Ignoring or harming PvP in game design is contributing to ganking

So find another game to play. We all know the game has 3 basic activities, combat, trade and exploration. Clearly, those who enjoy PvP combat are in the minority if boredom is the reason. Not enough of them to entertain each other, you made the case and proved that fact. People who don't like PvP combat clearly are not bored in solo or groups so they are not likely to be tempted out to play PvP combat. If people like PvP combat, although it is a fantastic game with great potential, it is clear that larger majority doesn't use the game in that way and that might be the lesson. There are plenty of other PvP games.

There's a great pub up the road, it looks nice, good service, fair prices and so on. Most of the customers like country music, a few of us don't. Know what I learned? It's a great pub but sadly I won't be going there, most of the people who go there don't like the music I do. It's a shame and I wish they did like the music I do but we're not going to convince each other. Imagine me and couple of others like me started 'ganking' customers because we were bored. Then we turned to them and asked for sympathy because we were bored. I imagine that would go down well.
If you met many gankers, you'll find that many of us are quite passionate about the game and very dedicated. To answer back saying "don't play" is not constructive at all.
 
This game wasn't designed as PvP game.
It was deliberate design choice to let people avoid PvP if they so choose.

Face the facts and maybe look for different game if this isn't what you're looking for.
And all I'm saying here is the result of these choices is contributing to the ganking in the game. The thing is gankers really do like the game, they're often some of the most passionate and dedicated players. This thread is intended to highlight the numerous issues with the game that are contributing to ganking. To suggest "just don't play" is not constructive.
 
If you met many gankers, you'll find that many of us are quite passionate about the game and very dedicated. To answer back saying "don't play" is not constructive at all.

Aye, and I'm very passionate about the pub up the road but if the majority of the people up there don't want to play my music, then it isn't the pub for me. It might be the best pub in the town. It's not about how passionate I am about the pub it's about the fact that not enough people want to play the music I like in there. Not enough people playing Elite want to play PvP. I don't think you can incentivise people out to do it. I didn't meant to be rude about it, I was just pointing out the logical outcome. Elite doesn't have enough people who want to PvP. What now?
 
Wait lets stick to more pvp.. Cause ganking is certainly not constructive to (new) players. It makes them go to Solo/pg.

It is Friday. Go to deciat or San Tu for PvP
 
Aye, and I'm very passionate about the pub up the road but if the majority of the people up there don't want to play my music, then it isn't the pub for me. It might be the best pub in the town. It's not about how passionate I am about the pub it's about the fact that not enough people want to play the music I like in there. Not enough people playing Elite want to play PvP. I don't think you can incentivise people out to do it. I didn't meant to be rude about it, I was just pointing out the logical outcome. Elite doesn't have enough people who want to PvP. What now?
Well, if FDev's reaction to having massive problems in their game is to tell them to go play something else, then that's their call. Seem pretty counter-productive though to leave a flawed design contributing to what non-pvp players don't like, and just drive away some their oldest and most dedicated players to games.

I'd argue that it might just be better for everyone if they could start addressing some of these issues instead.
 
And all I'm saying here is the result of these choices is contributing to the ganking in the game. The thing is gankers really do like the game, they're often some of the most passionate and dedicated players. This thread is intended to highlight the numerous issues with the game that are contributing to ganking. To suggest "just don't play" is not constructive.
I didn't say don't play. I'm just pointing out that you are having a problem with one of the main foundations of the game. I got interested in elite exactly because it provided solo mode.

And ganking isn't really a problem exactly because of the reasons you list as leading to ganking. Everyone can avoid it by switching to solo.
And this was the reason why modes exist. I remember DBraben said something about it on one of the early videos. He wanted to make a game where you don't have to worry about some teenage gankers ruining your game if you don't feel like it.
 
At game launch people would play in open and accept the risk of piracy, they would do all the things that enabled meaningful PvP. Not all players, to be sure, but enough to maintain a viable open population. But there were always the gankers urinating in the well. Folks who would roll in on people not interested in "PvP for PvP's sake" and blow 'em away, with the usual toxic taunts in chat. Within a month of the game launching, folks who weren't prepared to put up with that style of gameplay (or, to be more precise, that kind of gamer) were beginning to avoid open.

Eventually the folks who wanted PvP in a meaningful in-game context were doing that in PGs too, to avoid that kind of PvPer.

Open has only gankers as PvPers now because other gankers stank the place up for anyone else.

Chicken. Egg. Empty open is not the cause of gankers. It's the other way around.
 
Well, if FDev's reaction to having massive problems in their game

Massive problems for who? Those who don't like PvP or don't want to get ganked, stay in solo or groups. It's no problem to them. I don't think ganking is a 'massive' problem in ED. It's a massive problem for a minority who like PvP, I'll grant you that.

I'd argue that it might just be better for everyone if they could start addressing some of these issues instead.

Bit disingenuous, it wouldn't be better for everyone, it would be better for the undoubtably passionate but undeniably small minority who like PvP.
 
Bit disingenuous, it wouldn't be better for everyone, it would be better for the undoubtably passionate but undeniably small minority who like PvP.
Not disingenuous at all. For those who don't want to be ganked, you're less likely to since people who want to PvP would have meaningful content they'd be entertained with instead.
 
Don't waste your time OP. This forum is just a tiny fraction of the playerbase and it's rather unlikely that Fdev reads this. Most interesting stuff happens elsewhere.
Yeah, I should know better by now that these threads are largely pointless... Really just want a better game. I don't play other games because this one really is a lot of fun, but much of its potential is lost.
 
I like the idea of having your own ships in Arena.

Yes power play in open only would be good but to the detriment of the majority of players.

it's a 3-mode game it's not going to change. You can influence the bgs in all three.

You can pvp what you like. With other pvpers. They organiz events even
Carcosa has a school of sorts where some edge commanders like to teach others.
 
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Robert Maynard

Volunteer Moderator
Yeah, I should know better by now that these threads are largely pointless...
There have been such threads since just after the game pitch ended - over seven years ago.
Really just want a better game. I don't play other games because this one really is a lot of fun, but much of its potential is lost.
I expect that everyone wants improvements to the game. The issue arises when players want different things - often diametrically opposed.
 
I'd personally argue that the biggest contributor towards ganking is players willingly entering open.

Part of the problem that I see is that FD seem to be pretty intent at marketing open as being the "default" setting rather than players opting into a special multiplayer mode if they want open play. It doesn't help that Sandro seemed to love the multiplayer aspects back when he had the reins of the operation and seemed to be trying to make WoW in space rather than a gritty, procedural economic survival game.

If players were introduced into solo mode as being the main way to play and open mode having a big disclaimer of "gameplay may be adversely affected by the actions of other players" before accessing it, then gankers would probably have far fewer targets and would therefore stop spending so much of their time hunting for targets.
 
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