Greetings,
First up turret Guardian and AX weapons requires more power and are less effective than fixed.
They work in multi-player mode only with another player on your ship while you fly it. No MP they
are just fixed weapons no matter what setting you use.
Thargoids are all over the place in Pleiades. No problem finding them as they often find you!
Finding a Thargoid 'hotspot' is meaningless. Here's what I did and am doing. Maybe it will help.
Taking a Fleet Carrier with repair, refuel, restock? Great. Need other Guardian or AX weapons
you didn't bring? It is a 250LY or more jump from the Pleiades Sector to go get them.
Didn't engineer your ship core, shields, and utilities with the right effects? Back to the bubble.
No Fleet Carrier? There may be a few Fleet Carriers in Pleiades Sector to help you out. If not
find a home base station. Always wise. Reed's Rest in MEROPE is a good start. It even has FC
facilities for adding options.
Stargazer (an asteroid base) in PLEIONE has an Interstellar Factor if ever needed with NPCs
and live player combat. The bad guys upsetting your game probably know this. Note Thargoids
don't apply to C&P.
Here's my
Krait build I used to take out Thargoid Scouts. The Decon limpets took care of caustic
hull issues until I could get better. Nor did I need the Guardian fighters unless I had 8 Scouts. The
Wake Scanner got lots of materials I needed at the time but then changed it out for more useful
items.
This is my just completed
Krait build for taking out the big guys starting with the Cyclops. I
also have stored modules in case I want to go with 4 gauss cannons, more heatsink launchers,
boosters etc. I can still add the Guardian fighters but too much to learn at the moment.
It is a proven design but being new to a Cyclops or better I expect quite a few 5.7m rebuys
learning as I go until I finally win. I hope to wing up with players who know what they are doing
to lessen the learning curve a little. Then later maybe I could return the favor for another player.
Here is a YouTube video I thought was excellent knowing what to do when including lots of
training videos in his text post below. It is unique not a regular build a Thargoid hunter ship
video (too many of them) but exactly what to do and several ways to do it with each challenge
in Thargoid combat. I may have to watch it 10 times until my older brain can absorb it all...
Still a player can watch hours of videos but until the brain connects with muscle memory, knowing
what is going on in any given moment and making the correct response it will be awhile before I
obtain my first Thargoid heart. Then I'll install a corrosion resistant cargo rack so that I can
go get my Thargoid Bobblehead!
Yes, some have purchased a Thargoid Heart from a FC owner and I was tempted. But then I
probably would not have any desire to take on a Cyclops without this goal to get me motivated.
Once I'm good at it (if ever) I have a whole new set of skills which might be useful taking on the
ultimate challenge of Open mode PvP. Couldn't hurt.
I know...some PvPer looking for live player kills is laughing at me and are probably right. Coming
up with a statistical system to beat the crap tables in Las Vegas, offering to spend major money
to back it up and a casino will fly me out to Las Vegas with a limo meeting me! The house and so
often dedicated PvP players always wins.
Meanwhile the ship looks awesome although the pilot flying it has a lot to learn about Thargoid
combat. I don't think that the Thargoids will be impressed but I feel good! Anyway my comments
if useful to anyone.
Regards