There is an option in the ini file to turn them off, but not too sure I've noticed the difference in VR. Try it and see.The fog in the belts in VR causes a lot of lag. Will this mod help with that problem?
I don't like it and I don't think it is realistic at all.
Even to the naked eye in the night sky you can clearly see the milky way and the main nebulas, not to mention if you go ouside the atmosphere.
Is there a shader that does reflections? I'd like to turn them off for better performance, but I suppose that's probably done in opengl/directx.
Is there a way to not fully turn off the core?
<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<GalaxyMap>
<High>
<MilkyWayInstancesCount>24000</MilkyWayInstancesCount>
<MilkywayInstancesBrightness>0.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>0.75</MilkywayInstancesSize>
</High>
</GalaxyMap>
</GraphicsConfig>
Yes, using those settings you can make the galaxy massive in terms of the depth of the galactic plane, so the dust etc is much brighter and (unrealistically) tall above and below the plane. I'll see if I can find a screengrab of it.You can turn down the environment map resolution to reduce the quality of reflections.
I haven't tried Duck's mod, but "MilkyWayInstancesCount", "MilkywayInstancesBrightness", and "MilkywayInstancesSize" control the number, intensity, and size of the individual elements that make up the milky way and the galactic haze. They can be copied from the GalaxyMap settings and tuned to taste in the GraphicsConfigurationOverride.xml.
Example:
XML:<?xml version="1.0" encoding="UTF-8" ?> <GraphicsConfig> <GalaxyMap> <High> <MilkyWayInstancesCount>24000</MilkyWayInstancesCount> <MilkywayInstancesBrightness>0.5</MilkywayInstancesBrightness> <MilkywayInstancesSize>0.75</MilkywayInstancesSize> </High> </GalaxyMap> </GraphicsConfig>
I think to get the crazy galactic core in my image I used these pretty random values:You can turn down the environment map resolution to reduce the quality of reflections.
I haven't tried Duck's mod, but "MilkyWayInstancesCount", "MilkywayInstancesBrightness", and "MilkywayInstancesSize" control the number, intensity, and size of the individual elements that make up the milky way and the galactic haze. They can be copied from the GalaxyMap settings and tuned to taste in the GraphicsConfigurationOverride.xml.
Example:
XML:<?xml version="1.0" encoding="UTF-8" ?> <GraphicsConfig> <GalaxyMap> <High> <MilkyWayInstancesCount>24000</MilkyWayInstancesCount> <MilkywayInstancesBrightness>0.5</MilkywayInstancesBrightness> <MilkywayInstancesSize>0.75</MilkywayInstancesSize> </High> </GalaxyMap> </GraphicsConfig>
8aa88fcf6a66b7e3
91085e5f288c147d
473e4ad6b4c7ce26
4db942934cad0b29
4db942934cad0b29
hash which is provided with the mod is constant on your machine and never changes between various star systems?I do not know, because fog doesn't cause me problems unless I'm mining. I have discovered turning off certain shaders does indeed help performance. For example, hash 54f9383e5a4f43a8 will turn off cast shadows in rings, and I see a noticeable performance buff in VR when mining or engaging in RES. This is different than just turning off shadows in settings, because it only affects asteroids, allowing me to keep ultra shadows for my ship, stations, etc.The fog in the belts in VR causes a lot of lag. Will this mod help with that problem?
It doesn't cause lag for me but I'm lucky I have a beast system.. I would love to see it gone though like it used to be.I do not know, because fog doesn't cause me problems unless I'm mining. I have discovered turning off certain shaders does indeed help performance. For example, hash 54f9383e5a4f43a8 will turn off cast shadows in rings, and I see a noticeable performance buff in VR when mining or engaging in RES. This is different than just turning off shadows in settings, because it only affects asteroids, allowing me to keep ultra shadows for my ship, stations, etc.
Are you talking about the in-ship menu UI?Is it possible to get MORE drop shadow? Like, 100% opacity? This would be super helpful for certain ships, like the Cutter.
Are you talking about the in-ship menu UI?