Frontier, please enlighten me? Player feedback welcome.

It would be good to see Frontier adjust things quickly as opposed to taking months or years as they have done with some of their changes to the game. I'll grind on for the credits so that the Fleet Carrier is an option, but might hold off until things are a bit better on the fuel front.
 
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I'm sitting with 3.2 billion credits and around 7 billion in assets, yet suddenly as I creep towards the minimum fee for a Fleet Carrier, it dawns on me just what the investment entails. 1000 tritium limit per full tank, allowing for around 3500 light years worth of travel, right? Tritium must either be mined or purchased, which both require substantial investment in their own right. Then there's taking the journey into the unknown, which might involve roughly 100 jumps depending on how far I want to go and in whichever direction. How does one guarantee their fuel supply, unless they are willing to splash millions, if not billions purchasing tritium and clogging up their free cargo space or just happen to know systems with ice planets they could spend a great many hours manually working to source and mine the stuff?

Shouldn't there be a much better solution to fueling your Carrier when there's already an upkeep cost to consider? They seem like an extremely heavy time and duty sink.

Any feedback on players who find them to be profitable enough to sustain without so much grind attached to them?

Thanks.
good summary why I decided this was more content that wasnt made for me. assuming the DLC is more of the same, I wont be playing at all anymore (only logging 2 or 3 hours a month) as it is.
 
I don't think there is, they messed up again,
They didn't. What they did do was to test their patch before releasing it, something that they've been accused of not doing (with good reason, I might add) in the past, found something that didn't work as intended and delayed the patch to get it right.

Which, predictably, has led to an epic storm of complaints that they're delaying the patch from a lot of the same people complaining about the lag of Q&A of previous patches.

Damned if you do, Damned if you don't.
 

Deleted member 182079

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They didn't. What they did do was to test their patch before releasing it, something that they've been accused of not doing (with good reason, I might add) in the past, found something that didn't work as intended and delayed the patch to get it right.

Which, predictably, has led to an epic storm of complaints that they're delaying the patch from a lot of the same people complaining about the lag of Q&A of previous patches.

Damned if you do, Damned if you don't.
It was indeed the sensible thing to do. They don't have the luxury of performing rollbacks as players would (rightly) complain about lost progress, and remember the outcry when some players realised that a several weeks' older snapshot was used for the FC Beta so their most recent grinding of credits was for nothing (it was quite amusing to be fair).

So I'd rather them delaying a broken patch as patch 5 would no doubt take another 2-3 weeks during which we'd have to deal with potentially even worse bugs.

The situation re Tritium and core mining isn't ideal, but I can still play most of the game as normal at least - I did cancel a longer (by my own standards) exploration trip with my FC due to the messed up Tritium surface mining yields. In the bubble my FC is as versatile as it has been, and is in no way grounded because of game bugs/issues.
 

Deleted member 182079

D
Any feedback on players who find them to be profitable enough to sustain without so much grind attached to them?
The reason I bought my FC was for convenience and a rather positive change to the way I'd play the game. It being profitable never really occurred to me as such - and I don't think FD sold it that way either.

I think it makes more sense to view FCs as luxury items, as opposed to an investment. And only if you think they can enhance your playstyle. Otherwise, why bother. Making it profitable is possible but will take a while (mine cost me around 6bn, I'd have to make that back first and then some - can't say I'm even remotely there and I don't plan to either), especially under current market conditions. I personally don't care about that though because I already own more than everything I need in the game.

It (potentially) only becomes "grindy" to maintain if you have ridiculous fuel needs - I prefer to play in the bubble with a 2k LY radius around it, so I don't need that much Tritium really. The weekly upkeep is peanuts anyways. Neither would hold me back from buying a carrier personally.
 
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If you'd rather not mine for fuel (I never have), you don't have to, unless you're going a VERY long way (from the Bubble, at least: there is unfortunately a fuel crisis in Colonia at the moment).

I'm in the Heart Nebula at the moment, 7,500ly from Sol, running on station-bought tritium (the cheap stuff, bought when that was plentiful). Despite taking a meandering route to get here, I still have more than 16,000t of tritium in my hold, and Carriers get more fuel-efficient as they get lighter (a near-empty Carrier needs half as much fuel per jump as a fully-laden one). It will be a log time before I have to worry about how much fuel I will need to get back.

If I ever miscalculate and can't make it back, I have a second fully-fuelled tritium-tanker Carrier back home, that can come out to meet me wherever I end up. You can have one Carrier per account, and Frontier does hold sales occasionally (and it's now easy to transfer money between accounts). And if I somehow mess up again with that one, each Carrier has a long-jumping Cutter onboard that can go fetch tritium from the Bubble (and a near-empty Carrier can manage several jumps on one load).

Carrier route plotter: https://www.spansh.co.uk/fleet-carrier

...And I could still mine it if I absolutely have to.
 
If you'd rather not mine for fuel (I never have), you don't have to, unless you're going a VERY long way (from the Bubble, at least: there is unfortunately a fuel crisis in Colonia at the moment).

I'm in the Heart Nebula at the moment, 7,500ly from Sol, running on station-bought tritium (the cheap stuff, bought when that was plentiful). Despite taking a meandering route to get here, I still have more than 16,000t of tritium in my hold, and Carriers get more fuel-efficient as they get lighter (a near-empty Carrier needs half as much fuel per jump as a fully-laden one). It will be a log time before I have to worry about how much fuel I will need to get back.

If I ever miscalculate and can't make it back, I have a second fully-fuelled tritium-tanker Carrier back home, that can come out to meet me wherever I end up. You can have one Carrier per account, and Frontier does hold sales occasionally (and it's now easy to transfer money between accounts). And if I somehow mess up again with that one, each Carrier has a long-jumping Cutter onboard that can go fetch tritium from the Bubble (and a near-empty Carrier can manage several jumps on one load).

Carrier route plotter: https://www.spansh.co.uk/fleet-carrier

...And I could still mine it if I absolutely have to.
Just buy another account,grind up the required 7 billion to purchase a carrier-refuel it-and some chump change for spends.
Problem solved :confused:
 
A thought has occurred to me...

Even though the DSSA Carriers won't be selling tritium by default, you might be able to make a deal with one of them, to use that Carrier as a fuel depot. They are all over the galaxy, after all.
 
If you'd rather not mine for fuel (I never have), you don't have to, unless you're going a VERY long way (from the Bubble, at least: there is unfortunately a fuel crisis in Colonia at the moment).

I'm in the Heart Nebula at the moment, 7,500ly from Sol, running on station-bought tritium (the cheap stuff, bought when that was plentiful). Despite taking a meandering route to get here, I still have more than 16,000t of tritium in my hold, and Carriers get more fuel-efficient as they get lighter (a near-empty Carrier needs half as much fuel per jump as a fully-laden one). It will be a log time before I have to worry about how much fuel I will need to get back.

If I ever miscalculate and can't make it back, I have a second fully-fuelled tritium-tanker Carrier back home, that can come out to meet me wherever I end up. You can have one Carrier per account, and Frontier does hold sales occasionally (and it's now easy to transfer money between accounts). And if I somehow mess up again with that one, each Carrier has a long-jumping Cutter onboard that can go fetch tritium from the Bubble (and a near-empty Carrier can manage several jumps on one load).

Carrier route plotter: https://www.spansh.co.uk/fleet-carrier

...And I could still mine it if I absolutely have to.
To be fair, that's not a reasonable solution to the fuel crisis of 2020
 
In the bubble its a non issue I make far more than I spend.

Outside the bubble we'll have to see how tonight's patch effects mining.

As of the last time I mined any ice belt will be almost all tritium on SSD. Its actually absurd how much Tritium is there. So no. Mining trit isn't hard.

SSD do currently spit out just a few chunks per hit, but again. They are everywhere. Stock up on SSD missiles and have 5 or 6 collector controllers and a lot of cargo, any Hotspot in any ice belt will do.
 
They didn't. What they did do was to test their patch before releasing it, something that they've been accused of not doing (with good reason, I might add) in the past, found something that didn't work as intended and delayed the patch to get it right.

Which, predictably, has led to an epic storm of complaints that they're delaying the patch from a lot of the same people complaining about the lag of Q&A of previous patches.

Damned if you do, Damned if you don't.
Think you took me out of context there. I don't know what level of QA happened but I agree it's good they did not just ship out without some testing / QA.

I take the delay as a positive for them and us, you can learn from mistakes... if only they would counsult the expert customers on how they go about resolving. As quite clearly, some customers know more about the game than the devs, which is quite normal.
 
In the bubble its a non issue I make far more than I spend.

Outside the bubble we'll have to see how tonight's patch effects mining.

As of the last time I mined any ice belt will be almost all tritium on SSD. Its actually absurd how much Tritium is there. So no. Mining trit isn't hard.

SSD do currently spit out just a few chunks per hit, but again. They are everywhere. Stock up on SSD missiles and have 5 or 6 collector controllers and a lot of cargo, any Hotspot in any ice belt will do.
Patch is delayed so don't expect anything until August.
And for ssd, i get max 3 chunks per hit and not always in single tri hs and pristine ring.
Unless i misunderstood you and you talk only about belts? It's useless most of time unless they have been buffed?
 
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