Open Gun-ports = open for pvp : Pilots federations rule of the duel

I just want to revisit this briefly.

Find a zero traffic system. As far as I know, nothing will change.

Nothing will happen (not withstanding new states that are poorly understood and occasional 'stirs' from FDs side when things get stuck). I know because I found one of these places and did very granular BGS tests re murder and criminality when the 3.X BGS came in.
 
Not more than you and the rest of the "Buhuuhuu, BGS players affect me gameplay"-crowd.
What actually is your arguement here? Players manipulating the BGS, which can be demonstrated only to be manipulated by players shouldn't do so?

It may have missed your attention that one of the things the game allows a squadron to do is pledge to an allied faction for the purpose of supporting them. Why would you suggest this has been implemented otherwise?
 

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Not more than you and the rest of the "Buhuuhuu, BGS players affect me gameplay"-crowd.
We aren't angry or annoyed that BGS affect our gameplay. We're pointing out that playing the BGS is inherently adverserial, in the same way as fighting player ships are. You affect someone else, you may just not know who.

We see this as gameplay, and see both as valid. We embrace -both-.
 
We aren't angry or annoyed that BGS affect our gameplay. We're pointing out that playing the BGS is inherently adverserial, in the same way as fighting player ships are. You affect someone else, you may just not know who.

We see this as gameplay, and see both as valid. We embrace -both-.
The BGS is just part of the environment. "adversarial" implies intent. The BGS is driven not by intent. You could say the Environment is adverserial and that's not wrong, but what's the point?
 
The BGS is just part of the environment. "adversarial" implies intent. The BGS is driven not by intent. You could say the Environment is adverserial and that's not wrong, but what's the point?

No it doesn't.

Take most modern court systems. You have a plaintiff and a defendant. Through an inherently adversarial process we arrive at a good judgement.

I've already boiled it down for the BGS. Do a mission for a faction you by design harm another faction.

It's adversarial. Intent has nothing to do with it.
 
I think what makes me laugh the most is that they just can't see how hypocritical they are when telling people off for "forcing" their play style on them and start telling them how they should play in the same sentence.

I'm not a big pvp'er either, but if I go into open then I expect/hope for this type of stuff to happen, it just adds to the fun.
Me attacking anyone who is wanted is lore friendly.

Me killing anyone not pledged to Archon Delaine is also lore friendly.

Me attacking anyone who is clean is also lore friendly.

In fact, me attacking anyone is lore friendly.
and stowing your gunports, at the space dock just like the area traffic controller says, is lore friendly, and having them out is NOT tolerated.
And that’s the lores-law.

Destroying someone for just being in your instance because they want to play a game is lore friendly, yes, but it’s still doesn’t stop it from being a duck move, However you want to dress it up, lore or not.

I’ve had team-mates in counterstike who fluffed you their buys at the start of the round, and so executed or wounded his team-mates as he wouldn’t get a good round, so there was no point playing.
That surely is lore? Post-traumatic-stress?


(Spawn-)
Sneak-attacking the enemy ships whilst at base base like pearl harbour, camping out bottlenecks with long range weaponry, like the D-day landings are real life, combat “lore”, but they are still ty things to do.

I myself and many others enjoy open,
Like the odd bit of pvp, prefer PvE, might help a faction BGS, or get some power play weapons

In a fantasy world of cut-throats and pirates we are happy to play victim, enjoy playing out Smokey and the bandit or cops and robbers.
As that’s part of the Open life we want to see
more of.

What want to see less off is Camping out the bottle necks of bases and alien-sites and spawn-, trolling and actively griefing other gamers for just playing the same game as you, as those are Duck moves to your fellow gamer,
proper PvP gamers ask,
Proper BGS gamers make their intentions known
Proper PvE gamers ask
Which is also lore friendly.

And the point of getting commanders to take the gun-port rule seriously is to remove the free pass griefers try to hide behind that
“it’s open, it’s lore friendly and the game lets us”,

really then why then is it a crime in game?
PvP,BGS,PvE ask because everyone turns off “report crimes” so any friendly fire or dueling whilst showing off our combat skills (or lack there of in my case) isn’t reprimanded by the lores-law.

If superpower/faction rules of engagement are not in-affect:
Polite mirroring of the opening of gun-ports as a rule of engagement, you don’t have to do it, but to do so, shows respect to your fellow gamer and the Elite dangerous community.
 
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The BGS provides gameplay for everyone, the BGS affects everyone, the BGS is affected by everyone, the BGS should belong to everyone.

I'm not a fan of PMF, I am not a fan of playergroups manipulation the BGS but I'll accept it but do NOT call it PvP, do NOT complain about the effects my actions have on the BGS and most definitely do NOT deny me the right to do to the BGS whatever the hell pleases me!

Just because you lot managed to get developer support for emergent gameplay does not mean you have sole ownership of it.

If it were up to me even the largest player groups in the game would struggle to control even a small handful of systems.
Spoken like someone who has never defended their faction's BGS against hostile players.
 
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No it doesn't.

Take most modern court systems. You have a plaintiff and a defendant. Through an inherently adversarial process we arrive at a good judgement.

I've already boiled it down for the BGS. Do a mission for a faction you by design harm another faction.

It's adversarial. Intent has nothing to do with it.
Court systems have nothing to do with the BGS. And random people running random missions have nothing to do with adversarial activity.
 
I'm sure most of the transactions , mission, vouchers handed in and what haveyou is done by players that dont have any clue about the BGS. Even BGS players often have no clue how stuff imteracts. The BGS is in parts a Black Box.

So now its gone from nothing to AI and now randos and then the possibility of PMFs for "intent?"

You do get that PMF space is finite, and give it a year there will be no more space for new PMFs if old ones are not removed?

The BGS is indeed black box, but a great deal of it is well understood.
 
Oh, deploying your hardpoints inside a station isn't that bad, you gotta see if your railguns were polished properly. And if you test them a little, that isn't so strange either. Actually attacking starports is the most lore friendly thing ever. You know, it's a good thing to check if they have a hyperspace jammer. If they do, it's probably the station taken over by Thargoids, and you'll be called Archangel when you blow up that Coriolis. Could be secret Thargoids everywhere.
 
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