If you choose to play in Open, that’s your choice. Don’t try and penalise other players for your choice.
Not trying to penalize, just thinking of possible ways to grow the appeal of the game. I feel like it’s wasting it’s potential unfortunately ):
If you choose to play in Open, that’s your choice. Don’t try and penalise other players for your choice.
Not trying to penalize, just thinking of possible ways to grow the appeal of the game. I feel like it’s wasting it’s potential unfortunately ):
I have to say it's impressive that you know so much about the game and have such strong opinions about its direction and are really tired of this open/solo thing..after playing for all of two weekends.
I can be argued that because the game is so afraid to interact with the player, it presents itself as empty, but then the double edged sword is that when you look deeper... powerplay, srv and horizons content, thargoids, cgs, etc, you find that you can do the main three professions, and affect the bgs, but then..... what? Players want a larger meta game to run through. It won’t take two weekends to get that realizationStopped reading after "I've been playing for two weekends".
Hi, so i’ve been playing ED for two weekends in Open and on PS4...
-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.
Hi, so i’ve been playing ED for two weekends in Open and on PS4.
Love the game. Reminds me of my Eve days without coercing me into giving up all my free time.
However I feel cheated with people who hide in Solo or Private Party Mode and still affect the regular game’s economy and PP.
Despite this I totally understand players that are less inclined to “getting ganked” shying away from Open.
Easy fixes we can debate about (because we probably will):
-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.
Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.
The same can be said for those who arrive in this game and "suggest" that it be changed to suit them - especially when other games are quoted as exemplars (in the opinion of the player making the change proposal).If that’s how you feel why don’t you just play No Man’s Sky? More content, designed the way you like it.
Stop being conceited and go be happy![]()
While the suggested changes may appeal to a subset of players, there's a strong likelihood that they would change the game significantly for a not-insignificant number of those already playing the game - and not in a good way. If their gameplay preference is to be disregarded so quickly, why should any consideration or support be offered to those seeking to make changes from the status quo?Not trying to penalize, just thinking of possible ways to grow the appeal of the game. I feel like it’s wasting it’s potential unfortunately ):
OP wants more people in Open and then rewards them with no insurance. Lol
You are half-way there though.
No insurance should be the end sanction for C&P.
Kill enough players without a valid in-game reason (bounty hunting, PP, CZ) and you get kicked out of the Pilots Federation and lose access to insurance.
Now the scales are a bit more balanced.
The trader still doesn’t stand much chance against a Ganker’s death-boat but the Ganker is at risk of losing their ship.
If you think this won't encourage gankers to blow up people's hard-earned ships in suicide ganks in cheap ships just to collect salt as someone's billion-credit investment vanishes in a puff of smoke while all they lose is a suicidewinder, I have a bridge to sell you.-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.
Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.
So what you’re saying is, so we have no more special people, is a single dedicated cross play open server, where you can see everyone and everyone sees you. I love it.
Hi, so i’ve been playing ED for two weekends in Open and on PS4.
Yes, it needs a while until it sinks why the three modes are an absolute necessity for the game. Do yourself a favour and give you that time.
What you want, is basically an ironman mode for all and the most thinkable brutish one at that! If it only would be possible, a dream came true for me (and a nightmare for many others). But that's never going to happen and sooner or later you will understand why...
-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.
Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.
Ive never seen so much wrong in one paragraph.Just FYI, Elite uses combination of two networking models. For BGS stuff like markets, system states, for discoveries in exploration, it's client-server interaction.
But for direct interactions between players, like flying in vicinity, shooting each other, etc - it's peer-to-peer networking, almost without any participation from ED servers. Consequently:
- Player A can extremely easily to cheat any game mechanics, like making his own shields infinite
- FDev tried to fight against it via reports+shadowbanning, but cheaters began massively making shields of their opponents infinite and immediately reporting them. After a lot of innocent players banned because of being framed in such a manner, FDev just gave up on counteracting cheaters
- Interaction with with servers goes over TCP, while the P2P connections between players rely on UDP. So anyone can easily just block UDP protocol for Elite client, and play in Open, being still fully "isolated" from other players, like if he was in Solo
- Having no any experience in game networking before (and free resources for much networking R&D, i suppose), FDev still didn't come up with anything (even just ideas) to resolve mentioned above issues, and is still even unable to identify all those cheats and tricks reliably, even when they are reported. Not speaking about prevention from doing them.
- Taking into account P2P over UDP specifics, it's actually close to impossible to counteract cheaters efficiently even theoretically, and FDev will never switch back to full client-server model, like Eve, all above mentioned problems will never be solved.
So, taking all of that into account, that
Do you still think that your ideas aare viable?
- fully-engineered ship takes ~2-3 months of average player efforts
- gankers/griefers destroy player ships "just for fun" in a few seconds, and they often use cheats
- unlike Eve, in ED you have no possibilities to avoid gankers if they noticed you
- but again, you can use your own "cheats" like firewall block, to avoid gankers even in Open
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What really is end game in a sandbox game and above all in a open world sandbox sim game? ED isn't a story driven RPG.#1:
What is there to spend money on after you have your shops and modules? Literal no end game.
Actually, even much before cheating is rampant, it is already a severe annoyance, at very low rampage, on competitive games like any PvP, worse when cheating is done just to gank someone else.#2:
If cheating is that rampant the devs have bigger problems.
I think you're playing a different game than those who disagree with you and have many thousands of hours in the game.I bit hard into it, and am already running out of things to do at 100 hours ...