What other games are we all playing?

Has anyone tried Fall Guys?
I was looking forward to it, then seen streams/reviews on it, and instead of the expected ragdoll physics, it appears to have a 'flat', pre-animated fall mechanics/animation. I guess that's the price of having 60 players in session, but still...
 
Here's what's going to be occupying much of my game time very soon now.

Source: https://youtu.be/eYkJ-J1175k

That very soon will be towards the end of the year for me when the Xbox series X comes out.
I doubt the present One X will be able to use high graphics settings.
I had plans for buying a gaming pc again but I used that money for something else, I'm to accustomed to being a console gamer now anyways.

MSFS 2020 looks incredible, I used to play FS9 and FSX a lot but FS2020 looks so much better.
The whole world looks amazing, we had to buy extra detailed regions in the past, now it's all included.
This sim will definitely gobble up most of my gaming time for sure.
 
I have to admit this is the most I've ever been excited for a release since the last weeks before Elder Scrolls 5 back in 2011.

Me too, since the release of ED.
I loved the previous FS versions, even made a lot of paints for FS9.
ED or any other game for that matter will drop realy hard on the backburner when I get my hands on FS2020.

I truly hope some WW2 planes will be added by third party devs.
 
I hope the modding community can and will be as active for FS2020 as it is/was for FS-X. Some excellent aircraft were produced, even if many 'only' had flat (2D) panels - they were a delight to pootle around in. My favourites being the small/smaller cargo planes.

Ugh, I loved those oldies like the Constellation or WW2 planes.
I owned some commercial 3rd party planes too like the B-17 and B-24 and the Cessna Citation X, great stuff.
I hope the Xbox version will have access to user made planes too.
 
Here's to hope someone ports Elite's ships into MSFS; in scale and all. Would be fun to blast through the cities. Or maybe land an Anaconda to Cape Canaveral.
Might be an overwhelming task to get them flying though, unless you can ignore the model geometry regarding aerodynamics and unless you can give arbitrary values to propulsion system power & fuel efficiency.
That is, IF you can mod the game at all.
 
Might be an overwhelming task to get them flying though, unless you can ignore the model geometry regarding aerodynamics and unless you can give arbitrary values to propulsion system power & fuel efficiency.
That is, IF you can mod the game at all.
They'd probably have to be some kind of "cheats" and ignore atmosphere, gravity and all that. Assuming modding will even be a thing.
 
Was inspired by a recent episode of Errant Signal, and now I am replaying the original Marathon. Still fiddling with settings to get it running the way I like (the default mouse acceleration is just awful) Currently simultaneously playing through the starter levels on different difficulty modes to try and decide which difficulty I want to play on. Like with its spiritual successor, Halo; it is widely claimed that the highest difficulty setting is the definitive experience. However the opening level is just egregiously annoying on highest difficulty (so many enemies pin you down in crowded hallways and there isn't much ammo or weaponry available yet), so I'm trying to struggle through it and see if the game opens up later before I give up and revert to the 2nd-highest difficulty, which so far has felt pretty "right."

When I was a kid I was mesmerized by the Marathon story but it's all hazy now, and I don't think I ever followed it that well because many key concepts probably went over my head, so I'm excited to re-experience all of that, especially without having to wait years between games. So far I'm digging it.

Current plan is to play through Marathon 1 and then go straight to Marathon Infinity, because Infinity retcons Marathon 2 out of the storyline and picks up right at the end of Marathon 1.

Source: https://www.youtube.com/watch?v=_3ZCuXJ7-8s
 
Me too, since the release of ED.
I loved the previous FS versions, even made a lot of paints for FS9.
ED or any other game for that matter will drop realy hard on the backburner when I get my hands on FS2020.

I truly hope some WW2 planes will be added by third party devs.

I was always attracted to flight, but until now all they had was intimidating difficulty without the sensation of actually travelling the world - this changed right at the moment I saw the first trailer, I have now no doubt about my motivation to take in the full depth (at least the default planes, will not go for the extremely complex 3rd party ones) and roleplay the heck out of it, and invested already according to it. :)
I will visit all the airports and locations I travelled to and all those I wanted but never got to it. The Earth at this level of detail is de facto a galaxy, so I don't fear I will run out of destinations.

It will be without a doubt my go-to game for the foreseeable future and beyond, I am also excited for SW Squadrons too for a different pace, and will probably continue to play Warships, albeit a lot less than now.
As for other games... I have a few single player campaigns I won't finish be next Tuesday, so my backlog will grow a bit. :)
 
Welp...finished Horizon Zero Dawn and absolutely loved all of it from start to finish. I did it initially on story mode...since that's my preference in general. I decided to go through it again on hard difficulty since I found the story mode a bit too easy for the majority of the combat...consequently, I'm now being well slapped by the infernal robotic chickens and have taken to hiding in the shortest of grass hoping they don't see me at all.

It's turned from being a gung-ho 'beat robots to scrap' game into 'I'll just hide here to avoid being breakfast' horror story. Surprising how the higher difficulty levels make it play more like Alien:Isolation than Assassin's Creed :oops:

The Ai robots go from being slightly suspicious then back to whatever they were doing to attacking every rock, plant and anything that looks like it's moving or was moving when they hear you or see you...even to attacking other robots, since I saw some fighting amongst different types now and then. It's really like playing a totally different game. Shooting at them even at a distance just guarantees that you've got some hurt coming your way...if you survive it.
 
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After I completed RDR2 on the Xbox, I followed it up by another runthrough of the original to feel like I completed the story...it still holds up graphically after 10 years.

The second playthrough of the story is almost as good as the first in different ways. After knowing what you know when you finish Rdr2 story the second time you catch all these little things you had no context for the first time and it opens the story up much more. I highly recommened a second run.

Also been playing some oldies. Darkest Dungeon and Civilization 4 - Colonization with the We the People mod. The mod has come a long way and really turns it into the true Colonization sequel I wanted. 10/10 for the mod, they've been working on it for years and its still going.

I've been playing Colonization for thirty years and the Civ 4 version fell flat and I wasnt a big fan. We the People mod (Formerly Religion and Revolution mod) changes all that.
 
I'm downloading Dying Light from Steam since it was on sale for a tenner...looks pretty good for a zombie game...anything that'll last me till Tuesday :D

Love it! I'm not even a fan of the genre, but that particular game is just fantastic IMO. And you can use your Tobii eye control for flashlight, item selection etc.

Great atmosphere, and it's the only game so far that actually gave me real world vertigo. I look forward to DL 2 which should release sometime next year.
 
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