A Simple Solution to Combat Logging

I like one of the original ideas that as a 'gentlemans right of contest', if you're shooting someone, and they combat log... You WIN. You simply win without needing to lift finger. I call that supreme victory in any event. It's clean, it's so simple, so easy to referee, it's binary.

You could even roleplay that Thargoids kidnapped your enemy for you lol

:love:

EDIT: Once set, this rule-scape would cement unity and solidify the game community against more arguments about the 'unfairness' of logging out during combat!
👆Exactly this...I prayed it down 2-3 times only in this thread here, that a c-log counts as a flawless victory on my side. I managed to hinder certain...uhm...pvpers to pvp unconsesually, to say it the complicated way.

Yep, some of the most enjoyable wins in UT deathmatch were the ones where opponents were getting p.ssed enough to leave before finish after a stream of juicy swear words :)
 
That death penalty (rebuy) is peanuts these days. Even your elite NPC crewmember will survive after the January Update (iirc).

That said, I'd be all in for an even lower rebuy in some cases (the Pilot Federation could grant you an even cheaper insurance if you were not wanted and it wasn't a power play kill), but some people (I think it was Morbad who said that) would argue that a game without consequences is not a good game, and they have a point, I must admit.
But then again, even "insta-death" is meaningless too. Wouldn't hinder c-loggers to enjoy their "hobby" to c-log at all. 🤷‍♀️
 
A perspective on this topic from a casual player with a 500 or so hours who's played off and on for several years and loves the experience of open/PvP while still being relatively noob in the sense that he can't reliably win PvP with fixed weapons:

To me, combat logging is really only problematic for two reasons:

1. I'm not good enough at PvP to be able to tell when someone has combat logged vs when someone has just gone silent running/I've just lost track of them by accidentally targeting them. Half the time when someone combat logs I end up floating around in the black for five minutes frantically shouting "where'd he go!? Did he wake?" Eventually I conclude... I won the fight? I think? But without the visual of the enemy ship exploding, the whole process can be quite confusing (and I can't even imagine how confusing it is for players with less experience).

2. I derive satisfaction from seeing the enemy ship explode. I don't get anything out of sending them to a rebuy screen, and would be perfectly fine with them facing no consequences, but I want my bounty and I want a nice explosion to put clear conclusion to the end of the fight.

With all that in mind, the change I would make would be to have the AI take over when someone combat logs, leaving an empty shell that can be destroyed/give any associated bounty (as others have suggested).

The combat logged player should face no rebuy or other consquences for the log. I get nothing out of inflicting a rebuy on another player and anyone who does is either a jerk or waaaaay too obsessed with this game being filled with serious consquences for all other players, as that effects their own gameplay experience... somehow. If you want to play super iron-hardcore mode, dont menu log or combat log, good for you- it's what I do, as I like the fear of consquence to be in my combat. But its absurd to force that onto other players if they dont want it, especially as any process that would do so would also negatively effect a number of players who get disconnected through no intent of their own.
 
I just tested. I can turn of my WiFi (for a long time) , go to the menu, turn WiFi back on and confirm exit. I don't even get a disconnect. It's a clean log of from the games perspective, with me being safe while running down the timer. (don't worry, I didn't combat log)

You weren't instanced with another player, were you?

BTW your client (unhacked) should totally be able to tell whether or not it still has a living connection after the other player having dropped out of the connection. All it should do is try and access the server. If no response, it means it must have been this end of the p2p that failled (there surely is a number of other ways as well to check if you are connected to the Internet). In which case it should instantly quit to the main menu.

Every player gets a few Scarlet Kraits during updates. FD would get a tons of support.

I, for one, keep getting "IP address changed mid session" errors (cannot recall the ship color), roughly once every couple of days (maybe it's my ISP I guess, probably my IP address actually changes sometimes, let's say once a day). Maybe it's just a matter of luck that I've never once got that error during combat (so far), despite spending quite a lot of time pewpewing with others. But I'd sooner accept an instadeath if that ever happened than an accusation of clogging.
 
But then again, even "insta-death" is meaningless too. Wouldn't hinder c-loggers to enjoy their "hobby" to c-log at all. 🤷‍♀️

They are clogging to avoid the rebuy. That's precisely what they wouldn't be able to do, so it would be pointless. But as I've already stated multiple times, that's not the main reason why I suggested the idea of instadeath on disconnect.
 
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They are clogging to avoid the rebuy. That's precisely what they wouldn't be able to do, so it would be pointless. But as I've already stated multiple times, that's not the main reason why I suggested the idea of instadeath of disconnect.
I fully get, what you wanted to say. ;) Just wanted to point out, that you also stated that credits are near meaningless in Elite, it just would be a minor annoyance for those and a major one for e.g. Explorers who are out in the black with a fleet of fully fitted Cutters in their data-storage.

But hey...don't wanted to begin to nitpick too hefty. Peace! ✌
 
You're confusing "conflating" with what an analogy is. You spent most of your post on this mistake, and some vague references to people who agree with you.

You did not respond to my point, though you carefully talked around it. The EULA binds players to follow the Code of Conduct. The Code of Conduct does not allow exploits.

Is Rockforth Fertilizer specified in the EULA?
You keep saying Rockforth Fertilizer but don’t explain what that even means in this context. I’m guessing it’s either some obscure cultural reference or you’re actually talking about cow manure. Not really sure which.

At any rate, you should contact your workplace’s legal department to clear up your misunderstandings about how EULA wordings work with regards to enforcement. You seem to be forgetting that we live in a society that has to specify in writing that coffee is hot to avoid legal ramifications.
 
Addendum:
But I'm curious, really...wich kind of the playerbase are those who are shouting the most about punishing c-log till hell freezes over?
Those who missed the opportunity to see an Anaconda shifting to a fireball?
Those how were spoiled over their 2 Mill Bounty?
Those who claim to be the most rightgeous bhuddas this galaxy has seen?

No really...no pun!
 
You keep saying Rockforth Fertilizer but don’t explain what that even means in this context. I’m guessing it’s either some obscure cultural reference or you’re actually talking about cow manure. Not really sure which.

At any rate, you should contact your workplace’s legal department to clear up your misunderstandings about how EULA wordings work with regards to enforcement. You seem to be forgetting that we live in a society that has to specify in writing that coffee is hot to avoid legal ramifications.
Rockforth Fertilizers are a commidity introduced by Frontier and the community took massive advantage to buy and sell this for a tremendeuos amoutn of profts at the same port. Called out to be an exploit and isn't mentioned in the TOS/EULA. Just in case you really don't know.;)

Only in the U.S. you can sue McD for millions because you burned yourself your tongue because of hot coffee, that wasn't mentioned on the cup that coffee is, in general, hot. Judges in Germany and I guess U.K. would laugh their bottoms off, about such a claim. 😁
 
But importantly, it also means that that explorer who gets a disconnect while close to a star isn't penalised, they just log back in to the mode they left & carry on.

Just to make it absolutely clear, my suggestion wouldn't affect explorers in such situations in the slightest, the instadeath would only occur on disconnections during an ongoing pvp combat.
 
Rockforth Fertilizers are a commidity introduced by Frontier and the community took massive advantage to buy and sell this for a tremendeuos amoutn of profts at the same port. Called out to be an exploit and isn't mentioned in the TOS/EULA. Just in case you really don't know.;)

Yes and it was a pretty good argument of Ezren in their debate.
 
Just to make it absolutely clear, my suggestion wouldn't affect explorers in such situations in the slightest, the instadeath would only occur on disconnections during an ongoing pvp combat.
That could still unreasonably affect some players due to matters outside of their control - this has already been explained by others. Ultimately, due to the potential loss of unrecoverable assets as a direct result you suggestion is far too punitive.

As with the arguments against certain in-game unsolicited PvP counter measures being too punitive, your proposal also fits into the - NEVER IMPLEMENT category.

How about this as a counter - anyone that combat logs (deliberate or otherwise) gains a point against their account comparable to character notoriety but with the consequences affecting either mode choice availability OR who they spawn with (at least in the case of Open).
 
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They are clogging to avoid the rebuy.

IMO the rebuy itself does not matter at all

It's the everything else what matters:
the tens-hundreds-thousands systems worth of exploration data
the bounty/combat/pp vouchers (yea, i remember someone complaining that he died and lost his 50 millions PP paycheck - quite nasty)
the cargo
missions and unique cargo

Basically stuff that someone who voluntarily engages in pvp will not have in their holds or in the left panel, but everyone else will do.
 
IMO the rebuy itself does not matter at all

It's the everything else what matters:
the tens-hundreds-thousands systems worth of exploration data
the bounty/combat/pp vouchers (yea, i remember someone complaining that he died and lost his 50 millions PP paycheck - quite nasty)
the cargo
missions and unique cargo

Basically stuff that someone who voluntarily engages in pvp will not have in their holds or in the left panel, but everyone else will do.
In general I agree, but rebuy does matter IMO - it represents time lost/wasted in-game just as much as any other loss. Not everyone has accounts overflowing with credits or flying ships with a small enough rebuy that the credit loss will not be felt.
 
Consequences define victory and loss, success and failure. When the consequence to every choice, path, or eventuality is the same, those options and the gameplay they provide are trivialized.

I like one of the original ideas that as a 'gentlemans right of contest', if you're shooting someone, and they combat log... You WIN. You simply win without needing to lift finger. I call that supreme victory in any event. It's clean, it's so simple, so easy to referee, it's binary.

Victory is meaningless without a relative improvement (which may well be achieved through loss of assets or effort inflicted upon one's opponents), or at least loss mitigation, for the victor.

Instadeath suggestion would perfectly make sense in a no-death-penalty pvp-only game
But in a game where most people log in open for the social coop aspect and not specifically to kill other people and where the death carries a hefty penalty, nope.

'Death' is meaningless without the penalty.

All you can do is to report it. There is no technical solution on the horizon.

The solution has always been there...collect telemetry and look for patterns of abuse. There may not be any good way to identify and punish cheaters in real-time, but habitual behavior would not be overly hard to detect (with negligible false positives), and those engaging in it could be removed. Of course, the priority that has been given to enforcement of most rules that don't create legal liability or directly strike at Frontier's bottom line, and thus the effort they are willing to spend on them, seem to be quite low.

But I'm curious, really...wich kind of the playerbase are those who are shouting the most about punishing c-log till hell freezes over?

I can't speak for anyone else, but personally it's about in-game continuity and verisimilitude. When cause and effect are side-stepped by cheats it devalues legitimate contributions to this shared narrative.

I hate to be one of those "and this is why we can't have nice things" people, but if contributions and consequences are so easy to flub there is no way to provide more meaningful options. It's a large part of why we have a game with only superficial player agency, where the main plot is entirely on rails.

Basically stuff that someone who voluntarily engages in pvp will not have in their holds or in the left panel, but everyone else will do.

My CMDR is frequently carrying exploration data and missions for BGS purposes, as well as high-rank NPC crew (at least before 3.4.x introduced a bug that made using NPC crew problematic for other players). He still fights other CMDRs.

Of course, it's wise to mitigate one's potential losses if one goes into a situation where loss is likely, but PvP really should not be more of a threat than the rest of the game, even for those who do not avoid it, and combat logging cannot be viewed as just a PvP problem.
 
That could still unreasonably affect some players due to matters outside of their control - this has already been explained by others. Ultimately, due to the potential loss of unrecoverable assets as a direct result you suggestion is far too punitive.

Sure it would. It would be absolultely unjust in the cases of genuine disconnections, outside the control of the player. But:

1. It would be rare. Try and remember how many times did you just drop out of the instance during an ongoing pvp pewpew for no reason. It never once happened to me, despite having spent countless hours pewpewing with other people and the fact that I have a pretty mediocre connection. Disconnections while trying to set up an instance of multiple players before a ring fight? Yeah, that happened a couple of times. But not being able to finish a fight because of it? Never once (yet).

2. You may not have noticed (depending on your playstyle), but the game is already full of similar broken things which can result in your destruction and can happen far more often. Such as the omnipresent desync rams (one of those can cost you 1000 hitpoints sometimes and they are totally out of your control), the idiotic canopy mechanism (you can pretty much lose your ability to fight back 5 seconds after your first shield drop, while you are still nearly on 100% hull, to a lucky shot), not to mention SLF lag, packhound spamming and the like.
 
Just to make it absolutely clear, my suggestion wouldn't affect explorers in such situations in the slightest, the instadeath would only occur on disconnections during an ongoing pvp combat.
Careful, you are basically proposing another reason to avoid PvP combat. Usually a network issue will just mean you need to relog, but in PvP it will be an instant rebuy?
 
1. It would be rare. Try and remember how many times did you just drop out of the instance during an ongoing pvp pewpew for no reason. It never once happened to me, despite having spent countless hours pewpewing with other people and the fact that I have a pretty mediocre connection. Disconnections while trying to set up an instance of multiple players before a ring fight? Yeah, that happened a couple of times. But not being able to finish a fight because of it? Never once (yet).
You might be lucky in that you have never encountered issues with either your Operating System, Hardware, Electricity Supply, or Internet/Network connection but if there is even the slightest chance of this occuring with any given player then your proposal is too punitive and should never be implemented.

2. You may not have noticed (depending on your playstyle), but the game is already full of similar broken things which can result in your destruction and can happen far more often. Such as the omnipresent desync rams (one of those can cost you 1000 hitpoints sometimes and they are totally out of your control), the idiotic canopy mechanism (you can pretty much lose your ability to fight back 5 seconds after your first shield drop, while you are still nearly on 100% hull, to a lucky shot), not to mention SLF lag, packhound spamming and the like.
Not really even close to being relevant - you are talking about adding "deliberate" measures which runs counter to reasonable expectations.

I point back to my counter proposal - accumulate decaying points for PvP combat logging events (deliberate or otherwise) that will restrict either mode availability OR Open mode spawning rules. Not a true shadow ban though, unless FD find that sufficient evidence that the person accumulating points is actually at deliberate fault. Choice of ISP or Energy provider does not count.
 
IMO the rebuy itself does not matter at all

It's the everything else what matters:
the tens-hundreds-thousands systems worth of exploration data
the bounty/combat/pp vouchers (yea, i remember someone complaining that he died and lost his 50 millions PP paycheck - quite nasty)
the cargo
missions and unique cargo

Basically stuff that someone who voluntarily engages in pvp will not have in their holds or in the left panel, but everyone else will do.
But it's common knowledge that one better be in solo/pg when returning home.

In general I agree, but rebuy does matter IMO - it represents time lost/wasted in-game just as much as any other loss. Not everyone has accounts overflowing with credits or flying ships with a small enough rebuy that the credit loss will not be felt.
What is one of the most qouted rules here? NEVER fly without a rebuy!
----
So, to play the devil's advocate: It's ones own fault ignoring principles regarding Elite
 
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