Blocking Overhaul and C-logging penalties

Now, i heard that apparently certain members of PVP Squadrons are using the blocking feature in certain creative ways...
PVP Squadrons Members using block feature... now, that makes you wonder why are those snowflakes in a pvp squadron in the first place.

edit: grr, ninja'd :)
After actually seeing it, I think what's actually happening here is, PvPers unable to instance with each other due to the poor design of the game and so one side starts accusing the other of blocking. Spear has been accused of blocking a lot, but even though I can't stand them, I give them the benefit of the doubt that they aren't blocking anyone. I know they're mostly from Europe and Code is mostly American so poor instancing is gonna happen.
 
After actually seeing it, I think what's actually happening here is, PvPers unable to instance with each other due to the poor design of the game and so one side starts accusing the other of blocking. Spear has been accused of blocking a lot, but even though I can't stand them, I give them the benefit of the doubt that they aren't blocking anyone. I know they're mostly from Europe and Code is mostly American so poor instancing is gonna happen.

Could be that, could be blocking, could be both.
My bet is on the latter
 
The fact that blocking a player effectively removes the possibility that you will ever encounter them in open play is ridiculous.
No, YOU'RE ridiculous!

iu
 
Grow a thick skin and deal with sexual harassment?
I’m out. Not talking to a splasher like you.

tbh, loubell, maybe you could reconsider a bit too. sexual harrassment (any type of harrassment, really) is intolerable but isn't addressable with game mechanics. this is why it is extensively covered in the tos and frontier has the tools to deal with it on a case by case.

i'm not even going to say my opinion on the block function which is irrelevant, but that's a really bad argument for it and you're pretty staunch on it. it's also a dangerous (imo) way of thinking, in the lines of "we have to get rid of encryption, anonymity and privacy because pedophiles and turrists".

well, i changed my mind and am going to reveal my irrelevant opinion on the block function: it is irrelevant in the big picture, coudln't care less 🤡
 
tbh, loubell, maybe you could reconsider a bit too. sexual harrassment (any type of harrassment, really) is intolerable but isn't addressable with game mechanics. this is why it is extensively covered in the tos and frontier has the tools to deal with it on a case by case.

i'm not even going to say my opinion on the block function which is irrelevant, but that's a really bad argument for it and you're pretty staunch on it. it's also a dangerous (imo) way of thinking, in the lines of "we have to get rid of encryption, anonymity and privacy because pedophiles and turrists".

well, i changed my mind and am going to reveal my irrelevant opinion on the block function: it is irrelevant in the big picture, coudln't care less 🤡

I hear what you're saying and I am pretty staunch own it in the face of 'victims of harassment should just get a thicker skin', clearly never been the victim of harassment. As someone else pointed out, it would appear that not a lot of people get banned. I repeat what said, I know the example I have given is extreme (and hopefully rare), but if it saves one case, I'm all for it until a better way of dealing with it is thought of. Blocking comms is like blocking your ex's phone number, works a treat until they start loitering outside your home all night. Just them being there would be a new level of harassment.

What seems to be the issue is that people are trying to weigh up which is more damaging, harassment or not being able to instance with someone. If I thought blocking saved one case of harassment, I would call it a good feature but I understand that it causes instancing issues, which makes it a good but flawed feature.

My only suggestion is that as part of blocking, it is a mandatory requirement to report the player, for an action. Maybe so many people wouldn't so freely block but the real cases, where it is entirely appropriate would/should end up with the creep/racist being banned from the game.

On the "we have to get rid of encryption, anonymity and privacy because pedophiles and turrists", I'm completely with you, honestly. I guess my hardline comes from working with victims of abuse that inevitably ends up with harassment.
 
If menu log vs combat log is same for both sides, then what is purpose of distinction? We treat them as diffrent becouse someone made a mistake of adding legitimate combat log option. Geeeezzz. If we have bug in game, and sometimes player just run into bug, it's a bug, but if he try to reproduce bug it's no longer bug? 2+2=100000
 
Blocking in Open should be limited to comms, period. The current implementation of block is at the very best incredibly lazy of the developers.
 
Nope. I think that being able to completely eliminate certain absolutely insufferable individuals from your game is a good feature. They only have themselves to thank for it. HOWEVER, it is also one that's wide open to shenanigans, but that's the case with every feature, however well-intentioned, throughout the history of mankind. We never disappoint in our ability, as a species, to take something potentially brilliant and figure out how we can abuse it.

That being said, I would like to emphasize that it is, indeed, a sledgehammer rather than a tweezer, and as such should be used extremely sparingly. Which is why my block list is empty and shall most likely remain so forever. Somebody would really have to go out of their way to get me to use it and, on those exceedingly rare occasions that I have not encountered yet, I'm even having trouble imagining just how bad it would have to be, I wouldn't hesitate to use it. But that would have to rise to the level of stalkerish, obsessive behavior suggestive of a highly emotionally unstable individual, and I haven't encountered any of those yet. They are, after all, exceedingly rare, and thank Bob for that.
 
What seems to be the issue is that people are trying to weigh up which is more damaging, harassment or not being able to instance with someone.

There is very little one can do in game--that isn't dependent on chat--that reasonably constitutes harassment of another player...but unilaterally dictating who can or cannot instance with whom is one of them.

Blocking comms is like blocking your ex's phone number, works a treat until they start loitering outside your home all night. Just them being there would be a new level of harassment.

Blocking instancing is tantamount to cordoning off whatever street one is on to keep that ex away from you, with no regard for what it may do to others.

If menu log vs combat log is same for both sides, then what is purpose of distinction?

One is hypothetically actionable, the other is not.

Nope. I think that being able to completely eliminate certain absolutely insufferable individuals from your game is a good feature.

Frontier's biggest mistake was in allowing, even encouraging, the perception that a persistent, shared, multiplayer experience could be 'yours'. Such experiences cannot work if every individual participant is allowed to dictate their own overriding terms. Elite: Dangerous is like a table top gaming session where there is no DM/GM and everyone has brought their own set of house rules.
 
Frontier's biggest mistake was in allowing, even encouraging, the perception that a persistent, shared, multiplayer experience could be 'yours'. Such experiences cannot work if every individual participant is allowed to dictate their own overriding terms. Elite: Dangerous is like a table top gaming session where there is no DM/GM and everyone has brought their own set of house rules.
They always tell me around : no one makes you play the open game, it's just an option.
 
There is very little one can do in game--that isn't dependent on chat--that reasonably constitutes harassment of another player...but unilaterally dictating who can or cannot instance with whom is one of them.



Blocking instancing is tantamount to cordoning off whatever street one is on to keep that ex away from you, with no regard for what it may do to others.



One is hypothetically actionable, the other is not.



Frontier's biggest mistake was in allowing, even encouraging, the perception that a persistent, shared, multiplayer experience could be 'yours'. Such experiences cannot work if every individual participant is allowed to dictate their own overriding terms. Elite: Dangerous is like a table top gaming session where there is no DM/GM and everyone has brought their own set of house rules.
What this guy said!
 
so i understand this thread is a month old but i wanted to give my take.

i think its actually best that blocking is also instanced. as youd have a problem given the nature of open and the reliance on chat in this game. ill outline a situation that can happen and cause problems if it was only Comms. Apoligies FDev their may be alittle harsh language but it is to illistrate the point abit more.
ill keep it censored much as i can.

CMDR Toby Sees in a Stations Chat CMDR James being incredibly toxic and rude, so CMDR Tody decided to Block him as he doesnt want to see that.

2 Months Later, in a Type-9 with Cargo haul of 500t Painite, CMDR Toby gets inderdicted by CMDR James and submitts,

CMDR James: Im Robbing you, all i ask is 10t of your cargo, you have 20 secs to comply, non-concpliance = Death

"20 seconds Pass"

CMDR Toby: ok hes not saying anything, just a troll, im out,

"CMDR Toby Charges his FSD"

CMDR James: oh so non-compliance then, rather escape, very well.

"CMDR James opens fire and kills CMDR Toby"

5 Minutes Later CMDR James gets a Message from CMDR Toby.

CMDR Toby: DUDE? WHY DID YOU KILL ME? YOU NEVER SAID ANYTHING, GRIEFER

CMDR James: are you Dumb? i typed in chat i wanted 10t of your cargo within 20 secs.

CMDR Toby: no you didnt, and if you did i never got it.

You get the point.
by making it only comms you can easily cause abunch of problems with players not getting other players messages during piracy because one of them is blocked and wont see it, completely misinterpreting the situation and thus leading to things are outlined above. as with it also blocking you from instancing it, their is no lack of communication between both sides unless one side straight up refuses to notify in chat their intentions.

could it be abused by players who want to avoid anti griefer players? Sure but i feel at that point they be reported and FDev can just lock their access to Solo and Private Group modes.
 
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Blocking screws up already bad Instancing code, just make it block comms. Open is not guaranteed to be a "safe space" and it never should be.

People who want to avoid encountering someone they dislike have solo and PG options.
 
Blocking screws up already bad Instancing code, just make it block comms. Open is not guaranteed to be a "safe space" and it never should be.

People who want to avoid encountering someone they dislike have solo and PG options.

It only changes the instancing of the blocker not the blockee so it doesn't do that. At launch it was comms only and it's been steadily beefed up over the years, probably due to the tiny percentage of people absolutely nobody would ever choose to spend their time with.
 
It only changes the instancing of the blocker not the blockee so it doesn't do that. At launch it was comms only and it's been steadily beefed up over the years, probably due to the tiny percentage of people absolutely nobody would ever choose to spend their time with.

It actually breaks if you're already instanced with some people, and someone you're blocking wants in.

It doesn't remove you, it prevents them from getting in to see all of the others in your instance, which is really broken the way it is now. The people complaining about it are right for a change. Instancing in this game is so poor, it doesn't need blocking issues layered on top.
 
It actually breaks if you're already instanced with some people, and someone you're blocking wants in.

It doesn't remove you, it prevents them from getting in to see all of the others in your instance, which is really broken the way it is now. The people complaining about it are right for a change, Instancing in this game is so poor right now it doesn't need blocking issues layered on top.

I'd get used to it if I were you more games than ever have these mechanisms now. People just can't be forced to spend leisure time with anyone they don't want to.

People have always complained about it, yet FDEV have steadily made it more and more effective over the years. To the point now where you can block someone from the main menu without even having encountered them in game.
 
I'd get used to it if I were you more games than ever have these mechanisms now. People just can't be forced to spend leisure time with anyone they don't want to.

People have always complained about it, yet FDEV have steadily made it more and more effective over the years. To the point now where you can block someone from the main menu without even having encountered them in game.

All that, and they've only made Instancing worse over time. At some point, they need to fix it because it doesn't work.

Half the time you can't instance with someone you've winged with, let alone friends or even enemies that WANT to fight you. Then they had to make blocking more "effective" when nothing else about Instancing works right.

They aren't stupid people at FDEV, they'll figure it out, and I wouldn't be surprised to see changes to blocking that reduce it's efficacy in favor of being able to instance with people.

And what 'games' are you talking about? Most games like EVE or ESO just block comms. I can't imagine what Cyrodiil would be like where you could block instance other players. In real life there are always people you don't like, you learn to deal with them.
 
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