It may actually limit the occurrences of it because those that regularly engage in Combat Logging or regularly have disconnections for other reasons should at least not spawn with those with more reliable facilities or those that do not engage in deliberate Combat Logging. The points system would also give FD an indicator as to who needs to be pro-actively investigated/monitored specifically for Combat logging. The only thing is that the rate of decay of the points would need to be carefully assessed and appropriately balanced.
No, no, it's not that. My main problem with the current system (and with your proposal as well) is not what
other people do. The problem is that
I might have a disconnection during combat, which can result in other people accusing
me of combat logging. And the significance of the possible loss of reputation far outweighs that of the loss of a ship or a few credits in an online multiplayer game.
You know, there's no shame whatsoever in losing a fight because the opponent was more experienced, more skilled, better outfitted, or because he outsmarted you even if it's only some fishy ingame mechanics. There's no shame in losing because of circumstances outside your control like bugs, bad game design elements, or a power outage, for that matter. But winning (or just escaping the consequences of a defeat) because you were cheating, now that's a shame.
Personally, none because I don't regularly engage in PvP BUT that does not change the simple fact that I know such occurrences can and do occur. I have had cases of ISP connection resets and outages, computer resets while in applications of one sort or another, power outages, and general system crash issues at one point or another and they are anything but infrequent enough to dismiss the possibility of them happening to anyone else at an inconvenient moment.
I do know there are regions of the world with far less stable facilities than we have in the UK too, and not everywhere in the UK has a reasonable enough internet facility. Further more, there is no precedent in on-line gaming for the overly punitive approach like you are suggesting.
Okay, then I (as someone who has spent much more time in PvP) can assure you that these moments of genuine connection losses during combat are extremely rare, so especially if you aren't PvPing very often, the chances of you ever experiencing such a moment is minuscule. Everyone can afford a rebuy, even lots of rebuys. Your reputation you can lose only once.