Don't forget to engineer those FSDs before you ship 'em
Yes, thank you - I left in rather a hurry, last (it was a sudden whim, rather than that the Feds were after me), but this time am planning to go old school and make an actual list, on actual paper, of thoughts I should have before leaving. Top of the list is 5A FSDs, second is engineering them, and third is trying to think of every ship I might ever want up in Colonia and seeing which of those (and which modules) are unavailable there. Thank you for the thought. It could have been much worse, this time, so given it was some 588 jumps to get there, having 5B FSDs available and having a class 5 FSD booster rather saved my bacon! But the next visit will be more permanent, so needs to be better thought out.
I don't know, but
personally I would not touch the Asp Scout with a bargepole, the AspX is a very different ship and much better as an explorer.
As a light explorer, I can recommend the DBX not being a medium ship though. I used both, DBX and ASPx.
Check it out here:
Elite: Dangerous ship comparison tool allows you to compare stats of all ships currently available ingame.
www.alpha-orbital.com
Thank you for the link, it is on my list to buy an Asp X and test it out before returning, so I am open to it. But I do love a slightly less obvious ship, and the Scout was a trusty companion - it has a big fuel scoop, an SRV bay, and jumps over 45ly and that with me having used it to haul some engineered weapons for another ship to Colonia, so it does all I want it to. But thank you, I am going to run a Pepsi challenge between the two. Thing is, I tend to let heart rule head too often. My daily driver cars are 54 and 64 years old, not always entirely ideal but I stick with them. And the Asp exhaust pipe looks better, which is borderline vital.
I'll look at it, though! And thank you for the link!
o7