Meanwhile the AspS' s niche is... what?
same as dbs, none
edit: or better said, ships flown by people that are already bored by their other 30 ships
Meanwhile the AspS' s niche is... what?
same as dbs, none
edit: or better said, ships flown by people that are already bored by their other 30 ships
I can't see a reason why a non-hauler combat ship should be comparable with a hauler of the same class in terms of hauling tonnage. At that point, what's the point of having haulers anymore? I mean, I'm all for just turning every ship in the game into a multi-purpose; in fact, I might have made a suggestion thread about that very thing a long time ago. But for as long as FDev is insistent that we should have ships fit into specific niches, then I'd like to not see them further eradicate the hauler niche by doing to the T6 and Keelback what they did to the T7 with the Python.
The thing is that with 1 more medium hardpoint and 2 more utility, this little ship would be a beast of a mid-range combat vessel. Adding more optionals to it doesn't seem like it would actually solve its "I have no niche" problem, since with only 2 utility slots and the exact same hardpoint layout as both the DBS and Keelback, but much slower than the DBS and without the fighter of the Keelback, it would just be a slower and mildly more sturdy version of the DBS... tho the DBS can stuff 2 more optionals in which helps a lot in that regard.
My biggest issue here isn't the idea of buffing the Asp S; far from it, the poor ship needs love. I just don't know that the optionals boost would actually do anything to change it's lot in life. It looks so desperately like it wants to fight, and instead of giving it a bigger stick we're giving it a bigger backpack to carry stuff around in.
And one of the prime reasons no-one uses one is because its so slow and keeping it slow solves nothing.
I'm not using it not because it is slow - i dont really care about it's speed, but because it has crap internals and/or crap jump range
Otherwise i would had made it my primary guardian/material gathering ship
So,
if i want range (Crystalline Shards) - DBX
If i want in the bubble mats gathering - Cobra mk3
If i want a good mix-ul or if i get bored - Dolphin
Jump range is meaningless with modules these days- its jump range is not poor, it just does not quite live up to its 'Scout' name for the price or abilities it offers. Plus, you are comparing it to a ship that has a larger class FSD anyway and over half the price.
Eh?
No, range it is not meaningless - 50ly is bare minimum for bubble mats gathering, but it's not really appropriate for guardians and really not for Crystaline Shards.
At least not for me.
All 3 ships i mentioned as being used instead of AspS are way cheaper than an AspS
And each of them have some advantages, at least for me
- C3 better internals and almost the same SC maneuverability, jump range bit lower but i like it better
- Dolphin, way better internals, good SC, better jump range (i kinda hate the cockpit view tho)
- DBX - way better range, ok-ish internals and SC maneuverabilty
The T series (and all ships) should have been subject to repair rules- in that they were simple transports that had low repair costs while more advanced ships were more expensive to repair and run. But that went out of the window, something I'd like to see back but the howls from FC land probably say otherwise.
And one of the prime reasons no-one uses one is because its so slow and keeping it slow solves nothing.
I'm not really sure that would make a difference anymore, tbh. Repair costs aren't even pocket change these days; they're rounding errors.
So what about instead buffing the speed of the ship? I mean, it's always been odd that "scout" type ships aren't already zippy. While ideally I would think the hardpoints/utility slots would be worth the work, I agree with you that they are unlikely to do this. If it's a matter of looking for the easiest change that has the most bang for buck, I feel like you're really on track in pointing out that the thing is a space slug.
I know, but it was one of the reasons behind the T series and ships in general. But as time has gone on its been lost to the point of obscurity.
For me I'd be happy if it were made faster with more utility slots at a minimum, but the problem always is the DBS which is throwing shade over the AS.
Like I said in an earlier reply, I'd like it so that the Asp Scout has all the stuff I asked for, but the ship itself was sensitive to weight gain like the Courier- so for those who want to stuff it with armour it would still be slow but be tankier, for those who want it more Scouty would keep it light for that speed / and or jump range.