Fleet Carriers Update patch 1 - Downtime and patch notes

Hi everyone,


In the meantime, here are the patch notes for what we're changing:

Mining
  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.

This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints

1. So if I understand this correctly, the change means that for LTD (and only LTD) double hotpsots are completely useless. That is, the overlap between two hotspots doesn't create asteroids with a higher percentage LTD.
The only way a double can be better than the centre of a single hotspot is if the hotspot centres are close enough together that the drop-off rate is only slightly in effect. We don't have any facts on what that drop-off rate is (linear, exponential) but I assume this to mean that double hotspots would need to be practically on top of each other.

more lucrative than either of the hotspot's centrepoints

2. This implies that hostspot centres are "better" than outer edges. Never knew this was a thing. So, if I'm reading this right, a large hotspot is pretty useless due to distance fall-off from the centre. I had always thought that all the gold sections of the hotspots were equally as good as any other area. Seems I was wrong? and that only the centres are "hot". In this case, how is this any different to the RES Sites and distance from the centre? However (pre FC update) I know that mining from outer edges of the hotspots for deepcores was equally as likey as near the centre. Has this been changed - or are these changes only affecting subsurface mining and not laser/deepcore.

Reduced the largest possible yield
3. This implies that the nerf only affects the very top-end of the yields, and not the lower or middle yield results.

So many questions to be answered!
 
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Yes things shouldn't go wrong as much as they do.

Wishing the game that so many of the rest of us enjoy be shut down because the developers are imperfect is nasty.

Ideally the property would be sold off rather than shut down. Maybe end up in the hands of a company that knows how to produce games. It's not nasty, it's capitalism as it should be.
 
More things that the latest patch has broken:

1) Station flight controller announcements are SOMETIMES back and sometimes still missing. When they are back they are mis-timed - "reduce your speed, commander" after I have landed, for example.
2) The livery on the Fleet Carrier is gone - when I select the livery I paid for, it is ticked but doesn't show.
3) I liked my old carrier serial number. I don't see why these were changed. I want my old serial number back.

I really don't like to criticise Frontier Developments, but we really do need more and better communication from them. I'd like to know:

a) Why each patch breaks something new?
b) Why this situation seems to happen with every update?
c) Will all of us CMDRs who lost credits / rep / influence etc. this and last week be reimbursed with in-game credits?

Other things which still need fixed:

1) There's no obvious "cancel jump" option - surely this should be prominent and I shouldn't have to dig down into the Galaxy map for this? E.g. a CANCEL JUMP button with a timer.
2) There still no option to transfer Tritium directly from the Carrier hold into the Tritium Depository.

There will be other things as I attempt to continue to play. But I'd really like some sort of statement from Frontier Developments as to what went wrong and why.
 
More things that the latest patch has broken:

1) Station flight controller announcements are SOMETIMES back and sometimes still missing. When they are back they are mis-timed - "reduce your speed, commander" after I have landed, for example.
2) The livery on the Fleet Carrier is gone - when I select the livery I paid for, it is ticked but doesn't show.
3) I liked my old carrier serial number. I don't see why these were changed. I want my old serial number back.

I really don't like to criticise Frontier Developments, but we really do need more and better communication from them. I'd like to know:

a) Why each patch breaks something new?
b) Why this situation seems to happen with every update?
c) Will all of us CMDRs who lost credits / rep / influence etc. this and last week be reimbursed with in-game credits?

Other things which still need fixed:

1) There's no obvious "cancel jump" option - surely this should be prominent and I shouldn't have to dig down into the Galaxy map for this? E.g. a CANCEL JUMP button with a timer.
2) There still no option to transfer Tritium directly from the Carrier hold into the Tritium Depository.

There will be other things as I attempt to continue to play. But I'd really like some sort of statement from Frontier Developments as to what went wrong and why.
One add: Should be able to use FC Navigation system to plot long jumps the same an normal ship does. Forget about "there's insufficient fuel", my normal puddle jumper doesn't carry enough fuel to go 20,000 LY either. We have to re-fill it along the way.

Comment: Flying the ship from the basement is obviously absurd.
 
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Mining
  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.

Thanks FDev, we were all having way too much fun PLAYING YOUR GAME. The sight of record player engagement numbers on Steam must have been far too much for your tender hearts to bear so out comes the nerf hammer.

I'm not sure I've ever seen a game developer so pervasively anti-fun. Take a timeout and rethink why you're creating a game in the first place and then align your decisions appropriately.
 
Boarded my fleet carrier. Jumped without me. I was left inside a copy. Now I have to call my carrier back to me and jump again. Hope the 2nd time works...
 
Thanks FDev, we were all having way too much fun PLAYING YOUR GAME. The sight of record player engagement numbers on Steam must have been far too much for your tender hearts to bear so out comes the nerf hammer.

I'm not sure I've ever seen a game developer so pervasively anti-fun. Take a timeout and rethink why you're creating a game in the first place and then align your decisions appropriately.

Watch the numbers of people playing drop off.

There could have been a happy compromise for this, but I fear all the squeaky wheels and complainers have the ear of Fdev more than all the happy quiet players.
 
Hi everyone,

The downtime will begin at 09:50 UTC, and we expect maintenance to conclude by 10:30 UTC.

In the meantime, here are the patch notes for what we're changing:


Commodity Market
  • Reduced repeat speed on market selection arrows on Compare Market screen.
Mining
  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.
Crashes/Stability
  • Fixed a disconnect triggered by selling exploration data at a Fleet Carrier.
  • Fixed an occasional crash when entering a system with a Fleet Carrier.
  • Fixed an issue with some bookmarks being missing.
Fleet Carriers
  • Fixed an issue which could cause a Fleet Carrier purchase transaction to fail.
  • Skybox will now correctly update after a Fleet Carrier jump without having to re-enter the instance.
  • Fixed a bug which allowed players to install additional Carrier services even if they didn't have capacity.
  • Fixed an issue with duplicate Fleet Carrier call-signs - this will cause all Fleet Carrier call signs to be regenerated as of 3.7.01.
  • Fixed some issues with stats not correctly updating.
  • Fixed an issues with carrier jump sequence not always proceeding correctly.
Arx & Customisation
  • Fixed an issues which caused some Fleet Carrier nameplates to be obscured.
  • Fixed the colour of landing pad 7 holo-marker on Fleet Carriers.
  • Fixed a crash that could occur when switching Fleet Carrier Layout.
Audio
  • Fixed missing ATC voices at starports.
  • Fixed issue with outfitting ambiance audio layering up on top of itself when going between outfitting and livery.
  • Fixed an issue with Engineer Remote Workshop ambiance persisting into the main game, and can layer up on itself too.
Text
  • Fixed missing titles for the audio logs associated with the Golconda.
Missions
  • Fixed an issue where a collect/source mission would request commodities on sale at the same location.
  • Fixed an issue which caused mission critical updates to not appear in the inbox.
Journal
  • Added a speculative fix for an issue that could cause the game to add excessive NavRoute entries to the journal when looking at the Galaxy Map.
Powerplay
  • Fixed the missing cooldown time which would allow players to repeatedly obtain their allocation of powerplay materials.
Background Simulation and Galaxy
  • Reinstated missing locations.
  • Ongoing balancing of Faction influence normalisation.

Edit: The servers are now live, thanks for your patience!

Stay safe and o7 Commanders.

Why not try fixing things broken in the game since it first launched that you all still ignore......nerfs fixed within a few days yet broken mechanics still present....new mechanics not working great (FC Tritium from cargo to fuel needed terribly!) ability to input a number instead of scrolling in markets for ages just to go past to quick playing cat and mouse with arrows and numbers, powerplay never worked correctly, Instancing with freinds/squad, Instancing in general, overpowered engineered npcs that one shot your 8k cutter sheilds while they sit in a sidewinder with unlimited rounds thn escape ignoring your own experimental engineering that stops trust etc and hold 10% hull from being shot by multiple devestating kinetic weapons.....The list goes on and it goes on ignored...
 
On Beagle Point (as example), right?
That involves secondary problem. In bubble I mine 3 hours, then for those money order delivery by commanders for full cargo + some cash left. On Beagle Point that will be 120hrs of hard work with zero cash added and many spent for upkeep/missles/etc.

Then don't take your carrier to BP. The only point of taking a carrier out exploring is so you can spend time mining tritium, as far as I can tell (and I just dragged one out to Sag-Carina).
 
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