Would you pay a subscription?

Why would you fear that? FD have already explained how they'll meet the cost of servers without subscription and subscription is a declining funding method in the wider market.
 
Indeed subscriptions are rapidly becoming a legacy model.

Not true, subscriptions are rapidly becoming legacy for games that are failing. Not games that are succeeding. In fact I think games that are still subscription is an example of a well made prospering MMORPG. The fact that WOW and EVE still make millions every single year on subscriptions alone is proof of this.
 
No no no no no no no no no no no.....

By the time this game comes out I Will have funded more than enough to be able to play for free for the rest of my life.

Saying that I would be happy to donate up to £20 a year for server costs, but I would say that is unlikely as they already have a model on how to pay for everything.
 
My god! what horror!!!

I will never contribute to Kickstarter if there had been talk of a subscription thereafter.

In terms of updates, I have sufficient commitment for Free

By cons later, make a donation (up to 15 pounds) for servers more efficient, so why not?
 
David Braben has said there will be no subscription.

I don't understand why these threads keep happening.

I agree, however I wouldn't particularly object to paying a subscription on an annual basis to keep things ticking over if absolutely necessary (£20 tops).

Bear in mind that we all have 'subscriptions' of some kind or another on a monthly basis for non-essentials eg Beer (I can see some people contesting that Beer IS an essential, and I'd agree if you said 'Adnams'), Cinema, Magazines, Newspapers (old news according to DB's last YouTube interview).

That said, as mentioned elsewhere, and up front originally by DB and FD, the funding model is already decided and I see no real reason for this to change.
 
No!

No, I don't like subsciption for gaming... If I buy something I want to have it and not having to pay on and on and on...
 
Not true, subscriptions are rapidly becoming legacy for games that are failing. Not games that are succeeding. In fact I think games that are still subscription is an example of a well made prospering MMORPG. The fact that WOW and EVE still make millions every single year on subscriptions alone is proof of this.

Not sure that's accurate. Those two examples are (a) massive and (b) established. Have there been any new subscription games in the past few years that have been successful?
 
I might pay voluntary contributions to a server.

once the game is no longer cost effective to run that would be a great way of keeping it going for those still playing, hopefully this wont happen for another 30 years but if it did i could see a kick-starter type system being used to pay the server and admin costs.

run the ks type event every six to twelve months, limit pledges per person to around a tenner to avoid unbalancing the game with additional bonuses (just supporter decals) and add a few years life to the game.

the amount of cash needed can remain unpublished, just a percentage of target reached need be given and anything over can go in the pot for next time.

like a KS they money wouldn't be deducted unless the target had been reached.
 
100% no

Heres for why...

Ive played Wow for 5 years and quit around the middle of last year. The biggest subsciption based online game ever made shows exactly why paid subs gaming is coming to an end. The game is collapsing and the owners of the game are simply milking out as much cash from the existing customers as they possibly can before it dies. When Wow dies u will see paid subs die with it i feel.

Their main competitor is Guild Wars 2 which came out October 2012 and theyve taken the route of free subscription. I now play this game and the product is massively better than Wow on so many levels its not even funny. Theyre clearly pioneering the future of online gaming as so far theyre incredibly successful at it.

There are reports out there showing that even tho Wow still has a larger number of registered players that GW2 actually has much more gaming activity. This means that loads of people r stuck into paying subscriptions for Wow but they hardly ever login yet GW2 is free and their players login loads more often making GW2 far busier.

There are many other examples of recent games released with the subscription model which have failed. Notably Star Wars: the old Republic and Secret World. These games still exist but are having to totally repackage how they deliver their product.

***DO NOT DO PAID SUBSCIPTION***
 
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I might pay voluntary contributions to a server.

This is a ridiculous concept... sorry to be so blunt.

All Frontier need to do is look at how GW2 has made a successful free subscription based game and theyll be fine. There are dozens of viable other revenue streams without having to use monthly subscriptions or hold out a cap and ask for donations ;)
 
Not really, but I'd rather pay a subscription than have "cash for credits" in the game. As soon as real money can get you an advantage, the game breaks in my opinion.

I can't possibly imagine spending money on purely cosmetic stuff in the game, but I thought the same about houses and other things in Everquest and yet people still go mad for them....so there you go!

Of course, the servers are gonna need to stay online somehow... :)
 
No. I don't mind paying for expansions, but definitely not a monthly subscription.

Have never and never will pay for insignias, online play, hats etc.
 
Short answer: No
Almost as short: Never.
Little longer answer: I usually dont have that much time to game anymore. So if i play multiplayer games its the one time fee games. To pay a montly fee of 8.99 when i from one month can play for an hour or two every day, and a whole weekend to maybe one hour one week. It just doesnt feel like its worth it.
 
Not sure that's accurate. Those two examples are (a) massive and (b) established. Have there been any new subscription games in the past few years that have been successful?

Have there been any decent MMORPG's in the past few years than have been worth paying a subscription? Not really IMHO.

Bottom line is they must be very good games otherwise people wouldn't play or pay for them. Subscription based is the biggest money making method for AAA game developers that's why most (with the exception of a few) start off with that method.

It seems to be only when subscription numbers start to dwindle they then switch to the free to play cash shop model.

Do you really think that if Frontier was guaranteed 2 million or so subsriptions for Elite: Dangerous on a continued regular basis they wouldn't have a subscription for it? I think they would.
 
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