Every activity in ED is PvP

Input needs to be coordinated, in order to positive influences actually be beneficial. Controlling all inputs is impossible in most cases, since not everyone that pays a visit will be willing or caring to cooperate. This gives room for conflict.

I guess you can call it a cooperative mechanism, but it doesn't change the bottom line, that players undermine other players gameplay purposefully, or simply as collateral damage. If that's not competitive, I don't know what is.
I would view it like a round-the-world race between ships at sea.

The ship crews are intentional BGS groups. These can compete or collaborate as they choose.

The unintentional player effects on the BGS are the wind. A skilled sailor can make use of it whatever it is, while a poor one relies on it already going the way they want. The wind does not really compete or cooperate, it just is, but the race would be much less interesting if there was no wind at all.

Frontier and the BGS rules are the landmasses, navigational hazards, and climate which set the boundaries for the race and somewhat direct the wind.

Or without the metaphor: a group whose objectives are threatened merely by uncoordinated player activity does not deserve to meet those objectives. But that doesn't mean the group is competing with the uncoordinated players, any more than a group consisting of players who can't run a mission without getting shot down by Mr Tasty Cargo is competing with Frontier themselves for BGS outcomes.
 
While direct PvP is available in the game, I'd suggest that it is in no way "integral" to the game - as no game feature requires any player to engage in it to engage in the feature (apart from CQC, of course).
That's just because you randomly left out player to player combat as a feature. Which is very much part of the marketing scheme and a reason why a lot of people buy the game.
Don't you get tired spouting your nonsense all over the forums?
 

Robert Maynard

Volunteer Moderator
That's just because you randomly left out player to player combat as a feature. Which is very much part of the marketing scheme and a reason why a lot of people buy the game.
Don't you get tired spouting your nonsense all over the forums?
Not randomly, no - consciously - just as every player can consciously choose to play without ever engaging in PvP.

It can't really be considered to be an integral feature if no-one requires to engage in it.
 
No-one is required to do anything beyond sitting in the starting sidewinder. You seem to have difficulties comprehending sandbox games.
 

Robert Maynard

Volunteer Moderator
No-one is required to do anything beyond sitting in the starting sidewinder. You seem to have difficulties comprehending sandbox games.
Of course - player choice comes into it.

If, however, PvP was integral then the player would not be able to choose not to engage in it - as it would be an essential and unavoidable part of the game.
 
... player to player combat as a feature. Which is very much part of the marketing scheme and a reason why a lot of people buy the game.
I think it is hilarious how we all get suckered by 'marketing', don't you?
I can think of many games I have bought over the last 40 years that weren't 'exactly as described in the marketing', ED is exactly such - not exactly 'what it says on the tin'. (but they don't actually outright tell lies, it is possible to play PvP, just not rewarded :) )

Yes, you can PvP if you are so inclined, but it is just peripheral to the game, pretty much like any other 'optional' activity.
(Consider that all of the activities in the game that will raise credits are actually PvE, bar the capped at 2 million player bounty that can be earned in PvP)
 
I could chose not to play this game, so not even the game is an integral part of the game.
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Robert Maynard
 
yea, and I think its adorable how some of the "anit pvp" players engages in pvp by going out to grief your minor faction, attempts to get you banned from fuel rats, throw hateful DM's and being general bullies to get you to quit playing.

Pvp in Elite is far from dead. it just does not happen in open.

And all the justifications you Pro-PvP players are trying to use to force your gameplay options onto everyone else. That the logic in the initial post is flawed from to be begin with is no suprise that you ignore...
 
I think I would argue that your premise is incorrect.

If I were the only player in the game I would still affect the BGS. The BGS does not require other players just that at least one does. Therefore the BGS is PVE not PVP.

On the other have PVP requires by definition more than one player and if there is only one player then there is no PVP.
 
And all the justifications you Pro-PvP players are trying to use to force your gameplay options onto everyone else. That the logic in the initial post is flawed from to be begin with is no suprise that you ignore...

I am not one of them, but I for sure stand on their side because they are hell of allot nicer than you people.
Never have I received death threats or been DOX'd by a pvp player simply for carrying an avatar from another game.
But I can't say the same about you Elite anti pvp people.
 
I am not one of them, but I for sure stand on their side because they are hell of allot nicer than you people.
Never have I received death threats or been DOX'd by a pvp player simply for carrying an avatar from another game.
But I can't say the same about you Elite anti pvp people.
DOX'd? Would you be so kind as to explain the acronym for the ignorant (me)?
 
Alot of slapping from both camps.
Pvpers I suggest you do as l do. Go out and ruin the status quo. Pick systems in boom or refinery high tech etc. Flip em.
Turn their comfort zone into a conflagration of fire discombobulation and other words meaning .
No point discussing PvP.
So idle hands with skills must do something.
JUST BE SURE TO DO IT ALL IN OPEN ha!!
I'm kidding......am l?
 
I think I would argue that your premise is incorrect.

(???) If I were the only player in the game (???) I would still affect the BGS. The BGS does not require other players just that at least one does. Therefore the BGS is PVE not PVP.

On the other have PVP requires by definition more than one player and if there is only one player then there is no PVP.

Your comparison makes no sense.
 
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