No, no, it's not that. My main problem with the current system (and with your proposal as well) is not what other people do. The problem is that I might have a disconnection during combat, which can result in other people accusing me of combat logging. And the significance of the possible loss of reputation far outweighs that of the loss of a ship or a few credits in an online multiplayer game.
The current system does not expose the circumstances around any given disconnection incident and my proposal would not either - if you do not engage in combat logging then you have nothing to truely be concerned about regardless, if you do engage in combat logging then the problem is on you. Having your ship auto-destruct on disconnect would not solve the underlying issues in play.
It is not about winning or losing, the insta-death on disconnect regardless of the cause is merely massaging the egos of some pixel bandits who probably manly kill others in-game purely for lolz. Ultimately the proposal of instadeath on disconnect is unreasonable and hyper punitive.
Okay, then I (as someone who has spent much more time in PvP) can assure you that these moments of genuine connection losses during combat are extremely rare, so especially if you aren't PvPing very often, the chances of you ever experiencing such a moment is minuscule. Everyone can afford a rebuy, even lots of rebuys. Your reputation you can lose only once.
You can not legitimately project your experience on to that of others, different people will have different system configurations and infrastructure concerns - my point was that any possibility of penalising a player for something that happens outside of their control is ultimately unacceptable. I don't care how you try to dress it up, it is still overly punitive and without due cause. The state of your system, energy supplier, or internet connection is not necessarily representative of those that could get accused of combat logging (legitimate or otherwise).
The fundamental problem with combat logging complaints in these forums is that most of those complaining do not accept the fact that menu logging is NOT combat logging and there in lies part of the problem. I highly suspect that outside of the genuine cases of disconnection due to external influences outside of the player's control and menu logging that the actual combat logging incidents are not as prolific as some try to claim.
As with griefing and ganking, the simple option is clear - block, report, move on. Automated resolution of any of these incidents should NOT be implemented in any shape or form (
at least not with punitive consequences such as instadeath or auto-shadowban) as automated tools are indiscriminate in their application and fail to take into account mitigating circumstances.
The points system I proposed for handling combat logging incidents should help to mitigate issues with overall connection stability - those with genuine connection stability issues will probably end up with consistently low point scores and those that actually engage in combat logging will probably end up with more higher point averages. At the very least it would allow FD to track disconnection incidents on a player by player basis more reliably. The points system I have proposed should be kept private and not unveiled to other players via the UI - it would be an Account based metric that FD can use to help police the problem either through instance segregation or mode access restrictions.
Where menu logging is concerned, FD need only add a counter to indicate that the player in question is waiting for the log-out timer and this should help deal with menu logging being falsely referred to as combat logging.
Overall, I believe I have made my position clear - this is not about me personally, this is about being against blatantly overly punitive measures.