ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

I hope all you DK2 experts are well rested and ready for all us new "yellows" appearing on Monday with "its not working!!!!....." posts.

I promise to RTFM assuming there is a M :D

The M isn't much help. It's advice on it not working is pretty much of the level of:

"is the device plugged in"
"Is the computer on"
"are your eyes open".
 
I hope all you DK2 experts are well rested and ready for all us new "yellows" appearing on Monday with "its not working!!!!....." posts.

I promise to RTFM assuming there is a M :D


I'm in exactly this position - any chance the 2nd post in this thread can be updated for beta2? I'm aware the setup is simpler now but all the detail on how to get it running is kinda buried.
 
Quick question. Two friends of mine are keen for a go of the DK2 but both wear glasses. I've heard they can scratch the DK2 lenses. Should I ban them? (Contacts or nothing boys), is that just a myth.
 
Most of post #2 is irrelevant now, as it was steps to get the game working with version 0.3 of the SDK.

Since beta 2, it's been using 0.4 which supports DK2, so all you really need is this post.

Dead easy. :)
 
Quick question. Two friends of mine are keen for a go of the DK2 but both wear glasses. I've heard they can scratch the DK2 lenses. Should I ban them? (Contacts or nothing boys), is that just a myth.

If they are shortsighted then they won't need glasses - they are focusing on a screen an inch from their eyes. Astigmatism is a different story though
 
Most of post #2 is irrelevant now, as it was steps to get the game working with version 0.3 of the SDK.

Since beta 2, it's been using 0.4 which supports DK2, so all you really need is this post.

Dead easy. :)


Much appreciated - bookmarked. Any tips on optimising the experience would be gratefully received too - I have a GTX770 so am borderline for a good DK2 experience. I currently run ED in a full window on a 1080p monitor, with a second 1280x1024 display as an extended desktop.
 
Going back a few posts, I sold my DK1 the day the DK2 was announced for a profit, the problem with that was that I then had to wait a couple of months with no vr between my DK1 being sold and my DK2 arriving...

I have a feeling I will keep my DK2 now though for sentimentality value as it is pretty awesome.

Anyone considering the DK3?

P.s. anyone new to the DK, post your questions here, I don't mind re-answering questions as I think we've all learnt a lot in the last few weeks.
 
Much appreciated - bookmarked. Any tips on optimising the experience would be gratefully received too - I have a GTX770 so am borderline for a good DK2 experience. I currently run ED in a full window on a 1080p monitor, with a second 1280x1024 display as an extended desktop.

How you can play it on a monitor isn't really indicative of how it will run on the rift.
On a 770 you'll probably have to run the game on low to medium and even then you will probably see judder in stations and ring systems.
 
Much appreciated - bookmarked. Any tips on optimising the experience would be gratefully received too - I have a GTX770 so am borderline for a good DK2 experience. I currently run ED in a full window on a 1080p monitor, with a second 1280x1024 display as an extended desktop.

How you can play it on a monitor isn't really indicative of how it will run on the rift.
On a 770 you'll probably have to run the game on low to medium and even then you will probably see judder in stations and ring systems.


Actually so long as you set the 3D setting in the graphics options to 'Oculus Rift (headphones)' then you will have a pretty good idea of what it'll run like on the Rift!

Cmdr awesome, my tips to you would be:

- get some kind of frame counter working (I use rivatuner, but geforce experience has on in built these days)
- run eilte
- video options: set 3d to Oculus rift headphones
- video options: set vsync to off
- start the first tutorial (docking)
- before take off, use freelook to see how well your framerate copes - you want it to be above 75 at all times, really.
- once you're happy while stationary, fly out and fly back and keep an eye on the frame counter.


Things to adjust for better frames:
(just use the presets to begin with, once you find one which gives 75+ most of the time you can then adjust the below)
- anti aliasing : off (makes basically no difference on the Rift anyway)
- shadows (these are expensive computationally so should be first to be knocked down
- effects quality
- ambient occlusion
- environment detail

Environment details help significantly, and on the Rift you're hard pushed to spot the difference.

Good luck!
 
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P.s. anyone new to the DK, post your questions here, I don't mind re-answering questions as I think we've all learnt a lot in the last few weeks.

I've only had mine for a few days, and think it's great- all running the current SDK and firmware. I have a couple of questions if I may?

Firstly for some reason, each time I open ED I have to set the display back to Secondary, for some reason it goes to Primary each time although the display on my monitor (the Primary) is clearly a Rift rendering. Do you know how to make that permanent?

And secondly, maybe related the first question, is there a way to have my monitor output pretty much what it does currently (e.g. the Rift display) as well as rendering to the Rift, so if I or a friend wears the Rift, the other person can see the view on a monitor?

If you or anyone knows the answers, I would be grateful thanks! :)
 
A gtx 770/680 will run judder free/75fps all times with the following settings:
Aa off
Ao off
Shadows low
Oculus quality down one notch

With oculus quality full it will judder in stations.

I know as I have one
 
I've only had mine for a few days, and think it's great- all running the current SDK and firmware. I have a couple of questions if I may?

Firstly for some reason, each time I open ED I have to set the display back to Secondary, for some reason it goes to Primary each time although the display on my monitor (the Primary) is clearly a Rift rendering. Do you know how to make that permanent?

And secondly, maybe related the first question, is there a way to have my monitor output pretty much what it does currently (e.g. the Rift display) as well as rendering to the Rift, so if I or a friend wears the Rift, the other person can see the view on a monitor?

If you or anyone knows the answers, I would be grateful thanks! :)


Hey,

As anyone who came down to EGX will have noticed, we have a debug feature in the game for mirroring the output to a second screen when you're playing on Oculus Rift. This is really useful for us when demoing the game to people (thanks to Pablo for implementing it) and a few people asked about when that feature will be available.

Well, it'll be with you in Beta 2, and if I remember correctly, might actually be out there in Beta 1 already!

I should point out that this is very much a debug feature, it's not very user friendly, there's a chance you could degrade your experience by tinkering with the options, etc, etc. So if you are seeing judder or framerate drops please be sure to remove this option before sending a ticket, as if it's caused by this debug feature we aren't likely to fix it (not right now at least). If you can't get the second window displaying just right for how you want to use it, then I'm not guaranteeing we'll do anything about it. Having said all that though, I think it might still be useful for any of you creating your own Rift gameplay videos, so I'll share how to enable it here...

Basically, it's just a few lines you add in to your AppConfig.xml file (which you can find in the same folder as the Elite Dangerous exe...). Just paste this chunk of text into the <AppConfig> section, run the game, and the second window should pop up.

<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>720</Width>
<Height>810</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>


One little bug I've noticed with it, is that the second screen will steal focus when it first appears, so you need to switch focus back to the game again to get input, but other than that, it was working fine for me and the ambassadors at EGX for the last few days.

If you want to tweak the options here then they are mostly straightforward. Monitor is the id for the monitor you want the window to appear on, width and height is the resolution, and vsync should always be set to false (otherwise it can cause some juddering).

Once again though, this is a development debug feature, so it's not officially supported, may be removed without notice in the future, etc, etc. But if you find it useful then go ahead and use it!

Cheers,

Eddie

https://forums.frontier.co.uk/showpost.php?p=792262&postcount=1
 
How you can play it on a monitor isn't really indicative of how it will run on the rift.
On a 770 you'll probably have to run the game on low to medium and even then you will probably see judder in stations and ring systems.

I can confrim this is true. I have it almost all on low and I still get judder.

I'm hoping that by unparcking core's it'll help. Else it's a 970 for me.
 
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