Hi,
so I got to unlocking these two engineers and both of them require 25 Sensor Fragments to provide engineering services.
According to sources I found, this material can be found at:
The first two methods require jumping non-human signal instances and hoping the Sensors will be spawned and it also requires fighting Thargoids which is time consuming and also dangerous on its own.
The second two methods require landing on a planet and...relogging over and over which is less dangerous and also less time consuming than the first method so (even by vast majority of "how to" guides) it is the method that most players use, although I sort of doubt that was the original idea behind gathering these materials for the two engineers.
Can the required number of sensor fragments for Palin and Sedesi be reduced to some number that will most likely be covered by a single landing at an Alien Crash Site? I think 5 Sensor Fragments for each of them should do. It will not impact how "hard" it is or how long it takes to get the materials to unlock the engineers because everyone just lands on the planet once and then does the "re-log" trick over and over and over and over and over until they have the number they need. The relogging process doesn't make the gameplay more interesting, doesn't contribute to more fun, doesn't contribute to creating any "personal narrative", doesn't fit to role playing...it only introduces some pretty boring repetitive action (cough*grind*cough).
Can the required amount be lowered? Please, please (sad eyes)?
so I got to unlocking these two engineers and both of them require 25 Sensor Fragments to provide engineering services.
According to sources I found, this material can be found at:
- Non-human signal sources (I think Threath level 5+)
- Destroying Thargoid Sensors (which are again found at Non-human signal sources)
- Destroying Scavengers at Thargoid Surface Sites
- Alien Crash Sites
The first two methods require jumping non-human signal instances and hoping the Sensors will be spawned and it also requires fighting Thargoids which is time consuming and also dangerous on its own.
The second two methods require landing on a planet and...relogging over and over which is less dangerous and also less time consuming than the first method so (even by vast majority of "how to" guides) it is the method that most players use, although I sort of doubt that was the original idea behind gathering these materials for the two engineers.
Can the required number of sensor fragments for Palin and Sedesi be reduced to some number that will most likely be covered by a single landing at an Alien Crash Site? I think 5 Sensor Fragments for each of them should do. It will not impact how "hard" it is or how long it takes to get the materials to unlock the engineers because everyone just lands on the planet once and then does the "re-log" trick over and over and over and over and over until they have the number they need. The relogging process doesn't make the gameplay more interesting, doesn't contribute to more fun, doesn't contribute to creating any "personal narrative", doesn't fit to role playing...it only introduces some pretty boring repetitive action (cough*grind*cough).
Can the required amount be lowered? Please, please (sad eyes)?