I'd buy Arx for a cockpit addon which properly indicates heading and acceleration.

It's all in the title, really. Even the airplane VW Beetle aka Piper has an artificial horizon and ascent/descent indicators.
There are plenty reasons why this would be useful in Elite: Dangerous.
Galactic north could be vertical to its axis, and zero meridian could be that of sol. Horizon is in the galactic plane.
Edit: I missed to add vector (what the space dust Is for).
 
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That could end up very weird.
Perhaps another idea is to have the instruments reorient to the ecliptic of the system you are in, based on the primary star and largest or the targetted body?
(which is more or less what we already have)
 
That could end up very weird.
Perhaps another idea is to have the instruments reorient to the ecliptic of the system you are in, based on the primary star and largest or the targetted body?
(which is more or less what we already have)
Any reference helps in an asteroid field or in a battle. But a galaxy in a fishglass similar to an old sea ships compass in a cardanic thingummy could look nice.
 
I agree, but it needs to be a meaningful reference. Do you need to know where you are in relation to Sol and the Galatic plane, or in relation to the planet you are next to?
I am not asking for coordinates, but for orientation in 3D and an acceleration vector in 3D.

For orientation:

One axis should probably be either
- the normal to the planetary plane / ecliptic of the system
- or the normal to the galaxys' plane (it's turning axis).
this already fixes two degrees of freedom of a vector, remains the orthogonal direction.
Since planets orbit they don't make such a good reference. I Imagine systems with multiple stars do behave in complex ways (even ours is chaotic, but on a longer timescale).
The galactic arms orbit the center as well, but at a much larger timescale. Therefore the projection of the vector from the center of the galaxy to the position of sol on the galactic plane could be used for that (similat to the Greenwich Meridian).

For acceleration:

Inside the same device or separate could be a single vector originating from the center and pointing in the direction of the acceleration, maybe it's length indicating the amount.
Or we get three separate (+ front - back, + up -down, -left + right) acceleration indicators as bars or numbers. The reference should be the ship itself.
 
Isnt that exactly what all this stuff is?
downloadfile-10.png
 
Isnt that exactly what all this stuff is?
No.
Next time please post a picture in a viewable resolution. The one you posted is rubbish, just bait to distract.

The only indication of orientation are the hologram of the selected objecting the app in the center.
The map does not feature a north vector like regular map. That would be one solution for that.
To be shown rotation of a selected object does not help if you'd rather select an enemy or if there are only vessels, asteroids or stations nearby which rotate themselves and can only be selected to a limited distance.

The only indication of vector we currently have is space dust.

The only indication of acceleration we have are thruster exhausts and sound, no proper acceleration vector.
 
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Any reference helps in an asteroid field or in a battle. But a galaxy in a fishglass similar to an old sea ships compass in a cardanic thingummy could look nice.

One of the previous points was that an orientation line for the galactic plane, for example, certainly isn't going to help in a ring because rings won't necessarily be oriented to the galactic plane, what you want is a local orientation factor that tells you where you are in relation to everything around you. You have a speed indicator and direction relative to surrounding objects, confusing that with instruments that indicate galactic plane, galactic north (whatever that is) and other non-local stuff is only going to make things more difficult, not easier.

All orientation instruments should relate to local factors, all motion is relative etc.
 
No.
Next time please post a picture in a viewable resolution. The one you posted is rubbish, just bait to distract.

The only indication of orientation are the hologram of the selected objecting the app in the center.
The map does not feature a north vector like regular map. That would be one solution for that.
To be shown rotation of a selected object does not help if you'd rather select an enemy or if there are only vessels, asteroids or stations nearby which rotate themselves and can only be selected to a limited distance.

The only indication of vector we currently have is space dust.

The only indication of acceleration we have are thruster exhausts and sound, no proper acceleration vector.
Boohoo go look at your game. its only constantly on the screen while your playing. If you dont know what your instrument panel is displaying maybe you should learn before getting smart with out being so
 
Would definitely be useful, and should always have been present. Other first person space games I've played had such indicators and even ED had more visible vector indicators than space dust very early on.

Regardless, they couldn't really sell it for ARX, as these indicators would provide a distinct gameplay advantage and the ARX stuff is supposed to be cosmetic.

Isnt that exactly what all this stuff is?
View attachment 179297

'Space dust' is the only movement vector indicator we have and we have no acceleration indicator.
 
It would be nice to have some indications of nearby planet poles.
When flying in asteroid ring you can loose orientation easily and it could be helpful to find your bearings faster, which is sometimes needed - when looking for particular asteroids for example.

No to buying things like that for ARX though.
 
One of the previous points was that an orientation line for the galactic plane, for example, certainly isn't going to help in a ring because rings won't necessarily be oriented to the galactic plane, what you want is a local orientation factor that tells you where you are in relation to everything around you.
You are right, but I would be really interested in having a reliable direction. My proposed way just seems easy to implement and understand and would allow a bobblehead-ish implementation.
If you want to wake out of the asteroid ring, then the orientation is either the galactic plane and central stellar body, or the position of other star systems in the galaxy.
You have a speed indicator and direction relative to surrounding objects, confusing that with instruments that indicate galactic plane, galactic north (whatever that is) and other non-local stuff is only going to make things more difficult, not easier.
A preferred direction is just that, we can get used to offsets. And a galactic orientation would work everywhere.
All orientation instruments should relate to local factors, all motion is relative etc.
Rotation can be seen as relative, orientation certainly not if you take jumping into account.
How'd you like a compass that points to your spouse at home but to your office in the car?
Edit: replaced mother with spouse, as we are pretty grown-ups.
 
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Regardless, they couldn't really sell it for ARX, as these indicators would provide a distinct gameplay advantage and the ARX stuff is supposed to be cosmetic.
An acute observation, as always. FDev is welcome to implement this for everyone. It surely would also benefit activities which are not competitive in nature.
 
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