I don't think there is, they messed up again, must have really boke it this timeA patch is due for today, so perhaps things will get a bit better.
I don't think there is, they messed up again, must have really boke it this timeA patch is due for today, so perhaps things will get a bit better.
I don't think there is, they messed up again, must have really boke it this time
Patch has been delayed to next monday actually... of course they notified this on the kids channell:A patch is due for today, so perhaps things will get a bit better.
The patch is delayed, according to Twitter anyway.A patch is due for today, so perhaps things will get a bit better.
good summary why I decided this was more content that wasnt made for me. assuming the DLC is more of the same, I wont be playing at all anymore (only logging 2 or 3 hours a month) as it is.I'm sitting with 3.2 billion credits and around 7 billion in assets, yet suddenly as I creep towards the minimum fee for a Fleet Carrier, it dawns on me just what the investment entails. 1000 tritium limit per full tank, allowing for around 3500 light years worth of travel, right? Tritium must either be mined or purchased, which both require substantial investment in their own right. Then there's taking the journey into the unknown, which might involve roughly 100 jumps depending on how far I want to go and in whichever direction. How does one guarantee their fuel supply, unless they are willing to splash millions, if not billions purchasing tritium and clogging up their free cargo space or just happen to know systems with ice planets they could spend a great many hours manually working to source and mine the stuff?
Shouldn't there be a much better solution to fueling your Carrier when there's already an upkeep cost to consider? They seem like an extremely heavy time and duty sink.
Any feedback on players who find them to be profitable enough to sustain without so much grind attached to them?
Thanks.
They didn't. What they did do was to test their patch before releasing it, something that they've been accused of not doing (with good reason, I might add) in the past, found something that didn't work as intended and delayed the patch to get it right.I don't think there is, they messed up again,
It was indeed the sensible thing to do. They don't have the luxury of performing rollbacks as players would (rightly) complain about lost progress, and remember the outcry when some players realised that a several weeks' older snapshot was used for the FC Beta so their most recent grinding of credits was for nothing (it was quite amusing to be fair).They didn't. What they did do was to test their patch before releasing it, something that they've been accused of not doing (with good reason, I might add) in the past, found something that didn't work as intended and delayed the patch to get it right.
Which, predictably, has led to an epic storm of complaints that they're delaying the patch from a lot of the same people complaining about the lag of Q&A of previous patches.
Damned if you do, Damned if you don't.
The reason I bought my FC was for convenience and a rather positive change to the way I'd play the game. It being profitable never really occurred to me as such - and I don't think FD sold it that way either.Any feedback on players who find them to be profitable enough to sustain without so much grind attached to them?
Just buy another account,grind up the required 7 billion to purchase a carrier-refuel it-and some chump change for spends.If you'd rather not mine for fuel (I never have), you don't have to, unless you're going a VERY long way (from the Bubble, at least: there is unfortunately a fuel crisis in Colonia at the moment).
I'm in the Heart Nebula at the moment, 7,500ly from Sol, running on station-bought tritium (the cheap stuff, bought when that was plentiful). Despite taking a meandering route to get here, I still have more than 16,000t of tritium in my hold, and Carriers get more fuel-efficient as they get lighter (a near-empty Carrier needs half as much fuel per jump as a fully-laden one). It will be a log time before I have to worry about how much fuel I will need to get back.
If I ever miscalculate and can't make it back, I have a second fully-fuelled tritium-tanker Carrier back home, that can come out to meet me wherever I end up. You can have one Carrier per account, and Frontier does hold sales occasionally (and it's now easy to transfer money between accounts). And if I somehow mess up again with that one, each Carrier has a long-jumping Cutter onboard that can go fetch tritium from the Bubble (and a near-empty Carrier can manage several jumps on one load).
Carrier route plotter: https://www.spansh.co.uk/fleet-carrier
...And I could still mine it if I absolutely have to.
To be fair, that's not a reasonable solution to the fuel crisis of 2020If you'd rather not mine for fuel (I never have), you don't have to, unless you're going a VERY long way (from the Bubble, at least: there is unfortunately a fuel crisis in Colonia at the moment).
I'm in the Heart Nebula at the moment, 7,500ly from Sol, running on station-bought tritium (the cheap stuff, bought when that was plentiful). Despite taking a meandering route to get here, I still have more than 16,000t of tritium in my hold, and Carriers get more fuel-efficient as they get lighter (a near-empty Carrier needs half as much fuel per jump as a fully-laden one). It will be a log time before I have to worry about how much fuel I will need to get back.
If I ever miscalculate and can't make it back, I have a second fully-fuelled tritium-tanker Carrier back home, that can come out to meet me wherever I end up. You can have one Carrier per account, and Frontier does hold sales occasionally (and it's now easy to transfer money between accounts). And if I somehow mess up again with that one, each Carrier has a long-jumping Cutter onboard that can go fetch tritium from the Bubble (and a near-empty Carrier can manage several jumps on one load).
Carrier route plotter: https://www.spansh.co.uk/fleet-carrier
...And I could still mine it if I absolutely have to.
Think you took me out of context there. I don't know what level of QA happened but I agree it's good they did not just ship out without some testing / QA.They didn't. What they did do was to test their patch before releasing it, something that they've been accused of not doing (with good reason, I might add) in the past, found something that didn't work as intended and delayed the patch to get it right.
Which, predictably, has led to an epic storm of complaints that they're delaying the patch from a lot of the same people complaining about the lag of Q&A of previous patches.
Damned if you do, Damned if you don't.
Patch is delayed so don't expect anything until August.In the bubble its a non issue I make far more than I spend.
Outside the bubble we'll have to see how tonight's patch effects mining.
As of the last time I mined any ice belt will be almost all tritium on SSD. Its actually absurd how much Tritium is there. So no. Mining trit isn't hard.
SSD do currently spit out just a few chunks per hit, but again. They are everywhere. Stock up on SSD missiles and have 5 or 6 collector controllers and a lot of cargo, any Hotspot in any ice belt will do.