Griefers make open impossible, and how easy the solution is.

Yep. Griefers in Open is why I haven't played in Open in over a thousand hours. I played in Open when I first started and was ganked in my Sidewinder by some troll in a Corvette who proceeded to toy with me for 10mins.


So I switched over to Solo and never looked back. Best decision I ever made in this game.
In all this time you never come to the thought: "maybe I should wake out"
10 whole minutes, geez, enough time to cross the whole bubble. 🤔
 
I'd say engineers killed "fair" PvP, not Open itself.

You used to be to fly in a PvE bounty hunting build, or even an armed trader, and have a decent chance / not massive raw deficit against a PvP ship. Engs shifted that to basically use a PvP build or have no chance (* obviously still dependant on skill etc, but raw power differences became huge).

Open itself is just fine, and TBH I've not done much PvP since silent running BDSs were a thing back in 2.1 (apart from the odd non-consensual ganker vs my Fuel Rat ships), but would be fine with PGs being removed (Open only, but Solo still exists), or a proper Open PvE mode, or keep the status quo.
I just wish FDev would message their vision a bit better to clean up some of these discussion. Sure they'd have criticism no matter what they did, but at least a bit of clarity would be given.
Even with engineers you have a decent Chance to get away a gank. Just look up Rinzler's "Git Gud Trading in Open". That jewel shows perfectly how to survive unengineered. 🤷‍♀️
 
Last edited:
It's a sad sate of affairs when telling people to get better at a game through practice is seen as a bad thing.
Why? People cant have fun from casual gameplay, the way they want?


Surviving in open is ridiculously easy for anyone that has access to engineering.
Except these a-holes are waiting for newbs in engineering locations, and around starting syatems so this argument is invalid. Also there are other build not just combat ones. Should i sacrafice 10ly of range because we have some "basement dwellers" around?


Moral judgement and assumptions about total strangers are not only a waste of time, but say far more about the person making them [...]
No. We humans have reached top of the foodchain thanks to fact that we evaluate things and we are capable of discovering patterns, making generalisations. If i see someone behaving as a-hole i dont need to get to know that person better, i just judge him based on what he has done.

I think what Tommy whated to say is that he dont get how people enjoying spoiling others game. I cant get it either.

But looking how many people(?) got triggered, meaby he was right? :>

edit: ok ok, surely not all of you, but for sure we have few gankers "dwelling" around in this thread. arent we?
 
Last edited:
Why? People cant have fun from casual gameplay, the way they want?

Etc..

No, people can of course play how they want. The issue is when they come on the forums to moan, get advice on how to survive the situation they were in, and then either complain about the advice or insist their casual 1 hour a week should give them a safe pass in Open, everywhere. (exaggerated for effect)

I'm flying unegineered ships around the starter systems and have been to engineers in the past and have avoided gankers, so it is possible. Not easy, but possible.

If you choose open as a mode, then you should absolutely sacrifice 10ly or 16t cargo space to be able to survive. Gamble with what you are prepared to lose is Open 101.

Who cares about other cmdrs motivation? Knowing there are people who will attack you is enough and should be enough to make you amend your playstyle or choose a different mode.

No Cmdr has a moral obligation to another in game and further how does knowing they kill and hunt you for the lols change anything?
 
If you choose open as a mode, then you should absolutely sacrifice 10ly or 16t cargo space to be able to survive. Gamble with what you are prepared to lose is Open 101.
I think whole problem lay in fact that we dont have 2 open modes: pvp and pve. You see, this is an online game, and in open we chance to meet cool guys, like ive met some random guy on planet, near one of poi, we had short chat and stuff. In open you may have hope to meet someone. In solo nope, in pg smaller chance i think.

But even them if we had 2 modes how to deal with pirating? Pirating is very ok (healthy way to adress mining profits, better than nerfhammer we got)

No Cmdr has a moral obligation to another in game [...]
You might want to reconsider that.
Why there would be diffrence between real world and game, in that (moral) matter? Explain.

In real world one is nice to another, because a) wants to be good just like that b) is afraid of consequence, either legal or revenge.
If b) (which doesnt exist in game) then this is not being moral. Its being coward.

So, following that logic (if flawed, please show me where exactly) we have murderhobos in here, and they are just a-holes cause b) was only thing stopping them. And thats why fighting them, with for example making separate pvp server which would limit number of their victims.

Also, you said that if you dont sacrafice 10ly you get ganked. Okay, but then, if you gank, expect moaning on the forum. Or being blocked.

By the way is there something like list of gankers?
 
I've been doing some cargo runs with my shieldless Cutter in the last few days, not a single time was I interdicted.
Geez...hope you don't feel ignored by those filthy gankers. Maybe you should consider changing your deodorant. 😁

sorry...HAD to write that. ;)
 
So, following that logic (if flawed, please show me where exactly) we have murderhobos in here, and they are just a-holes cause b) was only thing stopping them. And thats why fighting them, with for example making separate pvp server which would limit number of their victims.
Snipped the rest of it to save some space. Separating open between PVP and PVE is overkill, the game is already way too fragmented. Different servers for each platform, open, private and solo really divides the player-base. Especially on consoles, it hurts. While I do think it's fine to have options for different tastes, you can't cater to everything and everyone. Besides, it would kind of ruin the purpose of open. The idea is that space is hazardous and unpredictable and the only element which guarantees that is PVP.

As for the real life examples, I don't think they're applicable. If you REALLY want to draw a parallel, you might want to look at something like the old west rather than modern day. I haven't done any PVP in this game yet, but I might at some point. I liked doing it in EVE though.
 
I think whole problem lay in fact that we dont have 2 open modes: pvp and pve. You see, this is an online game, and in open we chance to meet cool guys, like ive met some random guy on planet, near one of poi, we had short chat and stuff. In open you may have hope to meet someone. In solo nope, in pg smaller chance i think.

No, the issue is that players aren't adequately prepared for Open. I think Open PvE is already catered for in PG, like Mobius so would not want to see Open change at all.

But even them if we had 2 modes how to deal with pirating? Pirating is very ok (healthy way to adress mining profits, better than nerfhammer we got)

Pirating for sure needs some love. Even a mechanic so that it works. The whole "play as a bad guy" needs some love too. I want villians in my game - just make it a career already for Sotek's sake.

You might want to reconsider that.
Why there would be diffrence between real world and game, in that (moral) matter? Explain.

The difference is that one is a game and the other is real life. It doesn't get more basic than that. If you don't agree that people can act differently in game than RL then we disagree so fundamentally more discussion is pointless.

There is no moral framework in game. It's literally advertised as "PLAY YOUR OWN WAY". You might think other players are jerks, but they are allowed to be jerks by the framework of the game and furthermore calling them jerks (or worse) is meaningless as there is no moral framework, except that which you bring into it, which already contradicts the nature of the the game as advertised.

Also, you said that if you dont sacrafice 10ly you get ganked. Okay, but then, if you gank, expect moaning on the forum. Or being blocked.

All fine. Those that moan on the forum I will always try and help.

If someone participates in un-consensual asymmetric PvP then I would expect them to be blocked by a proportion of players. I imagine if there is a way that these players can measure how many people have blocked them, that is held up as somehow winning, but who cares what they think?

I don't have anyone on my block list - I would usually add someone who killed me as a friend so I can see where they are and either avoid them, or play roadrunner to them. What you do, is down to you of course. Use block, use the modes, learn from your experience.

By the way is there something like list of gankers?

Probably on the Reddit.
 
Separating open between PVP and PVE is overkill, the game is already way too fragmented.
[...]

The idea is that space is hazardous and unpredictable and the only element which guarantees that is PVP.

As for the real life examples, I don't think they're applicable. If you REALLY want to draw a parallel, you might want to look at something like the old west rather than modern day.
1) Add pve open and remove pg. Or by default assogn player to pve pg and make it default. ppl know nothing about mobius
2) If thats why how u want to play, cool but why not give options for others? Pg and solo are already making it safe.
3) Wht not applicable? Does morality has changed since wild west times?
 
Last edited by a moderator:
1) Add pve open and remove pg. Or by default assogn player to pve pg and make it default. ppl know nothing about mobius
2) If thats why how u want to play, cool but why not give options for others? Pg and solo are already making it safe.
3) Wht not applicable? Does morality has changed since wild west times?
1. Whatever, nothing to add from my end. People who want the ability to play with specific people may complain though.
2. There are other options, so I don't get the question.
3. It's not really about morality, it's about expectation. Bandits were a common occurrence during that period, at least that's how it's being portrayed. In seriousness, are we really having a conversation about how blowing up pixels is the just as immoral as murder?
 
Last edited by a moderator:
1. Whatever, nothing to add from my end. People who want the ability to play with specific people may complain though.
2. There are other options, so I don't get the question.
3. It's not really about morality, it's about expectation. Bandits were a common occurrence during that period, at least that's how it's being portrayed. In seriousness, are we really having a conversation about how blowing up pixels is the just as immoral as murder?
2. Problem is fragmentation, if u play pg there is much smaller chance to meet fellow bubble explorer
3. Obviously not, I assume we are discussing if ganking should be acceptable behaviour or not. And adressed accordingly. I guess if you want to find analogy, ganking someone with exploration data gathered for 8 hours it would be same as destroying thi g that someone was preparing/crafting/whatever for 8 hours just to see that person upset or because you and your driend are competing how will make more people upset (someone in this thread tried to justyfy gankers behaviour that way)
 
Last edited:
2. Problem is fragmentation, if u play pg there is much smaller chance to meet fellow bubble explorer
3. Obviously not, I assume we are discussing if ganking should be acceptable behaviour or not. And adressed accordingly. Although it leads to interesting thought also related to real world, but that would be total offtopic
3. As long as it's permitted by game mechanics, it's legit. At least that's my opinion. And in the 'permitted by game mechanics' category I don't include exploits. So yea, ganking is acceptable behaviour.
 
Back
Top Bottom