Dear FDEV, Can we re-balance how ARX are earned

Interestingly enough, I've been doing a lot of material trading lately as needed to upgrade a new ship of mine (see my other thread), and I've earned more Arx in one day doing this than I usually do in an entire week of gameplay. So one might say that Arx can be "harvested" just like materials!

But to my original point, if free Arx are designed to motivate people to play (like loot boxs), then that will only work for a subset of people due to the imbalance that the OP mentions. The group of people crucifying the OP for pointing this out just reinforces the "white knight" stereotype that you hate so much.
The whole concept of motivating people to play is completely idiotic in my opinion. The motivation to play a game should be to have fun. If people need further motivation it's probably a bad idea, they should do something else with their time.
 
The whole concept of motivating people to play is completely idiotic in my opinion. The motivation to play a game should be to have fun. If people need further motivation it's probably a bad idea, they should do something else with their time.
But that goes back to my original point - what is the purpose of free Arx? No matter how you slice it, it's a motivation to play the game. Otherwise everyone would just be given 400 free Arx every week regardless of how, when, or why they played. Or we would not be given any Arx at all, keeping cosmetics completely separated from gameplay like Frontier Points used to be on PS4.

I really don't have a dog in this race, as I'm not a cosmetics chaser. My favorite paints tend to be the cheaper 620 Arx solid colors, and the decals and bobbleheads do nothing for me. I just hate seeing people beating up on posters who make good, valid, calmly-presented (unlike all the strawmen misrepresentations) points about flaws and imbalances in the game. One man's Arx is another man's universal limpet controller ;)
 
But that goes back to my original point - what is the purpose of free Arx? No matter how you slice it, it's a motivation to play the game. Otherwise everyone would just be given 400 free Arx every week regardless of how, when, or why they played. Or we would not be given any Arx at all, keeping cosmetics completely separated from gameplay like Frontier Points used to be on PS4.

I really don't have a dog in this race, as I'm not a cosmetics chaser. My favorite paints tend to be the cheaper 620 Arx solid colors, and the decals and bobbleheads do nothing for me. I just hate seeing people beating up on posters who make good, valid, calmly-presented (unlike all the strawmen misrepresentations) points about flaws and imbalances in the game. One man's Arx is another man's universal limpet controller ;)
From a corporate view it might be beneficial to motivate people to spend as much time in game as possible. Some marketing monkeys probably calculated that 'time spend in game equals money wasted on cosmetics'. I don't even know if this is the case here though. Maybe they aren't clever enough or simply unwilling to add working addictive mechanisms like you can see them in candy crush etc.
As a player however I just ignore these things and don't let them manipulate me, I might be an idiot, but I am not stupid.
 
The fact that some of you are so worried about whether you get all 400 free Arx, or are worried about selling too much data and blowing free Arx points, is something I find vastly amusing. Well done on falling for the one trap of free Arx, well, the trap of the easily manipulated. They are free points than can only be spent on inconsequential fluff. If I earn Arx, cool, if I get 400, also cool. But I'm not going to hoard data in case I 'waste' it. I play the same as I've always played. On a list of important game features, Arx just doesn't rate. Also, they are of so little real value, again, I'm not going to go out of my way to get them or feel cheated if I don't..

'Tis a game, you're supposed to play it, not the other way around.

Presumably this is why many opposed the idea of ARX.
 
I was never against ARX but I figured there was some trick behind it.

Well yes, that's how sales work - by adding value. The new store & whole concept comes across as a bit pushy to me, but I wasn't buying cosmetics (much, any more) anyway so I just ignored it.

There are two main arguments against store vouchers - their lumpiness (ie you can't pay the exact amount, although the free stuff mitigates this, possibly intentionally), and the 'free sample to get you hooked' aspect, which imo is fair enough as long as it's not too pushy.

But once again this is a self-solving problem. Yes there are customers that want to get cosmetics but not at any (metaphorical) cost, and buying ARX packs is an extra hoop that some may not be willing to jump through. But others will not care, and presumably it was implemented to save overheads for FDev, not primarily for the benefit of customers.

The flip side of slightly more obscure pricing is that some, possibly most stuff seems to be a little cheaper, the main benefit (as I see it) is that it allows FDev to give something back to reward certain playstyles. Why not other playstyles so much I really couldn't say :)
 
The free stuff alone doesn't appear to be an issue and is welcomed by many as a way to 'earn' cosmetics by playing.

It fails as a way to earn stuff, it has no meaning, Arx are just some nebulous out of game concept that has no bearing on anything I've done in game. I don't feel like I've "earned" any cosmetic at all.

And the worry is that Frontier now feel they've implemented a way to earn skins, just like people wanted so that can be checked off the TODO list. When in reality the system completely misses the mark. There is no notion of earn, and nothing you've earned has any meaning or value from a game perspective.
 
It fails as a way to earn stuff, it has no meaning, Arx are just some nebulous out of game concept that has no bearing on anything I've done in game. I don't feel like I've "earned" any cosmetic at all.

And the worry is that Frontier now feel they've implemented a way to earn skins, just like people wanted so that can be checked off the TODO list. When in reality the system completely misses the mark. There is no notion of earn, and nothing you've earned has any meaning or value from a game perspective.

What you describe is close to the worst case any customer might feel. But still you are no worse off, you just have a bunch of freebies you don't want/need/use. You haven't lost anything. FDev might have lost some business (we don't know) but no customers are worse off, they just stop buying any more skins.

This is what I mean by a self-solving problem. If it is affecting sales overall, the onus isn't on customers to jump through the hoops, it's on FDev to persuade customers that jumping through those hoops is worth doing. Some (like Stigbob) wouldn't jump through them anyway, some (like M00ka & Old Duck) don't need to be persuaded.
 
What you describe is close to the worst case any customer might feel. But still you are no worse off, you just have a bunch of freebies you don't want/need/use. You haven't lost anything. FDev might have lost some business (we don't know) but no customers are worse off, they just stop buying any more skins.

This is what I mean by a self-solving problem. If it is affecting sales overall, the onus isn't on customers to jump through the hoops, it's on FDev to persuade customers that jumping through those hoops is worth doing. Some (like Stigbob) wouldn't jump through them anyway, some (like M00ka & Old Duck) don't need to be persuaded.

Aye. But on nothing lost, no worse off. (putting aside that Frontier may now take "earning" cosmetics off the TODO list, so this is it)

This may be me slippery sloping but it's the path to monetization, we have threads currently saying Arx should be gifted just for logging on, and others saying it should be made obvious when Arx are earned in-game.

And I look at that and think, I just want to play a space game, I do not want monetization sewn into the fabric of Elite where actions I take result in "oh you earned n Arx, isn't that great, it's FREE (but go and buy items in our store)". Arx are nothing to do with the game, if they need to be there then fine but please keep it out of my face, I do not want my gameplay guided by monetization.
 
I agree that with the benefit of a few months of hindsight there does seem to have been little point in trying to integrate it into the game. But much like a lot of other stuff each player is looking for their own bits & just ignores the rest. I access the store and my point tally via the main menu, but I also browse skins via the livery section of outfitting. I don't need separate store and livery buttons but I don't mind them being there if others prefer that way to interact.

It is easy to get swept up in the hostile hype, but nothing has been removed but a way to more easily give Frontier money. If they are not that bothered, why should you be? They want the money, they can do the work to earn it.

Unless the customer has already paid they are no worse off than they might be anyway as far as quality is concerned imo.
 
Has there been a behind-the-scenes balance pass made recently? I swear I'm making more Arx the last few days doing mundane things (like missions) than I was when this thread was posted. Maybe this is one of those things that can be tweaked on the server... It wouldn't be the first time FDev secretly turned the dials.
 
I'm out exploring and getting like 17 arx for every 3k ly traveled so nothings changed there.

edit:
so checking EDSM, I have done a little over 300 jumps / systems since this weeks reset and earned 109 arx.
 
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Has there been a behind-the-scenes balance pass made recently? I swear I'm making more Arx the last few days doing mundane things (like missions) than I was when this thread was posted. Maybe this is one of those things that can be tweaked on the server... It wouldn't be the first time FDev secretly turned the dials.
They do seem to be able to change that without an update and stuff has changed on occasion, like caps to certain activities.
 
My increase in Arx may be related to the amount of module swapping I've been doing lately, as I tailor my ships to specific jobs (like turning my T7 into a passenger "Space Train"). Did I read somewhere that we get a silly amount of Arx just by spending time in the outfitting screen?
 
My increase in Arx may be related to the amount of module swapping I've been doing lately, as I tailor my ships to specific jobs (like turning my T7 into a passenger "Space Train"). Did I read somewhere that we get a silly amount of Arx just by spending time in the outfitting screen?

Yes, the number one "creative gameplay" method could get you 400 Arx in about 5-10 minutes, but that got changed quickly. But outfitting is probably still pretty high on the Arx income.
 
so checking EDSM, I have done a little over 300 jumps / systems since this weeks reset and earned 109 arx.

I fully scanned about 400 systems and I'm at 93 ARX. Last week I scanned more than 1000 systems and didn't even reach 300 ARX.
One day I collected jumponium for about 2 hours and got more than 100 ARX.
Seems a bit strange to me.
 
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