Why shouldnt impactful outcomes affect every player should they run into those impacts?Depends on your definititon of 'coordinated actions' to me in a System with billions in population, a handful or even a squadron shouldn't be able to make a difference that affects every player in the game.
How can 'impactful' outcomes not affect every player, even the solo ones who don't give two hoots, is it not reasonable that these 'impactful' outcomes are limited by design to not impinge on others playstyles? Other MMO's are generally run by a handful of egos who have too much impact on other playstyles. If you want that, like I said, go play EVE instead of trying to make ED more generic.
fdev created the thargoid wars. If they say “hey thargoids are attacking, defend or lose stations” that is exactly what should happen. and so when someone goes to jump into a system where we’ve lost the fight, the impactof that loss should affect them in the stations being destroyed, supercruise being a hostile place, and therefore their plans changed and if attacked their build choice subject to a test of survival.
Or more as a positive example, an explorer finds a system with 3 pristine ringed planets 500ly outside the bubble. Turns in the data. Return in a few months to a new refinery outpost and population of 1000 or so has appeared ina system previously unexplored and uninhabited. This too would impact all players.
Impact can minor or major, but people do want an impact.
If the game is going to be a sim, then actions need to have consequences.