Please make animal hitboxes smaller

The jumping might be a solution for some animals, but some species can not jump or climb. (By the way: Thinking down a climbable eliment lets animals go in and out through narrower entrances as well. A solution for a jaguar but not for an anteater.)

And really, besides entrances, the problem with the hitboxes is that immense space is lost in an habitat, just because of rocks and trees and that non-traversable huge circle around it.
 
I really hope we will see normal Hitboxes again one day. I have the Problem when my Bactrian Camels get delivered to the Enclosure, that they can stand at the Entrance but aren't able to move even though the Area where they would need to walk trough, is as wide as the Area where they can stand without Problems.
 
Got some more fodder for this issue that I just posted in an other topic, but I thought I'd post it here as well, since yeah...In case you didn't read the other topic, the problem was that a platform counted as climbable for Mandrills but not as shelter or even traversable area and I went ahead and checked if my theory was right...

...and no surprise I was right it IS the hitbox issue again -.-

Note how the poles are positioned slightly more towards the center of the structure and the platform doesn't count as traversable or shelter...

Zwischenablage03.jpg


Zwischenablage04.jpg


Now, same pieces, same hight only difference is the poles that are moved farther out toward the edges...

Zwischenablage01.jpg


Zwischenablage02.jpg

...and it counts as both traversable and as shelter.

Edit: this might also be a combination of hitboxes and the way the game handles climbable objects vs. traversable area.
 
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Got some more fodder for this issue that I just posted in an other topic, but I thought I'd post it here as well, since yeah...In case you didn't read the other topic, the problem was that a platform counted as climbable for Mandrills but not as shelter or even traversable area and I went ahead and checked if my theory was right...

...and no surprise I was right it IS the hitbox issue again -.-

Note how the poles are positioned slightly more towards the center of the structure and the platform doesn't count as traversable or shelter...

View attachment 175047

View attachment 175048

Now, same pieces, same hight only difference is the poles that are moved farther out toward the edges...

View attachment 175045

View attachment 175046
...and it counts as both traversable and as shelter.

Edit: this might also be a combination of hitboxes and the way the game handles climbable objects vs. traversable area.
I've had similar issues with orangutans last week. Was planning to gather evidence and make a ticket. Nice screens showing the issue step by step.
 

Chante Goodman

Community Manager
Frontier
Hey @Nioell, thanks for prompting me in the 1.2.4 thread. I spoke with the dev team on this, here’s what they had to say:

The amount of space needed is based on the radius of the animal, so that it can navigate and rotate from any position if it is forced to recalculate by behaviour. The current safety margins allow the habitat building system to be dynamic and freeform. Attempting to eliminate the margins to the minimum width or height of the animal would bring back or introduce issues like higher cpu load, longer load times, potential crashes, common escaping through walls and scenery objects, boxing of animals getting stuck too close to objects, and introduce massive and repeated clipping with almost every object in the game. Work continues on these systems but it’s a balancing act and we don’t expect to overhaul this.
 
Hey @Nioell, thanks for prompting me in the 1.2.4 thread. I spoke with the dev team on this, here’s what they had to say:

The amount of space needed is based on the radius of the animal, so that it can navigate and rotate from any position if it is forced to recalculate by behaviour. The current safety margins allow the habitat building system to be dynamic and freeform. Attempting to eliminate the margins to the minimum width or height of the animal would bring back or introduce issues like higher cpu load, longer load times, potential crashes, common escaping through walls and scenery objects, boxing of animals getting stuck too close to objects, and introduce massive and repeated clipping with almost every object in the game. Work continues on these systems but it’s a balancing act and we don’t expect to overhaul this.
If this is a problem, maybe put in the game "passage mark" or "passage way" that you can put into smaller spaces that would allow animal to use it even if the hit box is bigger?
 
:( This is kinda devasting, to be honest. Buidling habitats isn't really the fun it was before, especially as the hitboxes also result in a much larger habitat needed when you use foliage or rocks. And the wide entrances on shelters simply look ugly in my opinion. It's sad to read that we can not expect this to get better again.
 
It is frustrating but if it's the only technical possibility we will just have to get used to it I guess. The shelters I make will mostly be purely decorative then, although fortunately some can still be used.
 
Well, thanks for reminding me why I didn't wanna bother with nice shelters anymore...I mean where even is the point when nothing I make can be used by the animals? :(

View attachment 175379

Remove the gate wall piece, and replace it with only a 1m high plank at the top.
You'd still have the same building, and the animals can get in.
 
Hey @Nioell, thanks for prompting me in the 1.2.4 thread. I spoke with the dev team on this, here’s what they had to say:

The amount of space needed is based on the radius of the animal, so that it can navigate and rotate from any position if it is forced to recalculate by behaviour. The current safety margins allow the habitat building system to be dynamic and freeform. Attempting to eliminate the margins to the minimum width or height of the animal would bring back or introduce issues like higher cpu load, longer load times, potential crashes, common escaping through walls and scenery objects, boxing of animals getting stuck too close to objects, and introduce massive and repeated clipping with almost every object in the game. Work continues on these systems but it’s a balancing act and we don’t expect to overhaul this.

Hi Chante, thanks for your answer and asking around :)

Like the others already said it's really sad and kinda disappointing to hear that since it proves a pretty big problem especially when it comes to shelter building and it really isn't as fun as it was on release to build habitats, even though I think we can all understand why it was done.

Though, would it maybe be possible to create something that makes only small areas traversable for animals no matter what? Like a 4x4 floor piece or something that we can place in our shelter doorways so the animals can pass through even though the entrance is only 4m wide instead of the 6 or 8 usually needed, kinda like Kolikokoli already mentioned, that would solve a lot of the issues we have with the current hitbox system.


Remove the gate wall piece, and replace it with only a 1m high plank at the top.
You'd still have the same building, and the animals can get in.

Thanks for the tipp, I already did that but it still isn't the same building I had before. The door is now about 2m wider than it was so there's already a noticable difference and Llamas are pretty small animals to begin with, so it certainly wouldn't work for animals like Elephants or Hippos for example :/
 
And there is no way to find another solution ? I mean, I have gorillas sitting next to trees and they are 1 meter up in the air, I have babies that can go in some places and then grow up and are stuck.. It really is gamebreaking, and even though I understand the reasons, it just takes away a lot of the fun...
 
I just came here to say that hitboxes Bad
I mean, seriously. Their size is so senseless. There's no need to make hitboxes perfectly to the model, but at least smaller than now.
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Like this, and why plants like papyrus or flowers have hitbox? it's useless since any animal could just go through them without consequences
 

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