The pricing tag sadly states that this feature is just implemented to keep people grinding. Id like to politely express my deepest dissapointment. Again.
Yes, as a part-time player that part worries me the most ..... apart from the credits to buy one in the first place... but keep pace with the weekly upkeep or it will eventually be decommissioned and sold for parts.....
It will depend on module ratings, spend hugely for A rated modules and upkeep will be lower keep the cheap E rated ones and the repair and maintenance casts will skyrocket, consumables will be dependant on how big a party you have on board.Carrier upkeep can't be set that high, can it?
So only authorized cmdrs can see it? So people can't setup a highway of them around the galaxy for explorers to stop at and repair/refuel/restock?In so much as only the owner and or their authorized cmdr's can actually see it let alone land on it. A carrier can not be attacked, hence no re-buy is needed.
... but keep pace with the weekly upkeep or it will eventually be decommissioned and sold for parts.....
I am not understanding the price issue. I started playing on Dec, 16th 2019 and I already have enough credits.
opals, painite, stacking haul missions, exploration.What will happen to the LTD demand after this news?
Once purchased, Commanders can choose whether to invest and open up new services on their mobile hubs, including repair docks, refuelling stations, shipyards and more. Incorporating player-to-player commerce for the first time in Elite Dangerous, Fleet Carrier owners can also set tariffs on all goods traded on their Carrier’s services to support the weekly upkeep costs, from wear and tear maintenance to crew wages and Tritium, a new fuel commodity needed to power the megaships.
Yes, as a part-time player that part worries me the most ..... apart from the credits to buy one in the first place
Well there are only so many elements.That made me smile. FD and Hello Games do seem to keep swiping game elements from each other (in an entirely good-humoured way, I should add )...
I should have stated that better. I was trying to respond to someone who had said they've played for years and had less than a billion credits. Should have been "already have that many credits" ... not "enough"According to Inara, you're a mere 3 billion short ;-)
CREDIT BALANCE:
1,989,428,724 Cr
Aspiring Commanders will be able to customize their Fleet Carriers to their hearts’ content, adapting these majestic spaceships to their preferred playstyle, but they will also need to plan and balance their finances to cover running costs, as persistent debt that eventually exceeds the debt threshold could see carriers decommissioned and sold for parts.
At least as important is this bit:@Stephen Benedetti @Will Flanagan
Can you guys expand on this phrase, especially the bold part regarding weekly upkeep costs?
The quote came from this article:
Fleet Carriers jump into Elite Dangerous | Invision Game Community
Frontier Developments has revealed the first details on Fleet Carriers, an eagerly awaited update to the long-running space simulator, Elite Dangerous.invisioncommunity.co.uk
but they will also need to plan and balance their finances to cover running costs, as persistent debt that eventually exceeds the debt threshold could see carriers decommissioned and sold for parts.
RL-time based maintenance cost are a surefire way to keep part of the community busy, while making absolutely sure that those who took a break won't ever return. ... So after every semester break people returned, found that their ships were gone.
True, people have been asking for console betas for a long time, well done fdev.I personally am not interested in Fleet Carriers, but the news is most welcome indeed. I would just like to say a big thanks to the team for managing to organise console Betas for both the Xbox and the PS4! Something which I believe hasn't happened since the Xbox GPP? And something which hasn't been praised enough in this thread.
Good job team!
Hey @Mengy,5 billion credits??!?!!?
Welp, I suspected they'd be expensive, but wow.
Enjoy FC's everyone, but sadly this will be just another feature which adds nothing for me. If after six years I still don't have anywhere near that credit amount I really have no hope of ever owning one of these things.
Good luck all, have fun.
Greetings Commanders,
We're thrilled to announce that the first look at the upcoming Fleet Carrier update will be coming to your screens on Thursday, 2 April! Lead Server Developer, Dav Stott, and Game Designer, Luke Betterton, will join us on a special video to talk us through what these vast vessels are and how they'll be shaking up the galaxy!
Since the initial reveal of Fleet Carriers, we've examined the concept of predefined load-outs and decided to invest additional time to ensure that fleet carriers offer the same level of flexibility and customization as other ships within Elite Dangerous. We've done this by adding more loadout options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous!
Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTube, on 2 April at 18:00 (UTC). Although we won't be live, our team will be there in the chat to answer any questions that you may have.
As it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions.
One of your most frequent questions about Fleet Carriers was: How much do they cost? Fleet Carriers will be a lucrative investment, costing 5,000,000,000cr at launch. Fleet Carriers are individually owned and feature 16 landing pads (of varying sizes) for other players to dock at. Fleet Carriers use a new fuel, Tritium, to jump from system to system. Fleet Carriers have a max jump range of 500LY at one time, with the ability to jump whenever the owner wants, however, they will have a build up and cool down period between jumps. You can manage your carrier's finances by setting tariffs and adjusting the buying and selling prices for commodities traded in it's market.
See you there, Commanders.