Clogging is still cheating as it always has been.
You seem to be mixing up menu logging and forcefully exiting the game during PvP in order to avoid being destroyed. Yes, in my opinion, pulling the internet cables or killing the game process during PvP against another player in order to avoid death is an exploit/cheat.
- If you log out, during combat, aka CLogging, but use the menu + associated countdown timer .. that is legit in Frontiers eyes? (Unless something changed I don't know of) It's a dirty tactic and something that only a few players whinge about, but it's not cheating.
- If you log out, during combat, aka CLogging, but pull the plug (instant disconnect AFAIK) that is cheating in Frontiers eyes.
Either way CLogging (in my view) is dishonest ... but cheating? Debatable as to how its done tbh.
Seems we agree on something, however your premise of the fix being "simple" (1st post) is far from it. The infrastructure alone would not hold a copy of the player in-game; moreover, I can think of a few ways to beat such a system given the P2P underlying nature of the game, so any "fix" you implement I can break. (That's my job - cybersecurity - I break things)
"For every complex problem there is an answer that is clear, simple, and wrong "Just did another flick through of this thread and have a bit of advise for the OP - not once, desist all urges, never ever use the word SIMPLE in a thread title like this one again …..
That would only catch those that terminate the client.No need to keep a copy of the player's ship on disconnection. Play a pretty explosion at one side, rebuy screen at the other end (when logging on the next time). How would you break it with or without an obvious cheat (trainer)?
And as I said earlier, a forum post isn’t a legally-binding document. It has to be spelled out in the EULA or it doesn’t have any real power.
There’s a fair bit of vagueness like that throughout the EULA. Kind of guts it, but that matches well with FDev’s timid approach to player management. They police neither side.
That would only catch those that terminate the client.
Pull the net cable and then log of from the menu and the game thinks you exited clean.
Pull the power on the computer and the ungraceful exit doesn't register and you have to detect it server side.
As soon as you put the detection server side, I starts to be expensive and open to abuse.
In practice you would only catch those that have an accidental client crash and those that panic and hit Alt-F4. Every experienced combat logger would go free.
ASAIK Frontier can do whatever they WANT to do and whenever they want. They can decide who is allowed to play their game and who's not. And they put up the rules or changing them whenever and however they like to change them, and "we" have nothing, null, nada in our hands to prevent them from doing that. (EULA)This. We all know FDev have said they don’t like it. But if it’s not specifically in the EULA, there’s really little they can do in terms of banning etc. The fact they looked at this in detail (collating user reports of clogging) and in the end did nothing should be indication that they determined nothing can be done about it. We just have to accept it as an annoyance and move on. It really is only a game - some people don’t want to play with me, others do. It’s not a big deal, at all.
You do realise that the 'crime' doesn't need to be explicitly described for it to be enacted upon. For example, one of the first things I was taught as a Non-Commissioned Officer who could charge (enforce military law) or be called upon to be either a Prosecutor or Defending Officer is if in doubt there is one clause in our manual of law that will always be relevant: Conduct unbecoming an airman. That was always the first charge on the sheet and if everything else got thrown out on technicalities then normally that is the one that would stick. Giving the EULA a quick read it would appear that FD could use Clause 4.4 to cover anything they want it to cover.This. We all know FDev have said they don’t like it. But if it’s not specifically in the EULA, there’s really little they can do in terms of banning etc. The fact they looked at this in detail (collating user reports of clogging) and in the end did nothing should be indication that they determined nothing can be done about it. We just have to accept it as an annoyance and move on. It really is only a game - some people don’t want to play with me, others do. It’s not a big deal, at all.
Dammit Commander you just ninja'd me kind of lolASAIK Frontier can do whatever they WANT to do and whenever they want. They can decide who is allowed to play their game and who's not. And they put up the rules or changing them whenever and however they like to change them, and "we" have nothing, null, nada in our hands to prevent them doing that. (EULA)
A comparsion: A guest enters a restaurant, takes a seat an orders a meal (oddly enough he's paying it beforehand). Now he's insulting other guests, farting loudly, phoning with god knows whom and other guests are complaining about him. What Do you think how long it takes until the manager throws this jerk out of his restaurant? And what do you think the manager will do, after this "guest" claimed: "But I have payed for the meal! You have no right to throw me out...I PAYED Beforehand so I have my right to stay and you habe no right to throw me out!"
Just something to think about.
Please be fair when repling to me and don't try to splice hairs (keep it simple). English is not my primary tongue.![]()
Sorry 'bout that! But it kind of prooves that my "sane" thoughts are not so odd I sometimes (often) think they are.Dammit Commander you just ninja'd me kind of lol
The explosion is no problem. Everything on the client side can be manipulated. You don't have to close the client to clog.The explosion would be played by the client of the player who remained in the instance. It should totally be able to tell apart a clean exit (=other player waking out) from a dirty one (=everything else without a wake).
The other player's client should totally be able to tell whether or not it was mid-combat the last time it was running.
I find your low quality reply amusing and entertaining so I am gonna pay a little more attention to you.And STILL doesn't proof that FDev is WILLINGLY ignoring your research...and STILL doesn't proof that FDev WILL NOT investigate c-logging further.
So bring me an evidence, for your accusation that FDev is ignoring it all and won't bother to improve the game regarding c-logging even if they ARE able to resolve this issue for your satisfaction.
Your only "evidence" is the fact, that FDev didn't replied to the research. Maybe your assumption that FDev's ignoring clogging is born out of "your" hurt feelings?
Just asking questions.![]()
You do realise that the 'crime' doesn't need to be explicitly described for it to be enacted upon. For example, one of the first things I was taught as a Non-Commissioned Officer who could charge (enforce military law) or be called upon to be either a Prosecutor or Defending Officer is if in doubt there is one clause in our manual of law that will always be relevant: Conduct unbecoming an airman. That was always the first charge on the sheet and if everything else got thrown out on technicalities then normally that is the one that would stick. Giving the EULA a quick read it would appear that FD could use Clause 4.4 to cover anything they want it to cover.
The explosion is no problem. Everything on the client side can be manipulated. You don't have to close the client to clog.
I find your low quality reply amusing and entertaining so I am gonna pay a little more attention to you.
1. There is proof In these two reports that FDev didn't react to clogging reports.
2. I can not give you any proof of FDev ignoring clogging reports in the future because, alas, I haven't mastered the art of time shifting yet.
3. Who demonstrates more emtional influence? A person replying calm and constructive, or a person replying extravagant and loud?
Proof that they didn't reply. Okay...so what? Do you really expect that, if SDC makes the call, Frontier is urged to reply asap? Come on...we both know how chatty Frontier is in general.I find your low quality reply amusing and entertaining so I am gonna pay a little more attention to you.
1. There is proof In these two reports that FDev didn't react to clogging reports.
But still you claim that Frontier is "ignoring" (sig) any kind of c-log-reporting, not to mention "your" claim that they "don't bother at all"(sig).2. I can not give you any proof of FDev ignoring clogging reports in the future because, alas, I haven't mastered the art of time shifting yet.
Not me...I'm as calm as a Koala.3. Who demonstrates more emtional influence? A person replying calm and constructive, or a person replying extravagant and loud?
Proof that they didn't reply. Okay...so what? Do you really expect that, if SDC makes the call, Frontier is urged to reply asap? Come on...we both know how chatty Frontier is in general.
But still you claim that Frontier is "ignoring" (sig) any kind of c-log-reporting, not to mention "your" claim that they "don't bother at all"(sig).
Not me...I'm as calm as a Koala.I don't bother if a jerk is c-logging or not. As I stated several times in several similiar threads, I take a c-log as a win. MY mission to prevent "Gankers" from doing their thing is accomplished. That satisfies me enough. I just pity those folks who don't have the guts to take a beating like a mature, that's all.
Okay...REACT!!! Then again...Why should frontier REACT as soon as SDC made the call? And who has proof, that they didn't try to react? Again: maybe they are technically not able to identify c-loggers sufficly from technical connection-losses.He did not say "proof they did not reply" (to the email in which they reported the cloggers), he said "proof they did not react". Afaik the test they did was some members of SDC clogging on some other SDC members. It was the reported members who did not get any warnings from FD, there were no repercussions, bans or anything else, nada.