should be the same with rank as well as reward though, you can spend 40 minutes battling tooth and nail in a sidewinder vs an Elite Python for 0.0000000001% rank increase and 40,000CR
or...
you can get a 1900 DPS death machine with 8k shields and pop a python every second.
the rewards and rank system in the game tell us its better to not be skilled at combat, and take as little risk as possible.
What? No?should be the same with rank as well as reward though, you can spend 40 minutes battling tooth and nail in a sidewinder vs an Elite Python for 0.0000000001% rank increase and 40,000CR
or...
you can get a 1900 DPS death machine with 8k shields and pop a python every second.
the rewards and rank system in the game tell us its better to not be skilled at combat, and take as little risk as possible.
That python kill should be the same payout regardless of what you fly[1]; the ability to do the same thing with a bigger, more powerful ship, faster, that's what progression is, and coincidentally, what mining and many other activities in Elite get totally wrong.
A proper risk/reward balance rewards a challenge at a level commensurate to your ability/capability, tuned for over- and underperformance.
Let's take CZs as an example. Intuitively, the difficulty of ships should increase as the site difficulty increases, and in parallel, the rewards should increase.
The typical way to tune this sort of setup is, if you go on with an excessively powerful ship (overtuned), you wipe the targets way faster than they can spawn, meaning you just spend lots of time idling for targets. Conversely, undertuning means you take too long killing a single target, and it's more efficient, in terms of reward, to go to an easier site and eliminate those targets, until you progress to a
This is a really common construct used by many games worth their salt. Why it's somehow perceived as an impossibility bewilders me, when so many other games do it well.
[1] unless the size of the ship used is enforced by the game mechanics, in which case that consideration features in the reward for an activity.