Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

yup first python i bought took months to get enough cash together to buy it, then realized how much more i needed to outfit it :)

I have just imagined what would happen in forums if FD "accidentally" rebalanced ED to slow credits/ranks progress to similar pace :)
And reseted the accounts.
Just for a week or two...
 
Well, OK resetting accounts went too far.
I had a lot of fun on my new account though, flying with unengineered underequipeed and underarmed ship.
Finally some tension and a bit of effort to stay alive :)
My students are deliberately avoiding grind, and staying in the early stages of the game. That says volumes about the attraction of endgame play.
 
yup first python i bought took months to get enough cash together to buy it, then realized how much more i needed to outfit it :)

I remember my jaw hitting the floor first time I wanted to buy Reactive Surface Composite after I finally could afford Anaconda.

Ship: 142 mil

RSC Armour: 346 mil

😧

Edit: I guess this gives some insight into amusement of "old" players when they see "minings earnings are ruined!!!111" and similar lamenting.

Edit: for those who don't like to read (too much):

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Btw.. why can't we put up buy orders >2 bil anymore?
What's the "lore" behind it? If I have the money..and the carrier?
It feels like such an artificial boundary..it's weird..
 
Btw.. why can't we put up buy orders >2 bil anymore?
What's the "lore" behind it? If I have the money..and the carrier?
It feels like such an artificial boundary..it's weird..

I've heard a funny theory/rumor:
citation:
"The 2 billion limit is FDev's solution to using a 32 bit integer to track those values. After 2.1 billion and change the value was showing a negative. FDev just capped the transaction amount instead of switching stuff to a 64 bit integer. "
 
I've heard a funny theory/rumor:
citation:
"The 2 billion limit is FDev's solution to using a 32 bit integer to track those values. After 2.1 billion and change the value was showing a negative. FDev just capped the transaction amount instead of switching stuff to a 64 bit integer. "

That's interesting.. kind of outrageous if true, but also interesting..
Sigh.. fdev and their communication issues.. Or did they post a reason for this somewhere and I missed it?
That was from patchnotes:
Fleet Carrier purchase orders are now limited to a maximum order of 2bn Credits. This was omitted from the patch notes and we apologise for any confusion this has caused.

but whyyyyyyyyyy.
. I can buy a fleetcarrier for 5 billion, but apparently I'm not allowed to do how I please with my money?
 
I had one of the HCS voice packs. At first it was fine, I'd say, "Request docking!" and it would request docking. Then it 'evolved' so that I'd say, "Request docking!" and it would be all, "Reset your pips for you, sir? Suit you, sir?" so I dumped it and wrote my own macros.

This is the first I heard that HCS had a binding for resetting panels; if there is one I'd be curious to know what it is.

Not that I'm using voice commands much now. Since I got my Reverb recognition is much less accurate. I use it to command my fighter pilot and it often takes multiple attempts to get my command recognised. And yes, I did train voice recognition on the new computer I bought to run the Reverb.

In the hcs packs there is a verbose mode which enables you to turn off the crew suggestions like pips to shields sir etc
If my system is getting confused on panels I just say carry out a system check and it resets everything
 
That's interesting.. kind of outrageous if true, but also interesting..

I honestly hope this is not the case, just coincidence.

As far I consider this whole mining story more "mass hysteria" then actual GRAVE problem,
such attitude to problem fixing ("just do anything to make negative values disappear from UI") triggers all red alerts in my head blinking like Christmas tree lights.
 
Since not everybody uses a carrier just to park at some LTD farming spot or set up a stationary shopping mall, and some use the FCs for exploration then yes they'll jump their carriers more frequently than typical bubble dwellers. Thus fuelling will be a bigger problem for them that it might be for you. If you find that the notion of using a carrier to move around is somehow preposterous or people "griping" about the current absurd fuelling requirements bother you too much, feel free to put me, and any thread about the matter on ignore and keep having a nice day.
Odd that I've been able to travel around 6000ly so far with never a single problem replacing fuel used for jumps, in fact, putting a fuel surplus in my hold each time I do so, without using anything close to "the majority of my time preparing" for a jump. My ratio of exploration to mining hours is about 9 or 10 to one, so the vast majority of my time is in exploration. A few hours mining after each jump does just fine. But I don't make multiple consecutive jumps that deplete my fuel reserves in short order, so I don't have your problem, and so no need to gripe at all.
 
Odd that I've been able to travel around 6000ly so far with never a single problem replacing fuel used for jumps, in fact, putting a fuel surplus in my hold each time I do so, without using anything close to "the majority of my time preparing" for a jump. My ratio of exploration to mining hours is about 9 or 10 to one, so the vast majority of my time is in exploration. A few hours mining after each jump does just fine. But I don't make multiple consecutive jumps that deplete my fuel reserves in short order, so I don't have your problem, and so no need to gripe at all.
To rephrase others - "this is a race!" faster you get to destination point - is better, there exploration will begin. Then other point will be set.
So 3 jumps/hr is already too slow. 6k on Anaconda takes less then 1 hour.

For example I need to check theory in couple planetary nebulas. Total way will be some like 30000 to check closest. I don't want to spend on this months.
 
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I've heard a funny theory/rumor:
citation:
"The 2 billion limit is FDev's solution to using a 32 bit integer to track those values. After 2.1 billion and change the value was showing a negative. FDev just capped the transaction amount instead of switching stuff to a 64 bit integer. "

That would be incredibly funny if true, because thats 7FFFFFFF16 so it really is 'press F for mining'- and a lot of Fs.
 
The only activity that is "using the carrier" that requires fuel is making jumps. Do you constantly jump the carrier, with little or no other activity between jumps, for the "majority of [your] in-game time"? To what end?

This sounds like the problem a lot of Commanders seem to have, treating a carrier nearly the same as a ship in terms of jump frequency, but ignoring the fuel requirements, or worse yet griping about them ad nauseum in the forums.
Sorry but don't forget that BEFORE you reach your destination, you HAVE to make multiple jumps...
But if players just jump like their ship would do INSIDE human bubbles, i agree with you.
Just don't forget the players that just want to find a home faaaaar away from human space ;)
 
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