minutes without doing any inputs, but I think most players will do something different in the waiting time like reading a book or watching Netflix. Probably the people in year 3300 will do the same during their long voyages. But do we really need to simulate that?

Yes, we need it, and we also need to spend an hour traveling to Hutton because it is supposed to be realistic ... then jump to 200 light years in 5 minutes, 😂 all very well simulated 😁
 
Adjusting speed related to hull-mass would also outrage all those poor little miners and haulers out there, because guess what? Those hardballed Gangers in their pimped over the edge FDL's would simply LOVE your suggestion. It's already a piece of cake to jump onto a T9 to rip it apart.
The notion of different speeds in supercruise is interesting. Personally I would be interested to play with that in a beta.
The flip side I would also consider would be that heavier ships would be harder to "pull" out of supercruise ..
If "speed" in supercruise was linked to ships volume and difficulty to pull from supercruise linked to ships mass there could be some interesting mechanics there.... And has a certain logic to it considering how supercruise works lore wise

And as a bonus it would all of a sudden create a massive downside for the anconda... And if any ship in the game needs a downside adding it is the anaconda imo. (Talking PvE I have no idea about PvP)

(Mass lock also needs looking at btw, as that doesn't work as expected either in many cases)
 
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The notion of different speeds in supercruise is interesting. Personally I would be interested to play with that in a beta.
The flip side I would also consider would be that heavier ships would be harder to "pull" out of supercruise ..
If "speed" in supercruise was linked to ships volume and difficulty to pull from supercruise linked to ships mass there could be some interesting mechanics there.... And has a certain logic to it considering how supercruise works lore wise

And as a bonus it would all of a sudden create a massive downside for the anconda... And if any ship in the game needs a downside adding it is the anaconda imo. (Talking PvE I have no idea about PvP)

(Mass lock also needs looking at btw, as that doesn't work as expected either in many cases)
Indeed very interesting idea's you put up. Would be worth testing. And I'm totally with you regarding the Anaconda. ;)
 
I think super cruise acceleration and deceleration could be buffed 50-100%
Completely agree. The max speeds as they are now are fine, but your speed while exiting a gravity well is entirely limited by your acceleration. I'm perfectly happy with the speeds we move at in system once we get going, but getting started from a station or planet feels like you're stuck in tar.
 
I'm not sure whether current supercruise speeds make space feel big or small, but I'm pretty sure they make space feel WRONG.

The simple fact that a ship can jump 20 or 50 Ly in 30 seconds, but then needs 30 minutes to travel the last 0.1 Ly (I know these numbers are inaccurate) just does not make sense and warps the whole game world. Gradual increase of jump ranges (engineers, neutron boosts, FSD boosters) only made this worse over time.
 
Must be Christmas and everyone is asking santa for something.

"please santa give me a I win button so i just win and go play another game"

You guys really should try the "Monty Python's Complete Waste of Time" for pc... it has an intant I win button !!!
 
Never been to Hutton Orbital, haven't you? ;)

7 min. sc...almost instant arrival in the vastness of deep space.
"We" needed 72h to reach the moon. 300 days to reach mars with optimal parameters. 10 years to reach Jupiter...shall I go on?

I have. Watched a Champions League game and left Elite running in the background.

I had a really strong sense of pride and accomplishment after that. 😜
 
I thought they were caving to the lazy.
That is until you realise skillfull use of the sca allows you to save heaps of time travelling to targets because it allows you to drop out of wake at superluminal speeds in many cases and guarantees drop out speeds up to 0.1 c in any case.
My record dropout speed at jameson memorial stands at 4c still and 11c for an high grade emmision.
Because watching a timer is at least half of this game's play, the sca is an invaluable tool for doing pretty much everything.

I have yet to figure out what allows for superluminal dropouts at station closely orbiting a body, i suspect it has something to do with passing through the gravwell of the nearby body at the right angle, in any case if i dont try my luck and pull throttle high on the 5seconds i can drop out at any station while traveling at way beyond the regular 1000 mm dropout speed
 
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