Robert Maynard
Volunteer Moderator
I would suggest that the features in question are consequences of how some players choose to play the game.Then you don't understand the gameplay consequences of it existing to begin with. In strengthening them, you detrimentally impact parts of the game that rely on negative consequences.
Private Groups are not advertised in the launcher - which means that, for a new player, Open is the only game mode where they might, for better or worse, meet another player.Its explained to them via lots of in game text.
The game provides the mandatory rule set - players can choose to add to that due to their choices but everyone requires to play by the same rules. Being available for player interaction is not a rule requirement.The problem then becomes the hurdler again- people picking and choosing the rules to what should be a uniform race.
More that it would encourage players not to play in a game mode likely to contain griefers.Or, it makes people realise situational awareness, ship builds and skill actually matter and use them more.
There are consequences - the mandatory set do not include player interactions though.Without a chain of consequences, there is no game- just a jumble of random actions that go nowhere.
There are rules as to what is "correct" inasmuch as players can affect the game from any game mode - however they don't mandate player interaction in this game.If there are no rules as to what rules are 'correct' then there is no game. Powerplay fails because the optimal path is the one that bypasses all action, and that NPCs do not offer what players do. In CGs this is fine because a CG is not an 11 way competition, in Powerplay where you have up to 100+ CGs at once its not, its repetitive grind. That and PP being optional to begin with, and, that you can block people who oppose you....can you restrain rival hurdlers to win the race? How is that a race to begin with?
Being able to block other players would seem to be a necessary consequence of how some players choose to behave. There is collateral damage however that does not change the apparent necessity of having block feature.Plus, if you agree to be in Open in a mode about opposing others, why is it right to block those shooting you?