Saw a post recently stating that this game isn't made for PvP, got me thinking. This applies to open, solo, and pg, for every platform.
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Trading: you're racing to get the best prices, due to demand constantly fluctuating, influencing your profits. A goldrush, pretty much. Alongside it's competitive nature, you're also potentially influencing local players factions, messing up their bgs. That's indirect PvP right there.
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Exploration: you'd think solo exploration has nothing to do with other players, but as with trading, wherever you'll dump your billions of beagle data, local bgs players will potentially flip out, since their efforts were pretty much denied with huge uncontrolled bgs input. You're kicking other's sand castles, when turning in data without research.
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Bounty hunting: this invariably harms anarchist factions, no matter how pve activity shooting npcs may seem. If you get mauled by gankers in open, at a system you regularly go shooting pirates, it's probably because they are trying to stop you from causing further harm.
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CZs: self explanatory. Everything BGS is likely PvP. I doubt solo people make sure not to impede on other's efforts by picking their fights according to a common goal, unless they work for a group.
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Any missions: BGS, see above.
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Thargoid hunting: Almost pure pve, but say hello to the Pleiades Concordat.
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Terrorism: (aka killing civilians for fun, and the sys sec for extra spice) really good
bgs undermining method.
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Piracy+using black markets: (see terrorism)
And I'm pretty sure there's more, but these already speak for themselves. As for the the exceptions:
-Photography: I've never seen anyone shouting "plagiarism" because they took the same photo of the same interstellar body, in the same angle, at the same time, so I guess it's.. not PvP. But could be.
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Fuel ratting: they have a strict no PvP policy, so you got me, you magnificent people! Bless your souls!
Other than these player-originated activities, Elite Dangerous is definitely made for PvP! Direct, or indirect.