What 2020 Update "Red Flags" would concern you?

in an ideal world imo cosmetics would not be monetised and instead used to create gameplay by giving people goals to do to earn them. I would happily fly around getting allied with as many factions as i posibly could if it meant i earned a little minature pin for instance with that factions paint job that i could place in a cabinet, as well as equip on my ship for instance... that could give me many 1000s of hrs play. To be honest i would not really even bother about the quality of them if that were the case.

However this is a very last decade way of looking at things. I dont see this changing any time soon so anyone not prepared to put up with having cosmetics buyable out of game rather than directly earnable in game i think should just look elsewhere..... (at least we CAN indirectly earn them ingame at least in principle now)
Sigh.

It was either subscription or paid DLCs and cosmetics.
Cosmetics aren't mandatory to play the game and neither are DLCs, subscription model is.
Guess which one gets my vote?
 
in an ideal world imo cosmetics would not be monetised and instead used to create gameplay by giving people goals to do to earn them. I would happily fly around getting allied with as many factions as i posibly could if it meant i earned a little minature pin for instance with that factions paint job that i could place in a cabinet, as well as equip on my ship for instance... that could give me many 1000s of hrs play. To be honest i would not really even bother about the quality of them if that were the case.

However this is a very last decade way of looking at things. I dont see this changing any time soon so anyone not prepared to put up with having cosmetics buyable out of game rather than directly earnable in game i think should just look elsewhere..... (at least we CAN indirectly earn them ingame at least in principle now)
Guess we will agree to disagree about cosmetics. I think it would be disastrous if FD introduced them as a reward for playing the game. Look what has happened with Arx, players are already stating they play the game in a way they know will maximise their free Arx input whereas they should be playing the damn game for enjoyment. That alone is bad enough but to compound that atrocity by making the consumers play for damn pins - no thank you. I would much rather see that effort put in to make the game more involved and enjoyable than cater for the instant gratification generation.
 
I would much rather see that effort put in to make the game more involved and enjoyable than cater for the instant gratification generation.
yep we will have to agree to disagree..... playing to earn skins for stuff has been a staple in gaming for decades.... but that is fine and all that, different strokes, however i would be curious if you could explain the bit quoted.

1) how would having skins rewarded for ingame stuff be instant gratification.... (ie congratulations cmdr you are now an ally of the purple whiskey nose faction and to show your allegence to us you may be allowed to fly with our colours)

2) Do you really think this would take a lot of work (I am no dev so could be wrong) but it doesnt seem on the surface of it to be a hugely complex ask imo.

I get why they have not done it.... because its an easy thing to monetise without being P2W.... but i dont see how it would negatively hurt the game aside from that.
 
Sigh.

It was either subscription or paid DLCs and cosmetics.
Cosmetics aren't mandatory to play the game and neither are DLCs, subscription model is.
Guess which one gets my vote?

you missed the way which was actually in the KSer.................... I get why they changed their mind and went with cosmetics and i respect the view of those who are happy they did... but personally I would have preferred the KSer way .. .everything being earnable in game but with option to buy credits for cash if you really wanted to.

different opinions are fine and i am not being salty, it is what it is... but no need to be condescending and making out that this is the ONLY way and there were no other options is simply not true... the game passed KSer with an other option in place.

Thinking paid cosmetics is a lesser of 2 evils is absolutely fine, but that does not change the fact that this DOES lead to the loss of potential for in game goals for players who like to be goal driven for in game rewards.
 
The New Era basebuilding. Frontier will almost certainly deliver it through the Planet Coaster designer. That's what they done on every one of their games following ED, lately Planet Zoo.
 
Specifically business practices. I don't think most people have problems with selling paintjobs and cosmetics, other than the price hike when ARX was introduced. This isn't an ARX post though.

The question is, what design/monetization decisions, if any, are you worried about or would concern you if added? If leaks are to be believed, there may be a huge amount of new cosmetics added to the game.

I can't think of anything.
Arx already completely put an end to my frequent Elite buying sprees.
So I am not worried about business practices anymore (unless they would add a subscription model. Not doing that ever!).
I am much more worried about the content of the 2020 update.

I am a Lifetime Expansion Pass owner, but I would even be prepared to pay 50 bucks extra to get more diversity in the game through the addition of a few dozen new station models, and I would pay another 50 bucks extra to get a good npc crew system and the option to wing up with npc, and another 50 bucks to get new SRV models and a proper planetary mining mechanic. Hell, I throw in another 50 bucks for access to the upper atmospheres of gas giants and primitive atmospheric planets.

That is how desperate I currently am.
I want this game to be much more than it currently is.
 
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About VR, and the comment about David Braben mentioning he didn't think it was good enough to really focus on.

I basically agree, not because the resolution is too low, or the screens have god ray problems or any other minor technical issue, but because, they are bricks you stick on your face and will always be limited movement wise, to whatever size of room you have.

Sure, if you had an entire empty planet to walk around, which could somehow shape itself to make climbing up walls work, then... I mean ok.

But for anything that isn't sitting in a seat, it's kind of meh.

The only half decent experience with actual movement I've seen is that floaty grab the rails thing. Which, sure, could work for sections of elite, but what about when you get your grab boots on and walk about a station, or walk on a 1g planet surface?

You either need to do that horrible teleport thing, or use a little control stick to move around, which makes (some, not sure on numbers) people feel sick.

So, in that way, I agree with Braben that VR isn't good enough.

However, I don't think it ever can be until it's either directly wired into the brain, or you go to a specialised arena large enough and specialised enough to suit the specific experience.

Elite as it currently is (sitting in a cockpit) is probably the best VR experience I've tried though, for sure.
 
About VR, and the comment about David Braben mentioning he didn't think it was good enough to really focus on.

I basically agree, not because the resolution is too low, or the screens have god ray problems or any other minor technical issue, but because, they are bricks you stick on your face and will always be limited movement wise, to whatever size of room you have.

Sure, if you had an entire empty planet to walk around, which could somehow shape itself to make climbing up walls work, then... I mean ok.

But for anything that isn't sitting in a seat, it's kind of meh.

The only half decent experience with actual movement I've seen is that floaty grab the rails thing. Which, sure, could work for sections of elite, but what about when you get your grab boots on and walk about a station, or walk on a 1g planet surface?

You either need to do that horrible teleport thing, or use a little control stick to move around, which makes (some, not sure on numbers) people feel sick.

So, in that way, I agree with Braben that VR isn't good enough.

However, I don't think it ever can be until it's either directly wired into the brain, or you go to a specialised arena large enough and specialised enough to suit the specific experience.

Elite as it currently is (sitting in a cockpit) is probably the best VR experience I've tried though, for sure.

Agree with all points made.
It would be a real waste of resources to try to create an acceptable VR first person walking around mechanic. It will always be second rate.
Flying around in ships: perfect.
Driving around in SRV: perfect.
Walking around: meeeh and only meeeh...
 
Agree with all points made.
It would be a real waste of resources to try to create an acceptable VR first person walking around mechanic. It will always be second rate.
Flying around in ships: perfect.
Driving around in SRV: perfect.
Walking around: meeeh and only meeeh...

Of the whole thing was zero g, it MIGHT work ok, as long as you never accelerated too fast under any circumstances, but that limits what you can do with the gameplay quite a lot, likely to an unacceptable level, considering VR is a feature of the game, and not what's it's been designed upon directly.

Games that are designed actually for VR can do some cool stuff, games on which it's an extra feature are gonna struggle at some point.
 
It would be a real waste of resources to try to create an acceptable VR first person walking around mechanic. It will always be second rate.

Agreed, best to drop VR.

edit: for legs I mean, what already exists and works well should stay obviously.
 
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No need to drop it... It's absolutely exceptional in the Cockpit.
I still hold out hope they can do something magical for the walking around part, I just find it... highly dubious.

I edited my post, as I meant dropping it for the legs feature (assuming it can't be done properly). I don't want to take nice things away from anyone.
 
I would pay 5$ for extra speed in normal space. Like 5$ per extra 100m/s.

After flying on Infinity Battlescape's planets, I feel like I'm always towing a dozen cruise liners when flying in normal space in ED.
 
Specifically business practices. I don't think most people have problems with selling paintjobs and cosmetics, other than the price hike when ARX was introduced. This isn't an ARX post though.

The question is, what design/monetization decisions, if any, are you worried about or would concern you if added? If leaks are to be believed, there may be a huge amount of new cosmetics added to the game.
So basically, this is an ARX post. I mean, what else could we be talking about here?

I don't care how many real money cosmetics come on board. Cosmetics are something I buy to give my ships more flavour. So long as it remains only that, then there's no problem. Add as many as you like. No one is obligated to buy them and they add nothing to the game other than eye candy.

What would concern me would be things like ships and modules costing ARX. That would stray into some really weird territory.
 
Some people should pull their head out of their Arx and play stuff like Lone Echo. EVA suit gameplay is perfect in VR.

David Braben's conundrum about VR is that helmets are not designed by Gucci. He doesnt understand a dedicated portion of escapists gamers are willingly strapping a brick on their forehead from friday night to monday morning and call that a hobby. For me, Elite without VR would have been long uninstalled.
 
Arx update still is a major red flag for me. There wasnt even an attempt of effort to introduce the Arx concept in the living breathing universe. Lorewise, it's a currency from one space bank to buy paint job...

So, to be clear, I'm perfectly fine with all of this, as I dont expect anyting.
 
About VR, and the comment about David Braben mentioning he didn't think it was good enough to really focus on.

I basically agree, not because the resolution is too low, or the screens have god ray problems or any other minor technical issue, but because, they are bricks you stick on your face and will always be limited movement wise, to whatever size of room you have.
[SNIP]
Elite as it currently is (sitting in a cockpit) is probably the best VR experience I've tried though, for sure.
Dude, I totally cannot see where you are going there, the game is currently a cockpit based game at the moment, and is perfect for VR, the game, even with legs will still be mostly vehicular, with some "Legs" content "bolted on" (as the critics say). As a VR player, I caught myself daydreaming about my control bindings for legs in VR, I fly with twin sticks, so I'm approaching this from a different angle. But, assuming legs is 99% games with walking where you have 2 axis walking on WASD, twist and pitch on mouse, actions on keys, or the whole lot on a pair of ministicks and combo button presses on a game pad, I figured i could translate my WASD back forth left and right to the same inputs I use for forward/back and lateral thrusters, yaw and roll movements normally assigned to the mouse onto the axis' I use for roll and pitch on my ship which are the same ones as I use for yaw and pitch on a SRV turret, and all the actions going onto buttons on the sticks.

Unless you were actually wanting to walk 100m, through half a dozen doors and an elevator in your simpit, to get to the SRV that arguament makes no sense, because even taking a wireless headset, assuming you had an anaconda mockup in a barn, how are you going to get the motion sensation? Like the bumps causing you to go light as catch air, then the bang as you land, or the piroetting as the damned thing spins out of control every couple of hundred metres, or the tumbling end over end when you flip it on a rock trying to run for your life from the planetary bases police viper, etc

so what you are saying is that because you cannot plug your brain directly into it, you want the next generation of the game to force you to not even be able to look at the gaaxy/ships/stations in immersive stereoscropic vision with accurate head tracking, you want to go back to looking at a monitor with a game on its screen? Thats totally retrograde.

You say you play in VR, using the logic you expressed in that post, you really ought to sell your VR headset or save up for a 6dof motion rig, because you are basically saying VR is no good as you cannot fully experience it, well you cannot currently fully experience anygame without a motion rig, so get saving....

I edited my post, as I meant dropping it for the legs feature (assuming it can't be done properly). I don't want to take nice things away from anyone.
How the foxtrot is that going to work? I can just hear the station controller: "OK CMDR Le Chardon, docking clamps engaged, engines shut down, now remove your pilots headset to disembark" because legs doesnt support VR so you then have to disengage yourself from the immersive experience to look at a computer monitor showing your CMDR's view as they walk through the station... Apart from anything else, the VR window is like 1280*720 resolution to free up graphics resources to keep the framerate high for buttery smooth no nausea inducing lag. So land your ship, take your headset off, change your resolution, watch it flciker from postcard to full screen, wait a couple of seconds while it adjusts, confirm the new resolution and disable the HMD, walk to the station bar, hand in proof of kill for that shady assassination mission you just did the the mafioso in the corner of the bar, walk back to ship, change resolution, confirm the change, reenable HMD, don headset, hit station menu, accept next mission, fly off...

Don't think so.
 
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