Ships should be reworked in order to give more incentive to players to use something other than the Python or the Anaconda. (No nerfs involved)

Perhaps they could set it up so that experience in various activities increased your rating in those things and then engineers would supply related mod's that were a little bit better as a result?
Do we really need to have more difference between new guys flying unengineered ships with non-A rated gear and G5 engineered ships? The difference is already huge, and not only in combat.
 
That's an interesting idea, depending on how it was implemented.
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Course, the other thing would be how/if you prevent people from just grinding one activity after another in order to maximise every "perk".
Possibly by making the 'skill tree' exclusive, start down another path and the 'perks' are instantly dropped in favour of the new one?
 
Do we really need to have more difference between new guys flying unengineered ships with non-A rated gear and G5 engineered ships? The difference is already huge, and not only in combat.

Well, it needn't necessarily do that.

If you were to specialise in anything other than combat, for example, maybe the benefits of combat-related mod's wouldn't be as big - thus reducing the difference between a newbie and a vet' in terms of combat.
 
If you were to specialise in anything other than combat, for example, maybe the benefits of combat-related mod's wouldn't be as big
I'm sorry, I don't quite understand. Wouldn't that just mean that everyone who has an intention to run a fully rigged combat boat would collect the combat perks and then have an edge in combat?

It's just that because this is Elite, I can envision a super obtuse four week grind for some meta perk.
 
I have a couple of Anacondas and 1 Python, but I also have 6 FdLs and thinking on more, 3 Kraits, 3 Cutters, 2 Belugas, and some others.

The Python is only used if I need to do bgs stuff on outposts. The 2 Anacondas are weapon platforms. One non-shielded meme build for lr beams or rails and a prismatic one for beams, rails, PAs, Pacifiers/PAs. It has the best weapons layout of the larger ships. I mostly use FdLs as I like their flight model the most. I don't think the Python or Anaconda are better than the other ships, they are just the most beige ones.

About the weight of the Anaconda. It's just a shipping container with some thrusters and scaffolding bolted on. But that's a discussion for another time.
 
Says who? I dumped my Conda and have two different Cutters.
Says objective facts. The Anaconda handles better, is cheaper to buy, has a much higher jump range, and is cheaper to outfit. The only way the Cutter is better than the anaconda is in cargo capacity, it's shields and it's straight line speed. Thats it.


Don't get me wrong I am not saying that the cutter is a bad ship by any means. I am just saying that it is not as good as the anaconda despite the fact that it is more expensive and it takes longer to get.
 
Says objective facts. The Anaconda handles better, is cheaper to buy, has a much higher jump range, and is cheaper to outfit. The only way the Cutter is better than the anaconda is in cargo capacity, it's shields and it's straight line speed. Thats it.

I can't stand sluggish ships and, despite disliking the look of Large Imperial ships, would choose a Cutter over the Anaconda any day simply because I can't stand piloting slow ships.

You may not place high emphasis on speed, cargo or shields, but claiming the Anaconda is "objectively better" is flat-out false.
 
The game has now been out for years and the Anaconda and Python are objectively speaking the best ships in the entire game still.

yes because your personal experience in the game is the be-all end-all when it comes to discussion about the game.
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I actually find the Anaconda to be kinda meh....

It's the best L sized exploration ship in the game, and is a great multirole, but if you buffed or re-worked other ships to be "more in line" with how effective it is as a multirole, then those ships would start to venture into op land.

First of all, the Anaconda is definitely worse than the Cutter and the Corvette, at BOTH cargo capacity AND combat. One size 7 can't compete with either three size 7s or two class 8s when it comes to shields or cargo. Just for the SCBs alone, one class higher is essentially twice as good as the last. I used to think the Cutter wasn't as good as the Conda at combat too, until I got a G5 Overcharged PP, and a Class 8A Prismatic with a class 8 SCB and class 6 SCB (or a Class 6A Prismatic with two class 8 SCBs). It tanks wings. And the Corvette has slightly better maneuverability (despite what ppl still seem to think, the pitch rate on the Vette is barely better than the Conda), with much better shields and similar dps. The Conda is still a good combat ship, and a good CMDR can beat the average/noob CMDR in a Conda if they are using a Cutter or a Vette, but... no, sorry... The Conda is the worst of the big 3 when it comes to combat.

Second, imo if you buff other ships the Conda loses it's "multirole king" status. The roles become less defined, and other than exploration the Conda gets left in the dust by it's competitors. It will essentially be designated as an exploration ship.

Third. The Type 10. It needs something. Just throwing it out there... Out of all the big ships, the Type 10 is probably the biggest joke. Every year the Type 10 is expecting an invitation to the "big four" party, and every year the big three forget to send the invitation (or laugh when the suggestion to send the invitation comes up). If any ship needs a role that is more clearly defined, it's the Type 10. So if we are talking about reworks, imo it needs it more than any ship in the game. It has already been buffed and it still sits in my hanger, because I can just use the Vette or Cutter do do any job it can do, better. Imo, the Type 10 needs to be reworked into a Thargoid hunter. It is what the ship was designed for and it's never been effective at it as other ships.

But yeah... the Python is op. Instead of nerfing it they could rework the T7, and maybe the Clipper, to land on medium pads. Yes, the price kind of reflects the fact that the Python is the M sized multirole king, but I wonder how many people have actually landed a T7? It's laughable. The way it's designed makes no sense.


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Fix the T7 please.
 
Says objective facts. The Anaconda handles better, is cheaper to buy, has a much higher jump range, and is cheaper to outfit. The only way the Cutter is better than the anaconda is in cargo capacity, it's shields and it's straight line speed. Thats it.


Don't get me wrong I am not saying that the cutter is a bad ship by any means. I am just saying that it is not as good as the anaconda despite the fact that it is more expensive and it takes longer to get.
What if someone values shields, cargo capacity, and straight line speed? I would also argue, fwiw, that I prefer the view from the cockpit and the aesthetics and sound of the Cutter over the Anaconda.

Money is not an issue, so I don't care about cost to outfit. I personally didn't care for how the Conda handled. And jump range is not the most important thing for what I do in the game. So your "objective facts" are actually kind of meaningless to me. The Anaconda might be the best ship for YOU or have certain advantages over the Cutter in one area or another, but it's absurd to say that it is objectively better period.
 
First of all, the Anaconda is definitely worse than the Cutter and the Corvette, at BOTH cargo capacity AND combat. One size 7 can't compete with either three size 7s or two class 8s when it comes to shields or cargo.
Except raw cargo size =/= hauling.

If your cargo vette takes 12j to move it's slightly bigger cargo amount, while the conda takes 4j, the amount delivered per hour is better on the conda.

You basically end up in a never ending circle of buffs to other ships to overcome the current favourites.
Which is why i still think it's better to nerf 1 ship, rather than buff 32 others because you dont want to nerf anything.
Then you have to buff the NPCs, nerf other things (BGS/trading earnings/etc) so everything remains roughly where it's wanted.
Or just nerf the outliers... :rolleyes: People are too precious about their status quo.
 
People are too precious about their status quo.

Or just disagree with the opinions of others, which is perfectly valid.

But if you want to play that game, we can wait until you oppose a change and then tell you that you are too precious about your status quo ;)

Such comments work both ways :p
 
I think ship implementation is one of the better strong points of this game. Not all aspects of a ship are obvious unless you fly them for a bit doing different stuff in game. Most are very different in the way they fly and the loadouts, role and playstyle they can support best. Play FA off, try different weapons, PVP, different engineering, combat tactics etc, and you might discover what suits you best.

Disaggreing with someone isn't being hostile, it just means you have a different opinion! The basis of democracy ;) Not all Elite affiliations share that opinion of course! :D
 
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But if you want to play that game, we can wait until you oppose a change and then tell you that you are too precious about your status quo ;)
The only thing I fundamentally disagree with how FDev has done something, or not done something, is the (lack of) availability of the Cobra MK4 for PlayStation cmdrs.

I'll let you know if something bugs me, but can't think of anything right now thanks.
EDIT: as said from other threads, i'm hoping the 2020 update rebalances every ship, every module, all engineering (and remove legacy stuff). I'd even be happy with a compete wipe for everybody, and starting the game from scratch.
 
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The only thing I fundamentally disagree with how FDev has done something, or not done something, is the (lack of) availability of the Cobra MK4 for PlayStation cmdrs.

I'll let you know if something bugs me, but can't think of anything right now thanks.
EDIT: as said from other threads, i'm hoping the 2020 update rebalances every ship, every module, all engineering (and remove legacy stuff). I'd even be happy with a compete wipe for everybody, and starting the game from scratch.

Oh my, if FD did that there could be lots of salty commanders out there, possibly myself included. I've built my ships around how i like them and to log in after a patch and discover they have all changed... my, i think that could be ragequit inducing.
 
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