This build was purely a crazy, but entertaining idea. If the first broadside don't kill the opponent, then the good old chase begins, and for that, the T-10 is rather hopeless. I now have all the frags modded up to G5, and in a high res, I can kill some of the small/medium ships with one squeeze of the trigger, but in a haz res I need more than one shot. Once it gets to that, other ships are way more efficient.With judicious use of ramming, you can one-shot an unprepared Anaconda with an all-frag Krait, if you target and hit the power plant.
I go for G5 high-capacity on my frags - the DPS is actually comparable to double-shot, higher than overcharged, and you get a lot more mileage out of the ammunition.
I used a lot of mats for the build, which might seem stupid (probably is as well), but I've done my core mining, exploring and pirate cleanups, so I was looking for a fun engineering challenge, and you can always use G5 frags with incendiary rounds. I didn't use the T-10 I had for mining anymore, and my storage of modules is at 105/120, so I already started using different ships as extra module storage space.
With regards to frags, the incendiary rounds was a mod I hadn't tried before. Normally I prefer rapid fire screening shell. The dps is roughly the same as overcharged and double shot, but with rapid fire screening shell, you can afford to miss a few shots, because the reload time is 0.8 sec, whereas the other mods have longer reload times. With those, when you miss a shot (and I do that all the time), you lose a lot, because the opponent is often gone after the reload.
Normally I also use frags together with something like huge long range beam lasers, but that is sort of the practical way, removing shield and then use frags for hull. With this crazy build it was just the "challenge": Can you build a ship where pushing one button once will wipe out an enemy ship? In practical terms it's pretty useless. It runs out of ammo much quicker than MCs, and for assassinations, it's not powerful enough against an engineered Conda etc. For that I'd use my frag Vulture.
I do however like those incendiary frags. Therefore I'll finish the T-10 "experiment", and use the engineered frags I have on a more agile ship(s). I saw I had a Krait mk II with all the core modules already done. That was another crazy project where I tested out long range burst lasers. That was a really stupid idea. The jitter makes it impossible to hit anything further away than a few meters, and at those distances the frags do a much better job.