I would also add that if the original post is not possible then have a horizons+ client if you own Horizons and Odyssey that allows you to land and drive on all the planets available to those expansions within VR.
I could live with this also
I would also add that if the original post is not possible then have a horizons+ client if you own Horizons and Odyssey that allows you to land and drive on all the planets available to those expansions within VR.
Totally support this, a beta VR would be great.
One thing i dont get is that ED keep saying if not done right people will get Sick.
People got Sick driving the SRV for the first couple of hours..... Many VR users already have their VR Legs.
they could at least launch with ED:O experimental and I think that would keep a lot of us happy. Just knowing they really are trying.
I would get EDO if I could do all cockpit stuff. Even if it meant having to take off HMD for space legs
I have no idea why I would ever go on foot tbh.
Maybe to stare up at my Anaconda to see how big it is?
But there has been hints that it might be because of nausea, that would be galling because it feels too nanny like and I don't think I need protecting.
I don't even think the nausea issue should be considered. Or if it is considered, do as the early devs did like in Dirt Rally where there is a traffic light system for each route with green being safe on stomachs and red being least safe.
It's a funny one.
I am half hoping the main issue is a technical one e.g. some new special effect has no 3d information so can't be rendered in 3d, even as billboard sprites.
But there has been hints that it might be because of nausea, that would be galling because it feels too nanny like and I don't think I need protecting.
I don't even think the nausea issue should be considered. Or if it is considered, do as the early devs did like in Dirt Rally where there is a traffic light system for each route with green being safe on stomachs and red being least safe.
if it is all about puking then it’s utterly pathetic. No one has picked themselves to death in VR, ever.
It has been said umpteen times already - with the SRV without horizontal lock as a default setting ED had one of the most nausea inducing mechanic of all of the VR games I know. I was really glad when I found out about the horizontal lock feature because I could barely drive for more than 20 minutes before.
So I find it rather tiring if they claim that they abandoned VR support due to concerns over the well-being of their users. Apart from that, there are a whole range of VR FPS which show how easily it can be done well.
The more delicate part is the balancing between flat gamers who love to jump around like a bunny (funnily enough I recall only very few movies covering say WWI in which I see the soldiers jump out of the trenches of Verdun and hop their way all over the battle field to spray headshots mid-air in 3 m height while making 5 m leaps...
I admittedly never played it but it might have been a good idea to check out e.g. ARMA III to see how it could be made more realistic, which then should also translate to VR much easier and without massive advantages for either style of play.
But okay, we are discussing the pretext FDev handed out instead of the actual true motivation - they don't see enough money in the VR market and want to focus their decreasing investments into ED to get anything out at all. And after Odyssey there will be - Exodus. But not as a release by FDev but a movement of users... because they are no longer invested in the game and we are witnessing it in the late autumn of its life span. The first snow flakes are already falling...
I applaud your aims here, but as I've said in another thread, FDev only have 1 chance to get this right, EDO as a whole really, so I highly doubt they'll take this option - as much as the player base might appreciate it.
I’m working on the theory that they could do this while still primarily focusing the EDO flatscreen launch almost entirely.
(IE theoretically it could be the work of a few passionate devs, shortly after launch, or accrued in the gaps during this 6 month+ build to launch. It would depend on their own areas of the game hitting schedule / dead time due to blockers elsewhere / production endorsement & budgeting etc. But it’s not totally impossible )
And that's not going to work for FDev
I've had it about a year now and I'm done with dodgy updates..
The salt another bug-ridden update will cause would taint all the fresh water on the planet - and I'll be right with them for a change.
If there is anything I have been part in repeatedly perpetrating over the past few years, at work, it is seeing temporary quick just-make-it-kinda-work-so-we-can-finish-today's-production botch-job "repairs" de facto turning permanent "solutions"
EDO will be a notable step up on what you’ve experienced. Regardless of whether there’s a VR experi branch tacked on or not.
That could very easily be wishful thinking. Salt is legit: It could just as easily be complete garbage.
As far as I'm concerned - without VR, it 100% will be. Not even worth £3 on a Steam sale.
Please consider releasing an experimental VR branch for Odyssey when the time comes. This could be made available through the current launcher.
Given community disappointment about the VR announcement I suspect there would be a lot of tolerance for 'basic' interim solutions to the character issue.
Such a branch would keep a huge swathe of the existing VR community happy.
- Possible basic solutions for character gameplay:
- A projected flat screen (as seen in Minecraft VR, Touring Karts etc).
I would urge you to consider the possibility.