Ships should be reworked in order to give more incentive to players to use something other than the Python or the Anaconda. (No nerfs involved)

Well in that case I demand the size of a medium pad be increased so I can land my Corvette on it :D
Nice try. :)

But no one has asked to fit an Anaconda, or a Cutter, or a Corvette, or a Type-9, or a Type-10 on to a medium sized pad. And no one would expect them too either.
 
You're not open, that's the problem. We've spent like 20 pages telling you why this problem is not really a problem and you're still going on like a broken record.
If people still think it's a "problem" despite you telling them that it's not, then you haven't made a very convincing argument.
 
Nice try. :)

But no one has asked to fit an Anaconda, or a Cutter, or a Corvette, or a Type-9, or a Type-10 on to a medium sized pad. And no one would expect them too either.
No they just demand (not many ask here, it is THEIR game after all) for Clippers and T-6/T-7 to be magically shrunk just a tiny bit to fit onto the medium pad. So if they can demand that, why can't I demand the same for my wonderful Corvette :D
 
No they just demand (not many ask here, it is THEIR game after all)
That's a bit of unfair judgement. Many people just 'suggest' it - usually in the 'Suggestions' forum (although I agree this thread belongs in the Suggestions forum).

for Clippers and T-6/T-7 to be magically shrunk just a tiny bit to fit onto the medium pad.
Software development and 3D model design is not magic.

So if they can demand that, why can't I demand the same for my wonderful Corvette
I know you're being facetious, but for the sake of clarity: it's because the ships in question (Orca, Clipper, and Type-7) are only fractionally too large for a medium pad, and could be adjusted without radically impacting the game.
 
That's a bit of unfair judgement. Many people just 'suggest' it - usually in the 'Suggestions' forum (although I agree this thread belongs in the Suggestions forum).


Software development and 3D model design is not magic.


I know you're being facetious, but for the sake of clarity: it's because the ships in question (Orca, Clipper, and Type-7) are only fractionally too large for a medium pad, and could be adjusted without radically impacting the game.
Yes of course I was being facetious, this entire thread is facetious! You seem to have taken up the fight that either the Python and Anaconda should be nerfed or all other ships should be buffed because of 'reasons'. Why, what effect does it have on you that those two specific ships are slightly better at some aspects of the game? How will it effect your gameplay, how it is it currently effecting your gameplay, why are you so upset at all of this?

The claim that 'everyone' is using those two ships and no others has already been proven to be a furphy (google it if you don't know :D), neither of those two ships dominate the spaceways, so the entire premise of this thread is really null and void!
 
Well that has been an interesting read ….
...
My own opinion (yes I am sure someone will tell me I am not allowed to have an opinion that differs from theirs :D )

You can have any opinion you like, but if it differs from mine I'll block you from here until the middle of next week, matey...

Well in that case I demand the size of a medium pad be increased so I can land my Corvette on it :D
By the time I've left a CZ my Corvette could probably fit on a small pad...
 
Idk. I think it'd be cool for manufacturers to have certain modifiers. That might help diversify the field a bit. Like inherent engineering. For example:

Lakon +5% to jump range or FSD charge speed

Fed ships +10% to armor or module integrity

Imp ships + 10% to shield recharge speed or ship speed

DeLacey +10% to mined mineral amounts or -10% to ore needed for refinement

Stuff like that. Obviously not every modifier being 10%.
 
If people still think it's a "problem" despite you telling them that it's not, then you haven't made a very convincing argument.
You're right. Some people are too hard headed and entitled for any reason to penetrate their very impressive shields.

I don't bother arguing with zealots.
 
Yes of course I was being facetious, this entire thread is facetious! You seem to have taken up the fight that either the Python and Anaconda should be nerfed or all other ships should be buffed because of 'reasons'. Why, what effect does it have on you that those two specific ships are slightly better at some aspects of the game? How will it effect your gameplay, how it is it currently effecting your gameplay, why are you so upset at all of this?
I wanted to take a moment to address some of the statements and questions raised in the comment above and really try and get people to understand where I'm coming from in my suggestions to modify some large vessels down to medium sized pads. I do this in the hope that people will understand that I am not some raging zealot who wants (nay, DEMANDS!) that the game change to suit him. I'm not that person, but I am aware that some people have misunderstood what I'm asking for in the comments I've made in this thread, so I want to try lay it all out here to give people a better understanding.

I think we can all agree that having more choice is a good thing, and that having hundreds of ships to choose from would be great (see: https://forums.frontier.co.uk/threa...naconda-no-nerfs-involved.537536/post-8300474).

I think we also all agree that FDev created different landing pad sizes as a deliberate design decision to force players to make a choice when choosing a ship suitable for the type of task(s) you are performing.

Outposts are the only starports in the game that do not have a large landing pad, and so players are required to use only small or medium sized ships if they want to perform tasks that involve outposts.

I think we all accept that there should not be any one single 'perfect' ship that can do everything better than all other ships. And I think we all agree that it makes sense that ships designed for a specific role should be better at the role they were designed for than a ship that was not specifically designed for that same role.

Hopefully we are all in agreement so far? 🤞

For the remainder of this post, I would like to focus on medium sized ships specifically and echo the OP's sentiment (though not necessarily the OP's specifics) that the Python is maybe a bit too good for it's size.

Don't get me wrong - I love the Python. If I need a medium ship that does most things really well, I'll choose the Python. If I want to take on a variety of different mission types simultaneously, I'll use the Python (or maybe the Krait MKII).

If I need to haul cargo, the Python is peerless as a medium trader having the largest cargo capacity of any medium sized ship in the game.

If I want to do dedicated exploration, then I would use dedicated medium ships that are far better at exploration like the Asp Explorer, or the Krait Phantom.

If I want to do dedicated combat, I have many dedicated medium combat ships to choose from, each with their own respective pros and cons, but all very effective combat vessels - of which the Python is one.

But when it comes to taking on a variety of different tasks without wanting to switch between dedicated ships, I'll choose the Python nearly every time because no other medium sized ship offers that kind of versatility nearly as well as the Python (except maybe the Krait MKII).

I would like to have some more medium sized ship options to choose from that can provide an equivalent level of multi-role performance as the Python (because remember: having more variety is a good thing). I am not asking for these ships to outclass the Python in every field. I am not asking for ships to made homogeneous.

I am simply asking for other medium sized multi-role options that offer fun alternatives to the Python.

I recognise that FDev has limited development capacity, and in my opinion I believe it could be easier to modify some existing large ships to become medium ships than it would to create whole new medium ships from scratch (though I am happy to be proven wrong on this assumption).

I understand some people don't want to see these ships modified - that's fine. But making them fit a medium pad wouldn't stop you from doing anything that you are already doing with them right now, and would open up more options for gameplay.

With that in mind, here are some of the large ships that are very close to being medium ships in terms of raw stats...

The Imperial Clipper

The only thing preventing the Clipper from landing on a medium sized pad is it's width. If the Clipper was adjusted to become a medium sized ship, it would not make the Python obsolete. The Python would still:
  • Have a larger internal cargo capacity.
  • Have a higher jump range.
  • Have more firepower.
  • Have a higher MLF.
  • Have a lighter hull.
  • Have a larger passenger capacity.
The Clipper would give the Python a run for it's money as a medium sized trader and multi-role ship. Even though the Clipper wouldn't be able to carry as much cargo, it can do slightly faster round trips which would make up for having to do more of them. It's price could be adjusted higher to reflect it's versatility as a medium sized ship.

Of course, if FDev chose to release a new medium sized Gutamaya ship altogether, then I would also be fine with that.

The Orca

The only thing preventing the Orca from landing on a medium pad is it's height. If the Orca was adjusted to become a medium sized ship, it would not make the Python obsolete. The Python would still:
  • Have a larger internal cargo capacity.
  • Have more firepower.
  • Be more agile.
  • Have more armour.
  • Have more shields.
  • Have a higher MLF.
  • Have a larger passenger capacity(!)
The Orca would be a great alternative to the Krait Phantom as an explorer, and would become a nice multi-role alternative to the Python.

Of course, if FDev chose to release a new medium sized Saud Kruger ship altogether, then I would also be fine with that.

The Type-7

The only thing preventing the Type-7 from landing on a medium pad is it's height. If the Type-7 was adjusted to become a medium sized ship, it would not make the Python obsolete. The Python would still:
  • Have more firepower.
  • Be more agile.
  • Be faster.
  • Have more shields.
  • Have a higher MLF.
It would make sense to me that a dedicated hauler like the Type-7 would have better cargo capacity than a multi-role ship like the Python. It sacrifices speed, firepower, agility (and, subjectively, looks) to provide that extra cargo space.

Of course, if FDev chose to release a new medium sized Lakon hauler ship altogether, then I would also be fine with that.

I hope this post helps people understand why I was asking for those changes, and maybe agree that it's fine to have differing opinions.
 
Clipper is one of the best all round ships in the game. Versatile, good at many roles, nice SC manouverability for its size, and very fast.

No idea why people keep banging on about it needing to be better. If it was any better then there would be threads saying how everyone is flying a Clipper and how other ships need a buff.

You basically end up in a never ending circle of buffs to other ships to overcome the current favourites.

The Anaconda is a good ship, but it has its weakneses. For example, while having the largest jump range, its otherwise a terrible exploration ship. It makes a good combat ship, but its also a large slow target.

Wait, how is the clipper one of the 'best' ships?
 
Versatile, fast, can haul a good amount, decent at combat (and getting out of it), good SC manouverability for its size, and relatively cheap. But mainly its speed.

Speed I'll give it. But the fact is that it's a large ship. It's way undershielded and underarmed for a large ship, and the hard point placement is horrible.

IMO it needs another hard point say, under the nose or topside center. It can also use a better shield multiplier.
 
Speed I'll give it. But the fact is that it's a large ship. It's way undershielded and underarmed for a large ship, and the hard point placement is horrible.

IMO it needs another hard point say, under the nose or topside center. It can also use a better shield multiplier.

Who needs shields when people can't hit you?

And 2 large is decent enough.
 
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