Planet Zoo - Update 1.2.5 available now!

no, im expressing my opinion here which i have the right to do so ;) also you can look into forums and steam forums and you will see alot of the major problems have not even been adressed or talked about.

And to the post above me, saying that animals phasing trough walls isnt a gamebreaking issue is just nonsense (dont want to be offensive here but no other word comes to my mind). Its like playing planet coaster and your coasters randomly derail even tough the rails are all connected. Its like the core thing of the game not working correctly. Do you think its fun for me when playing my Zoo and 3-4 hours in suddenly animals start escaping? Not fun at all

The phasing in most cases are related to player-related issues. In the rare case that people post their screenshot, there are some visible options to try.
In most cases it's fixed by moving stuff in the habitat. Should Frontier improve that? Yes !! Is it managable: Yes.

And most people admit it doesn't happen all the time but sometimes. If people consider that game-breaking, that's nonsense imo.
A lot of people don't have these problems, because they are willing to temporarily adapt to the situation. Some people who have these issues, just simply refuse to change their habitat - demanding Frontier to fix this.
While bugs needs to be fixed, having a stubborn attitude towards this - won't help you with this game and many other games.
If it happens with multiple habitats/animals every few minutes, that would be gamebreaking.
 
The phasing in most cases are related to player-related issues. In the rare case that people post their screenshot, there are some visible options to try.
In most cases it's fixed by moving stuff in the habitat. Should Frontier improve that? Yes !! Is it managable: Yes.

And most people admit it doesn't happen all the time but sometimes. If people consider that game-breaking, that's nonsense imo.
A lot of people don't have these problems, because they are willing to temporarily adapt to the situation. Some people who have these issues, just simply refuse to change their habitat - demanding Frontier to fix this.
While bugs needs to be fixed, having a stubborn attitude towards this - won't help you with this game and many other games.
If it happens with multiple habitats/animals every few minutes, that would be gamebreaking.
Well, it shouldnt be my job to check every object etc near the habitat and check for paths not beeing to close etc (all this workarounds everyone has been posting). I should be able to play the game normally without having to wonder "oh that animal escaped? but the wall is ok and everything looks good". Im not saying this is breaking the whole game for me, sorry if you understand it this way, i may have expressed myself wrong. But im tired of playing a game where i encounter bugs and instead of getting those fixed we always have too look for workarounds, thats not how its supposed to work.

To the post above me: Franchise animal market and buttons are broke since release, does this really take that much time? :O
 
To the post above me: Franchise animal market and buttons are broke since release, does this really take that much time? :O

As a reply, I don't encounter any issues with those.
Yes it was slow in november, but I'm not really encountering issues with them anymore at this moment.

But then, people also tend to have different experiences and run the game on different machines and internet connections, which could clarify why I don't encounter issues and you do.
 
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In that case, I misunderstood you. No problem, posting stuff on a forum - doesn't always translate that well (compared to speaking someone in person)
Happens to us all :D

We disagree on the phasing. I don't see it as a workaround but just a small effort. In most cases it's just 1 or 2 habitats. I don't see a 1 or 2 minute effort as a big thing.

I'm glad you mentioned the franchise market/button. That's one of my biggest annoyances in PZ. I don't consider it game-breaking but at some times it's frustrating (especially in the weekend). Still managable though. Not able to load your zoo, constant crashing or things that will end up messing up your zoo - are important.
In due time, I hope most issues will eventually be solved.
 
seriously, what even is this update? none of the most common problems has been fixed or adressed in this update.
When i saw that there was an update after a long time, i was exited, but the exitement was gone when i saw that only enrichtment items and some stability issues (i don't see any improvement in game) were 'updated'... this is more a hot fix, not an update.

1.2.5 doesn't seem to cover much in terms of what I've seen discussed on the board as a whole.
this was also my thought, especially since the long wait between updates and because they mentioned that we could expect a big update soon...

do you ever think that there may be some players who have benefited from the 1.2.5 fixes? Are you saying this shouldn't have been released just because you're having problems?
If i can speak for myself: i know some people will benefit from this update, but that doesn't mean others can be dissapointed about the lack of other fixes :) especiallyafter a long time

Guys, although it's 2020, magic still doesn't exist.

Some things take time, some might even take longer.
I know things take time, but an update about WHAT they are working on (even with a timeframe(aproximately, so no deadline)) would be nice :) especially since almost everything gets 'expired' on the issuetracker, while most of them still exist

But im tired of playing a game where i encounter bugs and instead of getting those fixed we always have too look for workarounds, thats not how its supposed to work.

To the post above me: Franchise animal market and buttons are broke since release, does this really take that much time? :O
The bugs are very annoying and make people stop playing this game ( i know a few who stopt because of unresolved bugs).

The problem with tradecenterbuttons and the missing 'all select' button in franchise tradecentre are bugs that are easy to fix and are in the game since release.. and there are many, many more gamebreaking bugs that we hear nothing about. The fact that you can not build a proper (small or 1/2th of the map) zoo (aka 'the zoo of your dreams ' that the game was advertised with) on a pc with recommended specs without having like 10 fps is just wrong. Yes i know you can limit the guests (which reduced income A LOT), use not so many opjects, don't terraform, put settings down (which doesn't do much/nothing) etc..... but how can you make the 'zoo of your dreams' they advertised with, if you can not use the tools to make it on a pc with recommended specs... this is something that should work properly, but it doesn't... playing a game like this with 5 to 10 fps and massive stutter is just not playable.
 
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I know things take time, but an update about WHAT they are working on (even with a timeframe(aproximately, so no deadline)) would be nice :)

Sure it is, but it's asking for the familiar way, as everybody should know by now, that's not how Frontier works, and I doubt that will change.
I've been around long enough to realize you can ask for it all you want, it's a philosophy they won't change.

And I also don't understand why people expected a 1.3 release, because that would have meant a new DLC.
The moment I saw 1.2.5 I was already like, cool, some fixes, but nothing major.
 
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And I also don't understand why people expected a 1.3 release, because that would have meant a new DLC.
The moment I saw 1.2.5 I was already like, cool, some fixes, but nothing major.
Earlier this month they even announced a 1.2.5 update in the upcoming weeks. Bit surprised some were expecting 1.3
I saw some users even mentioning they don't expect a 1.3 update soon because of this.
With the recently unindentified dlc on the steamdb/steamcharts page, i expect anything soon ! :D

Sure it is, but it's asking for the familiar way, as everybody should know by now, that's not how Frontier works, and I doubt that will change.
I've been around long enough to realize you can ask for it all you want, it's a philosophy they won't change.
Not been around that long, but it's pretty obvious.
A few days ago a long-term Elite Dangerous player even mentioned this on this part of the forum. At least we are receiving some communication.

The problem with tradecenterbuttons and the missing 'all select' button in franchise tradecentre are bugs that are easy to fix and are in the game since release
That's one less effective button (the button works but responds badly), i agree it's a bug or something that needs improvement.
The missing 'all select' button is not a bug but a requested feature. I want to see that as well but "missing" is a personal issue.

I think that's the biggest issue with most people who yell BUG. Is it really a bug?
Isn't it hardware related? Is it conflicting software? Not understanding the game? (still a big thing btw) And a lot of people were expecting ZT3 and don't understand that PZ features work differently.

And a lot of people (really a lot) don't fill in their specifications - so it could easily be people trying to play the game on a "potato" pc or a messy pc with too much software (running multiple high CPU demanding processes).
Seen this countless times.

Don't get me wrong : There are still a lot of bugs. We see screenshots and stories from people (who tried everything) which are 100% bugs. I don't encounter them personally but multiple people reporting the same problem usually is a bug !
 
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The missing 'all select' button is not a bug but a requested feature. I want to see that as well but "missing" is a personal issue
If in litterly EVERY mode you can 'multi select' animals in the trade center, and even in the exhibit trading of franchise: then yes, i call it a bug.... why on earth would you choose to do remove it from only 1 (half..) mode?? especially since it is very annoying to place 30 flamingo's 1 by 1 (and of course everything closes and resets :/ so it takes ages ) lots of people complain about this issue sorry to say this, but that is just a stupid choise.
 
And a lot of people (really a lot) don't fill in their specifications - so it could easily be people trying to play the game on a "potato" pc or a messy pc with too much software (running multiple high CPU demanding processes).
Seen this countless times.
this is what i also see a lot, especially when people have crashes etc.. but on a pc with recommended specs (intel 8400(30% higher benchmark score then recommended) and 1070 (as recommended)) you'd expect a game that doesn's have 5 to 10 fps and lots of stutter when you have a zoo on not even half of the map... ;)
 
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If in litterly EVERY mode you can 'multi select' animals in the trade center, and even in the exhibit trading of franchise: then yes, i call it a bug.... why on earth would you choose to do remove it from only 1 (half..) mode?? especially since it is very annoying to place 30 flamingo's 1 by 1 (and of course everything closes and resets :/ so it takes ages ) lots of people complain about this issue sorry to say this, but that is just a stupid choise.

Yes, maybe a stupid choice but no bug. That's why I mentioned personal issue or requested feature.
A bug is something that doesn't work properly (not working or different result) because of an error or flaw.
Maybe because the trade center in franchise (online) works differently compared to other lists, they didn't include this in Franchise ?

this is what i also see a lot, especially when people have crashes etc.. but on a pc with recommended specs (intel 8400(30% higher benchmark score then recommended) and 1070 (as recommended)) you'd expect a game that doesn's have 5 to 10 fps and lots of stutter when you have a zoo on not even half of the map... ;)
Exactly.. so how does Frontier know if someone is using a good pc or a bad one? Maybe some issues are with certain graphic cards (like certain NVIDIA-series) and a lot of bugs could be solved by improving support for that series.


Back on-topic concerning the update. I think when 1.3 comes out (hopefully soon) we can see different fixes. Maybe they pushed 1.2.5 earlier to check if most issues are now solved. If not, they can try to include it in 1.3.

They could've added such fixes in a 1.3 to make it a bigger update but released a hotfix 1 to 2 weeks earlier to solve a big problem for most players. At least they are able to play 2 weeks earlier ( going with this theory :D )
 
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And I also don't understand why people expected a 1.3 release, because that would have meant a new DLC.
The moment I saw 1.2.5 I was already like, cool, some fixes, but nothing major.

To be honest, I was expecting 1.3 as well, as we already have an unknowen dlc file in the library. But while I'm always excited for new content, I couldn't be more patient at the moment. My other hobbies and work are eating up my time and for whatever reason the "burned out on the game" bug catched me. But oh well, this too shall pass.
I guess a lot of players just want their australia pack finally, while I am in the mood for anything BUT australia.
 
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A bug is something that doesn't work properly (not working or different result) because of an error or flaw
But if that setting is in litterly every gamemode, except franchise (but it Is in the exhibit tradecentre,) it should also work in the normal one, there is no reason to make this exception, so yes: i would call it a bug ;)
 
But if that setting is in litterly every gamemode, except franchise (but it Is in the exhibit tradecentre,) it should also work in the normal one, there is no reason to make this exception, so yes: i would call it a bug ;)
I am pretty sure that it's not a bug but an intentional flaw. Due to the way the trading market is programmed and linked to the servers and - I am pretty sure - that the whole performance would be too poor that they left this function out intentionally. Other than that there's no reason to intentionally program this game mode than the other ones. Because, in principial, the trade market has the same underlying technology in every game mode.
 
It's very frustrating to see that this patch did not cover bugs that were only introduced with other recent patches. I mean, why are the feeding cost settings still bugged after like 4 weeks after having them broken? This issue is clearly a case for a hot fix and still, 4 weeks later nothing had been changed.
It's astonishing that the development of the game is still like fixing 5 bugs while introducing new ones with every other patch. Why are still animals glitching through barriers or are reported being escaped in the middle of a habitat when there was no issue 6 months ago?
 
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I don't consider it game-breaking but at some times it's frustrating (especially in the weekend).
For me, it was one of the reasons stop playing Franchise, among other things, which make breeding/ trading very tedious and not rewarding as a whole.
But: My observation in several hundred hours, in my case it's not the case of a potato machine or the internet connection. It's just the poor way the online market works/ is coded. You can try it yourself.
In my franchise zoo with 300 animals the trading market is laggy, buttons do not work properly etc. etc. In my storage zoo with the same amount of animals (all animals in quarantines, no enclosures at all) the market works fluently, buttons work, everything ok! This is with the same PC and internet connection at a given time.
In the end, it comes down to the way things are programmed and/ or which and how many information is synchronized with the servers.
 
So here is my system:

3700X - Usually in the 4125 to 4300 MHZ range
EVGA 1080Ti FTW3 - Fans at 90%, power at 75 to 100% depending on zoo

Reason I say depending on zoo is the following:
4500 person, 116 animal zoo - 50% CPU and 40 to 50% GPU utilization, 35ish FPS, GPU @ 1974 MHZ, 55C
850 person, 31 animal zoo - 55 to 60% CPU, GPU is used 90 to 100%! 100 FPS, GPU @ 1860 MHZ, 60C+

Case fans are at 100%, 70F ambient

Why am I getting a lot more GPU usage with a much smaller zoo than I am with a much larger zoo? The GPU is most certainly waiting on things in large zoos and the usage along with temps shows. This is not imagined, this is me watching over the past few minutes and using MSI Afterburner for an OSD in game.
 
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