Why does Fdev seem to put the fewest resources possible into their most successful and lets not remind them "backed" game by the community..

The only thing requires serious money is FC. You can enjoy the game in a 300k cobra, if you want. Its up to you :) Nobody sentenced to get any hugh ship. OFC with money opportunities everywhere. In 2014 geting an ASP was months for a casual player. Now konda within 3 days. Money not everything. I prefer fun. If i get extra money thats a bonus.
Your barking up the wrong tree pal. Do a search of my posts i dont mine grind im a combat pilot and bgs player who advocates for balanced wages. I do not need credits, I want equal pay and a better risk vs reward ratio. whatever you prefer is strictly between you and your self and has nothing to do with what should be fair for everyone
 
I can't really speak on Elite as a franchise as I never played the original 1984 version and it's sequels following it. But perhaps as a new player, I can give a different perspective from the standpoint of someone with fresher eyes to the franchise and game itself. I must agree with some folks in this thread that have mentioned that some focus must be shifted to the game's inner workings and what would be considered small bugs not currently a priority due to newer content coming out.

It's disheartening as a newer player to come to an established franchise, long-standing game and finding that it's got some of the markings of early-access games you'd find on Steam. A game with this level of pedigree, you expect better, holding it to a higher standard. Despite that, it is demoralizing to come across small issues that seem to have plagued the game for quite some time. Example:

Last night I was beginning another journey to unlock some more engineers. Currently I'm unlocking Selene Jean and Billy Turner using a well constructed guide from a fellow CMDR on Reddit. As I'm grinding out some Alliance rep, needed for Billy Turner, I took up some combat missions in the surrounding systems of Alioth. I've spent most of this game mining and material farming, so switching to combat missions was a refreshing take. I took up some Massacre missions that involved dealing with "infected vessels". I go to the appropriate system, I scan the Nav Beacon and proceed to the threat. I bounce between a few mission threats in the system and notice my missions aren't updated. After a quick google search, you see that "infected" missions are bugged. As far back as 2015 it has been reported. Last mentioned around 2019. A mission that's been bugged for over 5 YEARS.

This is truly disappointing. And this isn't the only bug as I'm sure most veterans can list a few. I can only imagine how many more there are and with some players having played this for years, it must be frustrating. As a new player, this is quite poor representation of a product and we all know how important first impressions are. I truly love this game as it's a major change from playing WoW and action heavy games. My love for astronomy and personal narrative are satisfied by this game and I truly don't get bored doing even the most monotonous activities in game. With inspirations like 2001: A Space Odyssey, The Expanse, The Forever War and A Fire Upon the Deep as well as countless other examples of exemplary Sci-fi, this game fills a part of me I didn't think any game would. I've stared at Star Citizen from a distance, but after following it's shenanigans for years, I lost all hope of that being a viable game for me.

This game truly needs an injection of love. By love, I don't mean just new content. I wish more games would just pause for a second on all the new content and take a peek under the hood to what's already in a game and spruce up bugs, mechanics and such. I know that new content is what keeps gamers going and brings in fresh blood, but it's unacceptable to have bugs that have as long a life span as some a newborn child making it's way into grade school. I would love if the Galaxy Map got some fixes cuz that thing is wonky as . Some UI changes, more immersive flavor text from npcs rather than the same 4 lines or generic quest text. I'm not sure what Odyssey holds, but no matter what it is, although I'll be excited, I can't help but still feel ambivalent when they'll just be stacking up content over the game's many issues.
 
@OP
Software development is hard. It's made even harder when a section of your userbase is actively trying to break the game. If you want to blame someone for the slow pace of development of ED then allocate some of that blame to the exploiters. They force FDev to allocate resources to fixing the holes. Any software developer will tell you that the more you fix code, the worse it gets, leading to unexpected knock-on effects - see the current state of Tritium mining.

That's not to say that FDev are blameless, but the playerbase sure as hell isn't helping them.
 
@OP
Software development is hard. It's made even harder when a section of your userbase is actively trying to break the game. If you want to blame someone for the slow pace of development of ED then allocate some of that blame to the exploiters. They force FDev to allocate resources to fixing the holes. Any software developer will tell you that the more you fix code, the worse it gets, leading to unexpected knock-on effects - see the current state of Tritium mining.

That's not to say that FDev are blameless, but the playerbase sure as hell isn't helping them.

I remember a patch cassette tape for the original Elite , in Frontier you can't even mine asteroids after the first one you find, First Encounters was one of the first games to have a major patch issued with a magazine cover disk.

Some might say that multi-role space games with open galaxies and endless hours of things to do are extremely difficult to test with a relatively small team and even minor changes can obviously impact everything else. However the obvious consistency here is David Braben, he goes around head-butting the keyboards all day shouting "make space better!" but you just end up with code full of bugs and everyone has to keep their heads down cos' they are scared of him.
 
Your barking up the wrong tree pal. Do a search of my posts i dont mine grind im a combat pilot and bgs player who advocates for balanced wages. I do not need credits, I want equal pay and a better risk vs reward ratio. whatever you prefer is strictly between you and your self and has nothing to do with what should be fair for everyone
yeah, no balance ATM. true...
 
There are three reasons I believe that.

1) The trailer showed guns.
2) The vast majority of FPS games these days are combat orientated.

3) Every single thing Frontier have done to this game has had a huge bias towards combat. There are so few non combat interactions. The new guardian sites (can't visit them without having to get into combat). The beacons (need guns to activate them). The Thargoids there are no meaningful non combat interactions you can have with them, despite asking the dev team before their introduction and them saying there "should" be things to do that don't involve combat.

I don't want it to be at all, but the fact that this is how the game has been presented to us over however many years makes me think it. And if you think we're going to be getting meaningful non combat interactions, then prepared to be disappointed. And if you think we're going to actually get caves, prepare to be very disappointed :)

Well, you just ASSUME they were guns. They could also be copies of NMS multi-tools and include mining laser, scanner and terraforming tools ;)
Secondly I'd like to point out that having some Space Hippies dancing through an Brain Tree Field and sniffing at alien flowers probably isn't the most engaging gameplay you'd want to put into your first announcement trailer (unless said Space Hippies suddenly die a violent, choking death from the poisonous atmosphere they just inhaled ;) )

A bit more serious:

I agree with your concerns about weighting the different playstyles in a first person mode. I'd love to go exploring ruins, caves, derelict ships/settlements on foot. I'd also love to shoot the occasional robot, alien or pirate while doing so. But the balance needs to be right. When I find a derelict settlement, I want to be curious about it and explore it, without knowing what awaits me. Discovering messages that tell the story of the place and the former inhabitants... But just seeing the POI from orbit and knowing "Haahaaa, pew pew Leg Pirates!" would kinda take the fun out of it. If Space Legs just equal FPS combat, I'm not interested. If they offer engaging gameplay for various playstyles, I'm all in.


My second concern is about the pace of the FPS part. I don't like the modern day fast paced CoD like arcade deathmatches. Every once in a while I do some PvP in Destiny 2, but that's already too fast for my liking. I like more tactical, slow paced games (which would also better suit the slower paced exploration gamestyles). Think of Arma 3, DayZ or Swat 4 (gosh I'm old). PlanetSide 2 would be a middle ground I could still live with.
But really, I do not believe the modern day fast paced, arcadish FPS shooter games would fit into the rest of the game and I honestly believe that FDev knows that. They aren't as inept or dumb as some forum members believe them to be.

But so far we do know absolutely nothing about the content of Space Legs at all. I'm crossing my fingers the Dev Diary in August will deal with that topic and give some much needed info.
 
Well, you just ASSUME they were guns. They could also be copies of NMS multi-tools and include mining laser, scanner and terraforming tools ;)
Secondly I'd like to point out that having some Space Hippies dancing through an Brain Tree Field and sniffing at alien flowers probably isn't the most engaging gameplay you'd want to put into your first announcement trailer (unless said Space Hippies suddenly die a violent, choking death from the poisonous atmosphere they just inhaled ;) )

A bit more serious:

I agree with your concerns about weighting the different playstyles in a first person mode. I'd love to go exploring ruins, caves, derelict ships/settlements on foot. I'd also love to shoot the occasional robot, alien or pirate while doing so. But the balance needs to be right. When I find a derelict settlement, I want to be curious about it and explore it, without knowing what awaits me. Discovering messages that tell the story of the place and the former inhabitants... But just seeing the POI from orbit and knowing "Haahaaa, pew pew Leg Pirates!" would kinda take the fun out of it. If Space Legs just equal FPS combat, I'm not interested. If they offer engaging gameplay for various playstyles, I'm all in.


My second concern is about the pace of the FPS part. I don't like the modern day fast paced CoD like arcade deathmatches. Every once in a while I do some PvP in Destiny 2, but that's already too fast for my liking. I like more tactical, slow paced games (which would also better suit the slower paced exploration gamestyles). Think of Arma 3, DayZ or Swat 4 (gosh I'm old). PlanetSide 2 would be a middle ground I could still live with.
But really, I do not believe the modern day fast paced, arcadish FPS shooter games would fit into the rest of the game and I honestly believe that FDev knows that. They aren't as inept or dumb as some forum members believe them to be.

But so far we do know absolutely nothing about the content of Space Legs at all. I'm crossing my fingers the Dev Diary in August will deal with that topic and give some much needed info.
A team deathmach in a hangar (BGS civil war ie) and a subsurface base exploration mode can live side-by-side. You choose what you prefer.
 
@OP
Software development is hard. It's made even harder when a section of your userbase is actively trying to break the game. If you want to blame someone for the slow pace of development of ED then allocate some of that blame to the exploiters. They force FDev to allocate resources to fixing the holes. Any software developer will tell you that the more you fix code, the worse it gets, leading to unexpected knock-on effects - see the current state of Tritium mining.

That's not to say that FDev are blameless, but the playerbase sure as hell isn't helping them.

What?! Sorry, but I completely disagree.

The number of players using LTD mining or that egg has absolutely no effect on the quality of the code. It's astonishing to see how many people are so eager to blame the users for bad design or implementation.
 
David Braben (remember him?) put up lots of videos about the intended direction of 'Elite: Dangerous' Circa 2012/13/14. A lot of people backed that 'vision' with their wages. It turned out to be very different 'game' to what was being described, for example Power Play, Engineers, Crews, Wings. Totally different. There were no promises, and right from Beta to Launch, the phrase 'Use Your Imagination' became a popular trope on these forums. Nothing legally binding so, it's a case of 'Like it or Lump it'. It is what it is, and history tells that it won't change. Sorry about the Truth Bomb.
 
David Braben (remember him?) put up lots of videos about the intended direction of 'Elite: Dangerous' Circa 2012/13/14. A lot of people backed that 'vision' with their wages. It turned out to be very different 'game' to what was being described, for example Power Play, Engineers, Crews, Wings. Totally different. There were no promises, and right from Beta to Launch, the phrase 'Use Your Imagination' became a popular trope on these forums. Nothing legally binding so, it's a case of 'Like it or Lump it'. It is what it is, and history tells that it won't change. Sorry about the Truth Bomb.
i dont see it that way... we got lots of opportunities to have fun :) maybe the interpretation and the quality is questionable, but ED far more fun than the flying lines back at '80-s
 
David Braben (remember him?) put up lots of videos about the intended direction of 'Elite: Dangerous' Circa 2012/13/14. A lot of people backed that 'vision' with their wages. It turned out to be very different 'game' to what was being described, for example Power Play, Engineers, Crews, Wings. Totally different. There were no promises, and right from Beta to Launch, the phrase 'Use Your Imagination' became a popular trope on these forums. Nothing legally binding so, it's a case of 'Like it or Lump it'. It is what it is, and history tells that it won't change. Sorry about the Truth Bomb.

That will teach them not to put up lots videos about the intended direction then I guess, as people have pre-conceptions where as the typical process of game software development used to be "we want to make a game in this genre" "we want to do all theses cool ideas"....<lots of work, lots of throwing out stuff that doesn't work etc>...."here is what we have managed to deliver into a game, please read reviews and buy if you like" with only the last bit being visible to the consumer.

Which is a pity in itself
 
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But so far we do know absolutely nothing about the content of Space Legs at all. I'm crossing my fingers the Dev Diary in August will deal with that topic and give some much needed info.


Just as a heads up, if the dev diaries follow Planet Zoo’s recent format, the first one will be pretty light on details...

They started the info build to their Nov 2019 release with:

  • Trailer (April 24th)
  • A pretty generic my day in the office style affair (May16th)
  • A diary with an overview of some key design / gameplay aspects (May 28th)
  • A diary on a gameplay strand, but with only a touch of detail IE creativity in habitat design (June 5th)
  • A vid overview (June 20th)

Source: https://www.youtube.com/watch?v=Cfqji4WnX9o&feature=youtu.be
 
But 33% of total sales, over 4 seperate titles... Hmmm 🤷‍♂️

again, not saying I like it or would prefer otherwise, but seems you dont understand the point.

if two-thirds of your income comes from other sources, even if individually none of those titles (yet) equal ED on standalone basis, then any sane business focuses on the areas where majority of income is derived.

3 titles that are newer, faster growth - particularly one that hit 2 mil units in 7 months whereas 5+ years for ED 3 mil, and collectively account for 2/3 of your sold units.

are you seriously saying if you ran a business would prioritize resources for the older, single business line bringing 33% or the newer, faster growing 3 other business lines that rakes in lions share of 66%?
 
David Braben (remember him?) put up lots of videos about the intended direction of 'Elite: Dangerous' Circa 2012/13/14. A lot of people backed that 'vision' with their wages. It turned out to be very different 'game' to what was being described, for example Power Play, Engineers, Crews, Wings. Totally different. There were no promises, and right from Beta to Launch, the phrase 'Use Your Imagination' became a popular trope on these forums. Nothing legally binding so, it's a case of 'Like it or Lump it'. It is what it is, and history tells that it won't change. Sorry about the Truth Bomb.


The upcoming 'Legs' (& Atmos-lite) DLC suggests some change may actually come, regarding the expansion pledges from pre-launch.

Fairly late, IMO. But better something than nothing. And better late than never ;)

This has been a Truth Firework 🎆
 
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Look at how many players, backers, employees and volunteers have been kicked in the back by Frontier during the "lifetime" of this game. This company is only driven by maximum profit. It has nothing to do with the Frontier Devs we met back in 2014, its a whole new company with a lot of ...well... "fine guys" in the management department.

l‘ve zero issue by any business driven by max profit. Please start a major public business and then be all philanthropic about it and see how long you last before shareholders vote you out.

my issue is more around how Fdev seems to constantly make the same mistakes, and apparently has competency issues re: many parts of ED functionality.
 
Its a vicious cycle of robbing Peter to pay Paul.

But realistically I'd rather them do the updates and then work on the bugs. the reverse order would be pointless fixing bugs first since updates will just bring bugs

I don't keep stats on bugs, but some of them seem to have been around for years. If you'll remember, they delayed the carrier patch in order to concentrate on fixing bugs - or so they said. I hardly noticed any difference. Furthermore, I think you should have said ".......since updates will just bring [EVEN MORE] bugs". And don't get me started on placeholders and things-that-aren't-bugs-but-still-need-looking-at-and-which-drive-me-crazy.
 
Just as a heads up, if the dev diaries follow Planet Zoo’s recent format, the first one will be pretty light on details...

They started the info build to their Nov 2019 release with:

  • Trailer (April 24th)
  • A pretty generic my day in the office style affair (May16th)
  • A diary with an overview of some key design / gameplay aspects (May 28th)
  • A diary on a gameplay strand, but with only a touch of detail IE creativity in habitat design (June 5th)
  • A vid overview (June 20th)

Source: https://www.youtube.com/watch?v=Cfqji4WnX9o&feature=youtu.be

Thanks for the "warning". I guess when I hear "Dev Diary" I still think of Paradox Interactive style Dev Diaries that go very much into (ingame) details and mechanics, but also explain why certain design decisions were made (or considered, but later binned)
 
There are three reasons I believe that.

1) The trailer showed guns.
2) The vast majority of FPS games these days are combat orientated.

3) Every single thing Frontier have done to this game has had a huge bias towards combat. There are so few non combat interactions. The new guardian sites (can't visit them without having to get into combat). The beacons (need guns to activate them). The Thargoids there are no meaningful non combat interactions you can have with them, despite asking the dev team before their introduction and them saying there "should" be things to do that don't involve combat.

I don't want it to be at all, but the fact that this is how the game has been presented to us over however many years makes me think it. And if you think we're going to be getting meaningful non combat interactions, then prepared to be disappointed. And if you think we're going to actually get caves, prepare to be very disappointed :)
Oh no, I welcome the fragfest! I’m just saying there is no way it will be the only thing you do in foot. It would be laughable to think that the only reason you get out of your ship anywhere is to shoot each other. There has to be other things to do.
 
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