Nope, since FD stated quite clearly the word 'CAPACITY' in their only information burst on the carriers, I would state your premise is pure speculationHmm, I’d go more with reasoned conjecture![]()
Nope, since FD stated quite clearly the word 'CAPACITY' in their only information burst on the carriers, I would state your premise is pure speculation![]()
Again?Link me.
Well it is the ONLY information we have, so why don't you provide something to back up your claim that the carriers can fit an unlimited number of ships. Take your time, I will be here all dayYeah. You know that's a mock-up, right?
You might add, among the known knowns ....... fuelling will include a commodity.With the imminent announcement of the announcement concerning Fleet Carriers, I have been doing a little bit of speculating about them and this caused more questions than answers. So far we know:
Okay that is about it, our total knowledge of the new toy that will save the game (apparently anyway lol). Now I have some questions:
- It will be expensive (kind of, well maybe, depends on whom you are speaking to I guess)
- You can land 16 ships - 8 large, 4 medium, 4 small pads are available
- You can rearm, repair and refuel
- It can jump 500lys
- Different loadouts: Bounty hunter, mercenary, pirate, trader, smuggler, miner, explorer and search & rescue modules will be available.
These are just the questions that instantly popped into my head, I am sure others have more realistic and thought provoking questions that I have missed. Anyway, how does the Community think FD will get around these little problems? Feel free to speculate the speculations, after all it is what we do here so well and we know all about the carriers. Hey you never know, this could be why the were delayed, they just don't know how they will be actually integrated in the game ….
- How will you buy one? I am guessing from the shipyard screen but since they are too big to fit inside of a station, does this mean we will soon be seeing 'Honest Al's Fleet Carriers' lined up outside of the stations? And how do you get from the interior of the station (where you were docked to access the shipyard) to the actual Fleet Carrier? Will one magically appear outside of the station or at some defined location in the system and you have to fly there to find your new toy?
- Okay you have now purchased your new Fleet Carrier and you managed to find the USS where it is located and successfully docked with it. Lucky You
Now get the rest of your fleet there ! Oh wait, nothing has been said about having a shipyard on the carrier so that mean that ship transfer isn't present? Unless FD disengage that aspect from the shipyard or make a new mechanism for magically getting your fleet from whatever station you have them located to the carrier. Ah guess time will tell
- Congratulations, you have now purchased your fleet carrier, found it, and (somehow) gotten all of your ships to it. You being the inquisitive type purchased the exploration version of fleet carrier but realise you need to do some heavy duty mining first to fuel the beast. Does this mean you have to buy another fleet carrier, this one with the mining module, or can you buy separate modules to attach and unattach to your carrier as you needs change? Where can you leave these expensive modules when you don't need them? Are they interchangeable? Are they just a credit sink devised by FD? Can you still use your carrier for mining if it is fitted out for bounty hunting? Can you use your carrier for bounty hunting if it is fitted out for exploration?
- As stated, we know we can rearm, repair and refuel out ships, these are basic functions the Carrier provides. But where does the ammunition and fuel come from? I guess repair can be done by autonomous robots or something but the physical stuff? Does it mean we have to feed the carrier the mats to synthesise these items or will the just magically always be available for no cost and no restocking?
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True, did forget that aspect. Although if it is Marmite then I hope I can use Vegemite and get three times the jump rangeYou might add, among the known knowns ....... fuelling will include a commodity.
The unknown known is what is that commodity? Rumour has it that it will be something ium beginning with B, or ite beginning with B, or ... if it began with M it could be Marmite![]()
Araldite? Mining for Tedium, perhaps?Corbomite. No. Umm, Dolomite. Umm, that's not it. Umm, Kid Dy-no-mite? Dammit, no. That's not it...
Yep it is there support ships/modules/thingies that are worrying me more than most other bits concerning the carriers. Are they available as a stand alone module that you can swap out, what do they do, what happens if you try to do something that the module wasn't designed for?Do the support ships just get added between the cockpit and the hangar bay
I just remembered there was a series of toy cars from the 90s that were based on this premise of having modular parts that you'd clip together into different vehicles with different parts on them like one with a crane and another with guns and supposedly you were meant to make a squad of cool sci fi colonists but in practice everyone just made one incredibly long truck
1. Probably they'll use a version of the Ship-Transfer mechanic. You'll buy the ship and magically find yourself still aboard your own ship, docked inside your shiny new carrier, you having been 'transferred' there. Probably having paid a 'zero-elapsed-time' premium for the privilege.These are just the questions that instantly popped into my head, I am sure others have more realistic and thought provoking questions that I have missed. Anyway, how does the Community think FD will get around these little problems? Feel free to speculate the speculations, after all it is what we do here so well and we know all about the carriers. Hey you never know, this could be why the were delayed, they just don't know how they will be actually integrated in the game ….
- How will you buy one? I am guessing from the shipyard screen but since they are too big to fit inside of a station, does this mean we will soon be seeing 'Honest Al's Fleet Carriers' lined up outside of the stations? And how do you get from the interior of the station (where you were docked to access the shipyard) to the actual Fleet Carrier? Will one magically appear outside of the station or at some defined location in the system and you have to fly there to find your new toy?
- Okay you have now purchased your new Fleet Carrier and you managed to find the USS where it is located and successfully docked with it. Lucky You
Now get the rest of your fleet there ! Oh wait, nothing has been said about having a shipyard on the carrier so that mean that ship transfer isn't present? Unless FD disengage that aspect from the shipyard or make a new mechanism for magically getting your fleet from whatever station you have them located to the carrier. Ah guess time will tell
- Congratulations, you have now purchased your fleet carrier, found it, and (somehow) gotten all of your ships to it. You being the inquisitive type purchased the exploration version of fleet carrier but realise you need to do some heavy duty mining first to fuel the beast. Does this mean you have to buy another fleet carrier, this one with the mining module, or can you buy separate modules to attach and unattach to your carrier as you needs change? Where can you leave these expensive modules when you don't need them? Are they interchangeable? Are they just a credit sink devised by FD? Can you still use your carrier for mining if it is fitted out for bounty hunting? Can you use your carrier for bounty hunting if it is fitted out for exploration?
- As stated, we know we can rearm, repair and refuel out ships, these are basic functions the Carrier provides. But where does the ammunition and fuel come from? I guess repair can be done by autonomous robots or something but the physical stuff? Does it mean we have to feed the carrier the mats to synthesise these items or will the just magically always be available for no cost and no restocking?
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I thought I'd read somewhere that they will be persistent even to the point of being about when their owner is logged out of the game. Available for landings to anyone already having the appropriate permissions.My understanding is that these fleet carriers only exist in the instance of the owner and they will only carry 16 ships.
Personally I would prefer them to have been opened by a squadron and be available in every instance without any hard limit of ships, but that may not have been possible.
I expect them to be persistent and not instance-related as such but will NOT be allowed into populated areas to avoid the 'hundreds floating about' scenario.One FC in your instance, so you never get hundreds floating about in Shin Dez. Will be interesting how FCs appear if a wing all had one though.
I expect them to be persistent and not instance-related as such but will NOT be allowed into populated areas to avoid the 'hundreds floating about' scenario.
I've been wrong before...
Makes sense to me...What I imagine is one (or a handful) of POIs where they park infinitely stacked across instances. That way nothing gets cluttered, but I'll be very interested in seeing how they dealt with the issue.