Because the game allows for PvP, doesn't mean PvP has to dominate the game. In fact, if you objectively look at how the game has been designed, and implemented, PvP has almost no relevance to the game. Obviously that was, and is, on purpose. And, this is right from the very base level of the game. The modes. Not too long ago FD reinforced their 'PvP only if you want to' policy by strengthening the block feature. What do you make of that?
What do you offer a player not interested in PvP, that for almost six years could enjoy E|D without it, in exchange for that static environment? What about all of those PMFs attached to PvE players? Are we expected to just let them whither and die, for the sake of PvP?
It appears that someone may have bought the wrong type of game. PvP just isn't that important.