General Requirements Sensor Fragments for Palin and Sedesi

Hi,

so I got to unlocking these two engineers and both of them require 25 Sensor Fragments to provide engineering services.
According to sources I found, this material can be found at:
  • Non-human signal sources (I think Threath level 5+)
  • Destroying Thargoid Sensors (which are again found at Non-human signal sources)
  • Destroying Scavengers at Thargoid Surface Sites
  • Alien Crash Sites

The first two methods require jumping non-human signal instances and hoping the Sensors will be spawned and it also requires fighting Thargoids which is time consuming and also dangerous on its own.
The second two methods require landing on a planet and...relogging over and over which is less dangerous and also less time consuming than the first method so (even by vast majority of "how to" guides) it is the method that most players use, although I sort of doubt that was the original idea behind gathering these materials for the two engineers.

Can the required number of sensor fragments for Palin and Sedesi be reduced to some number that will most likely be covered by a single landing at an Alien Crash Site? I think 5 Sensor Fragments for each of them should do. It will not impact how "hard" it is or how long it takes to get the materials to unlock the engineers because everyone just lands on the planet once and then does the "re-log" trick over and over and over and over and over until they have the number they need. The relogging process doesn't make the gameplay more interesting, doesn't contribute to more fun, doesn't contribute to creating any "personal narrative", doesn't fit to role playing...it only introduces some pretty boring repetitive action (cough*grind*cough).

Can the required amount be lowered? Please, please (sad eyes)?
 
Why relog?

Find a ground base with few groups of scavengers and just drive round and round it, they will respawn indefinitely and you can shoot them all on a hill to get the mats to roll down into a dip in the ground, all in one place.
 
OK, that is also an option but that doesn't really change what I wrote - driving around a ground base for some time and shooting scavengers over and over, is basically the same as relogging over and over at a crash site. If the engineers required less of these mats, it would save you time in either case.
 
If you played the game and visited a few sites over a period of time and just did stuff while you were there you'd have enough mats anyway.

Its only when people try to shortcut the game that it becomes a problem and a grind but thats self-inflicted.
 
OK, that is also an option but that doesn't really change what I wrote - driving around a ground base for some time and shooting scavengers over and over, is basically the same as relogging over and over at a crash site. If the engineers required less of these mats, it would save you time in either case.

The materials needed were already effectively decreased when frontier increase the material reward from 1:1 to 1:3. A sensor breaks into 1-3 fragments which equates to 3-9 materials. Don't see a need to reduce further. If you don't want to collect them personally you could always buy them from other players.

 
You missed one.

At active thargoid sites, destroy the links. Each one drops two fragments. It's easy, that'll give you at least 36 fragments.
 
You missed one.

At active thargoid sites, destroy the links. Each one drops two fragments. It's easy, that'll give you at least 36 fragments.
Aha! And that will probably aggro the scavs, meaning they come to attack you - glorious! Add all the ARX from scavs - double-kill!
 
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