Polygon and Twinfinite interviews - more Odyssey details, unknowns, and Walking-In-Ships not at launch

Nope, you're not getting it right. Apart from the no native PS5 XBX support.

Care to expand on what you think is not right?

"No space legs within ships at launch " seems to be correct, given the wording of Developers are also considering allowing them to walk around inside starships, exploring the vessels they’ve owned for years for the first time. The feature won’t be available at launch
 
And with this, I've unsubscribed from the newsletter, and I think my time with Elite is absolutely done.

I've worked in the industry, and on an MMO too, and I recognise corporate wonk-speak when I see it; normally staff are encouraged to never turn down any speculation but to always say "maybe!" to any question with no hard answer, so as to take advantage of the naive hopes of players who mistake how much they want something for how likely it is they are to get it... It's not phrased like that in the training or the handbooks of course, but that's ultimately the reality of why it's done; "We're listening to you!" is at least a corporate image you want to cultivate, even if at the practical level nothing your users ever say or do will influence the actual development, which comes top down from the corporate heads only.

You only say something even as a vaguely negative as "It won't be there at launch" if that feature absolutely isn't in official development. An individual developer may be kicking something similar around in their free time, there might even be a vague R&D department testing new ideas, but if publicly in an official statement it's said to not be coming, that means that from the top down, no in house support is being given to the idea.

People might spontaneously turn into trifles too; every atom in their body could suddenly turn into custardy ones. It's theoritically possible. But if nothing has been done in the lab to even begin to start investigating custardification, all you have is imagination, not a realistic chance of it happening.

And that raises a lot of questions as to why; I have my suspicions; The main one being that the engine possibly can't support the player being in two "places". It's a surprisingly hard thing to manage, look at Star Trek Online which can't manage it either, you're either a starship, or walking around on the interior, but not both. Look at Multicrew in Elite itself; it's just a different camera angle from the same player location ("gunners"), or being moved to being a seperate entity (fighters). I suspect that ED simply can't allow people to walk around a ship when its in motion. No Man's Sky? Internal mechanics to freighters that make Elite look amateurish, but those are fixed instances too. The only game trying to make internals work whilst moving is Star Citizen, which has earned 300m+, but is years behind any sort of schedule and still hopelessly alpha.

Why aren't Frontier at least allowing interiors when stationary? That's even more worrying; the article mentions that despite being months from supposed launch, and even years into development, years I remind you that they supposedly pulled staff of ED itself, put the game on hiatus for 2+ years, and cancelled features like Galnet and Community goals to supposedly support Odyssey... even core features like "how do I step off my ship and use my legs" aren't decided yet. That's shocking for a product with this kind of delay. I suspect again that the reason is they simply can't do much more with the game and they're still struggling to get any wider content in. What has been mentioned just sounds like repackaged SRV driving to nodes again.

I can explain why having internals would be a wonderful thing to me, and so many others; as someone who has designed content for a living I could certainly knock you up some simple design documents for what gameplay there could be... heck I can even answer the above question about entrance/egress in a few seconds; the option to board or unload cargo is already in game, so a potential "board to cockpit seat/board to hold" gump upon touching the airlock is staring us in the face every time we exited the SRV. Yet it's soooo bizarre watching people here deliberately hobble their own perspective because they want to somehow reframe not providing ship internals as a good thing. "No no, see, ship internals would have to be bad as it would make me walk through my ship every time, so it's good we aren't getting them!" Oh dear...

That "Neil Armstrong" moment? Let's say we can't let the player into the ship; No reason why you can't at least create a ladder at the landing point to let the player walk up and down on at their own pace... player chosen pause before deciding to take that momentous "First Step". eh...? Except the real reason I suspect even that moment is still up in the air is playtesting will have showen how much players then want to take the final step upwards and actually get in their ships... And as I say; we're not getting this. We're simply not, no matter how much people hope. And if it is because the engine is so limited, well everything since Horizon's launch has been badly designed, poorly implemented and quickly abandoned for the next headline feature, thus any hope for future quality gameplay is probably realistically gone.

But we got an in game store for microtransactions, oh yes.

And we got a second round of "Scanned By" to get players to go to the same old nebulas and scan them again. We'll get a "First Stepped Foot On" label next. All that SRV driving you did in your favourite discovery system? Sorry, retconned away now. Have to have used your Space Legs as well. Gotta stretch out what content we have, even if it means taking away other player's sense of achievement by slapping more players names on it as if they were the first too...

I've already done this enough times already though, even before it started being watered down and turned into even bigger grind just because the devs cannot or will not give us anything new. And we aren't even getting an interior to our own ships now, the most obvious and probably most desired reason for having space legs? Well I hope those of you new to the game can continue having fun with it; and the stockholm syndrome forum dads will love it no matter what the game does; but for me, and for many, many like me I suspect, this interview sealed the impression Elite just doesn't have a clue how to make the game have a wider soul; it's what's inside that counts, remember? But we're not getting any of that.

Well said, and I agree. You have spoken. :cool:
 
I have a video going live shortly. For those of you who don't watch them, current position from Frontier is "no comment". Basically they haven't said anything official about all of this yet.

Random guess, it's because they have to figure out how they're going to dig their way out of this and need time to craft a 'damage control' response.
 
Was he the guy who was the only one to actually try to contact you when writing an article about the whole Salomé story? Or was that just sarcasm I didn't catch?

No sarcasm, and you're right. Charlie worked very hard to establish facts by actually interviewing people regarding the event, rather than making it up or copy/pasting someone else's articles (cough Ars Technica cough). ;)

Cheers,

Drew.
 
And with this, I've unsubscribed from the newsletter, and I think my time with Elite is absolutely done.

I've worked in the industry, and on an MMO too, and I recognise corporate wonk-speak when I see it; normally staff are encouraged to never turn down any speculation but to always say "maybe!" to any question with no hard answer, so as to take advantage of the naive hopes of players who mistake how much they want something for how likely it is they are to get it... It's not phrased like that in the training or the handbooks of course, but that's ultimately the reality of why it's done; "We're listening to you!" is at least a corporate image you want to cultivate, even if at the practical level nothing your users ever say or do will influence the actual development, which comes top down from the corporate heads only.

You only say something even as a vaguely negative as "It won't be there at launch" if that feature absolutely isn't in official development. An individual developer may be kicking something similar around in their free time, there might even be a vague R&D department testing new ideas, but if publicly in an official statement it's said to not be coming, that means that from the top down, no in house support is being given to the idea.

People might spontaneously turn into trifles too; every atom in their body could suddenly turn into custardy ones. It's theoritically possible. But if nothing has been done in the lab to even begin to start investigating custardification, all you have is imagination, not a realistic chance of it happening.

And that raises a lot of questions as to why; I have my suspicions; The main one being that the engine possibly can't support the player being in two "places". It's a surprisingly hard thing to manage, look at Star Trek Online which can't manage it either, you're either a starship, or walking around on the interior, but not both. Look at Multicrew in Elite itself; it's just a different camera angle from the same player location ("gunners"), or being moved to being a seperate entity (fighters). I suspect that ED simply can't allow people to walk around a ship when its in motion. No Man's Sky? Internal mechanics to freighters that make Elite look amateurish, but those are fixed instances too. The only game trying to make internals work whilst moving is Star Citizen, which has earned 300m+, but is years behind any sort of schedule and still hopelessly alpha.

Why aren't Frontier at least allowing interiors when stationary? That's even more worrying; the article mentions that despite being months from supposed launch, and even years into development, years I remind you that they supposedly pulled staff of ED itself, put the game on hiatus for 2+ years, and cancelled features like Galnet and Community goals to supposedly support Odyssey... even core features like "how do I step off my ship and use my legs" aren't decided yet. That's shocking for a product with this kind of delay. I suspect again that the reason is they simply can't do much more with the game and they're still struggling to get any wider content in. What has been mentioned just sounds like repackaged SRV driving to nodes again.

I can explain why having internals would be a wonderful thing to me, and so many others; as someone who has designed content for a living I could certainly knock you up some simple design documents for what gameplay there could be... heck I can even answer the above question about entrance/egress in a few seconds; the option to board or unload cargo is already in game, so a potential "board to cockpit seat/board to hold" gump upon touching the airlock is staring us in the face every time we exited the SRV. Yet it's soooo bizarre watching people here deliberately hobble their own perspective because they want to somehow reframe not providing ship internals as a good thing. "No no, see, ship internals would have to be bad as it would make me walk through my ship every time, so it's good we aren't getting them!" Oh dear...

That "Neil Armstrong" moment? Let's say we can't let the player into the ship; No reason why you can't at least create a ladder at the landing point to let the player walk up and down on at their own pace... player chosen pause before deciding to take that momentous "First Step". eh...? Except the real reason I suspect even that moment is still up in the air is playtesting will have showen how much players then want to take the final step upwards and actually get in their ships... And as I say; we're not getting this. We're simply not, no matter how much people hope. And if it is because the engine is so limited, well everything since Horizon's launch has been badly designed, poorly implemented and quickly abandoned for the next headline feature, thus any hope for future quality gameplay is probably realistically gone.

But we got an in game store for microtransactions, oh yes.

And we got a second round of "Scanned By" to get players to go to the same old nebulas and scan them again. We'll get a "First Stepped Foot On" label next. All that SRV driving you did in your favourite discovery system? Sorry, retconned away now. Have to have used your Space Legs as well. Gotta stretch out what content we have, even if it means taking away other player's sense of achievement by slapping more players names on it as if they were the first too...

I've already done this enough times already though, even before it started being watered down and turned into even bigger grind just because the devs cannot or will not give us anything new. And we aren't even getting an interior to our own ships now, the most obvious and probably most desired reason for having space legs? Well I hope those of you new to the game can continue having fun with it; and the stockholm syndrome forum dads will love it no matter what the game does; but for me, and for many, many like me I suspect, this interview sealed the impression Elite just doesn't have a clue how to make the game have a wider soul; it's what's inside that counts, remember? But we're not getting any of that.

Thank you for some more technical insight into what might be going on due to limitations of the game engine. It's really disappointing to read Fdev's comments from the interview and I can't help but feel the word "tone deaf" best describes their development of this game as time has gone on.

I can understand why developers don't want to share each and every step of game development, but Frontier's stance on being so quiet, set in their ways, and unwilling to interact/gain feedback from the community (early enough in development) has really made things difficult not only for for the development of Elite, but for the amount of backtracking/fixing/adjusting they've had to do (just look at fleet carriers as the latest example).

It'll be interesting to hear how they address this officially...
 
It'll be interesting to hear how they address this officially...

i bet you they do this...

article-0-1A2B262D00000578-818_636x382.jpg
 
No rage or anything here, but I haven't been actively playing Elite for 6 to 9 months now. I wasn't enthused about where Fleet Carriers were going and was only planning on coming back fully when Odyssey launched. However, walking around on planets isn't enough. If I can't finally walk around and see the inside of my ships, I most likely won't be buying Odyssey and will continue to play other games. No one should really care about this EXCEPT Frontier and only if a lot of others won't be buying for the same reason. 'nuff said.
 
Lets see, lets be generous and give them until the end of Q1 (31st March 2021). So what have they haven't nailed down?

From the articles I've seen, there two things.
  1. They haven't decided how to get that 'Neil Armstrong' moment of walking out onto a planet right yet. This ties into whether the ship interiors are there or not. If not, it's going to be a case of rising from your seat, fade to black. If so, then you'll walk through you ship. Either way, you still appear at the airlock and be ready to walk down the ramp, stairs or ladder. They're trying to capture a certain feeling when you walk out of your ship, one that will capture the majesty of finally stepping out on a new world. That it going to take a while to get right and they've still got time to do it.
  2. They haven't implemented atmospheric flight properly yet. I don't think this is as big an issue as people are making it out to be. For the moment, it will be exactly like the airless worlds and they could just explain that away with some game-hand-wavium that the flight computer is compensating or there's something in the atmospheric shields which allows the ship to handle in exactly the same way. However, we're not going to need to go into the same level of depth as say MS Flight Simulator. I don't think it's as big a job as some people are making out. With thin atmospheres, your not going to need to worry too much about weather.
To be honest, I think they've got enough time left to get both of these things ready in time because there is so much game infrastructure that has got to be in place before you can get to that point and these bits are put in at the end of the the process.
What really makes my eyes roll 🙄 are the amount of people who think that they should have done more in two and a half / almost three years. They've only shown us the First Dev Diary. There is more they're wanting to talk about. I should have said that in last nights Lave Radio with Souverine and Shan. Yes, I'm hoping that these social hubs involve places on space stations and outposts, as well as the hinted at planetary settlements. It's Like Horizons all over again when people complained that they'd paid a lot for just planetary landings, but then they got Engineers, Fighters and all the planetary side thargoid and guardian stuff too.

Say three months worth of development time left and three months for testing (You don't really count December because of the holidays) to put those things in? Yeah, think they'll do it.
Was a great listen last night, what I managed to catch.
 
@Obsidian Ant mentions in the video "I assume by [no] interiors, they mean anywhere beyond the cockpits"

Is there a consensus that we'll even be able to walk around the cockpits?

My assumption has always been that if ship interiors came along, it would quite probably be cockpits first and then iterated upon later. So when I hear "no interiors", I hear "you're still stuck to your seat".

Is it a common assumption that cockpits are in, even if "interiors" are out? I really don't think that's the case, but I'd be over the moon if it was true.

Or is OA just referencing the fact cockpits can be looked at in VR?

What would everyone's feeling be if it turned out the confusion about ship interiors was because cockpits were coming, but only cockpits?
 
Lets see, lets be generous and give them until the end of Q1 (31st March 2021). So what have they haven't nailed down?

From the articles I've seen, there two things.
  1. They haven't decided how to get that 'Neil Armstrong' moment of walking out onto a planet right yet. This ties into whether the ship interiors are there or not. If not, it's going to be a case of rising from your seat, fade to black. If so, then you'll walk through you ship. Either way, you still appear at the airlock and be ready to walk down the ramp, stairs or ladder. They're trying to capture a certain feeling when you walk out of your ship, one that will capture the majesty of finally stepping out on a new world. That it going to take a while to get right and they've still got time to do it.
  2. They haven't implemented atmospheric flight properly yet. I don't think this is as big an issue as people are making it out to be. For the moment, it will be exactly like the airless worlds and they could just explain that away with some game-hand-wavium that the flight computer is compensating or there's something in the atmospheric shields which allows the ship to handle in exactly the same way. However, we're not going to need to go into the same level of depth as say MS Flight Simulator. I don't think it's as big a job as some people are making out. With thin atmospheres, your not going to need to worry too much about weather.
To be honest, I think they've got enough time left to get both of these things ready in time because there is so much game infrastructure that has got to be in place before you can get to that point and these bits are put in at the end of the the process.
What really makes my eyes roll 🙄 are the amount of people who think that they should have done more in two and a half / almost three years. They've only shown us the First Dev Diary. There is more they're wanting to talk about. I should have said that in last nights Lave Radio with Souverine and Shan. Yes, I'm hoping that these social hubs involve places on space stations and outposts, as well as the hinted at planetary settlements. It's Like Horizons all over again when people complained that they'd paid a lot for just planetary landings, but then they got Engineers, Fighters and all the planetary side thargoid and guardian stuff too.

Say three months worth of development time left and three months for testing (You don't really count December because of the holidays) to put those things in? Yeah, think they'll do it.

I think what people are 'concerned' about are not what they saw but what is being done around these flashy bits like CQC, Powerplay etc.

I did wonder what the reaction would be if they outlined at the end what features are seeing love to bookend the new stuff- its close enough to know whats going on if we are entering tinker time.
 
I really, really, really hope so, too. The Series X and PS5 ain't so powerful, but having those at least lower mid-range specs would be better than what the old consoles have. Would hold PC back not as much when we've got 12 gigs of ram to work with, and the such.
The new consoles are not even released. The first devs to adopt them have to spend considerable effort /money getting up to speed using the new capabilities. Since the new consoles should run old games (except those using Kinect, per MS), it's most economical for FD to have a crossover period and take more time to adjust Cobra to the new capabilities of the machines and the porting team to work out the least cost/effort way to port to the new console features that they want to support.

As of January 1, 2021 there won't be that huge an installed base to support the limited ED player base that will immediately shift and FD couldn't recover the investment for years. It just makes more sense and is more practical to not push on that for this year. But being a business, FD will of course plan to release games on the next gen consoles.
 
Care to expand on what you think is not right?

"No space legs within ships at launch " seems to be correct, given the wording of Developers are also considering allowing them to walk around inside starships, exploring the vessels they’ve owned for years for the first time. The feature won’t be available at launch
Fdev have already said they did not say that in the interview. It maybe correct, it may not be. We don't know yet.
 
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