Question for Open players who don't like PVP/ganking... help me understand

Part of the disconnect comes from the relative ease of dealing with NPCs.

Pull up a sandbag and listen to grandad.

Back in ye olde days, jumping to Riedquat as an example in your brand new cobra would have meant instant death. Sure, over time your skill as a pilot, better lasers and energy bombs meant it was survivable but if that was your first jump out of Lave as a new pilot then those pirates would kill you easily.

Fast forward to now, and NPC threats to non-notorious CMDRs are trivial. There is no difference jumping to a low-sec anarchy, than to Sol.

If the NPCs were beefed up, then more players would be building and learning how to fly better, giving them a better chance to evade CMDRs.

The issue is that there is no learning curve so a lot of new pilots (from the sound of it, including the OP) jump in to a new system, don't use the scanner, are interdicted by a CMDR which contrary to an NPC interdiction is almost impossible to escape, then either try and fight or fly in a straight line meaning the rebuy screen isn't far away.

Finally, some CMDRs refuse to learn how to evade but continue to fly in Open and then complain.

Phisto has it right - choose your mode and prep accordingly.

If you choose to visit Antarctica, but wear a summer suit and some killer Cuban heels, don't be surprised if you freeze to death. The games problem is that it doesn't prepare you for winter at all.

Or something.
 
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Engineering changed all that: it should have only given us about a 20
Part of the disconnect comes from the relative ease of dealing with NPCs.

Pull up a sandbag and listen to grandad.

Back in ye olde days, jumping to Riedquat as an example in your brand new cobra would have meant instant death. Sure, over time your skill as a pilot and better lasers and energy bombs meant it was survivable but if that was your first jump out of Lave as a new pilot then those pirates would kill you easily.

Fast forward to now, and NPC threats to non-notorious CMDRs are trivial. There is no difference jumping to a low-sec anarchy, than to Sol.

If the NPCs were beefed up, then more players would be building and learning how to fly better, giving them a better chance to evade CMDRs.

The issue is that there is no learning curve so a lot of new pilots (from the sound of it, including the OP) jump in to a new system, don't use the scanner, are interdicted by a CMDR which contrary to an NPC interdiction is almost impossible to escape, then either try and fight or fly in a straight line meaning the rebut screen isn't far away.

Finally, some CMDRs refuse to learn how to evade but continue to fly in Open and then complain.

Phisto has it right - choose your mode and prep accordingly.

If you choose to visit Antarctica, but wear a summer suit and some killer Cuban heels, don't be surprised if you freeze to death. The games problem is that it doesn't prepare you for winter at all.

Or something.
Engineering changed everything, as it was way too much: 70% boost instead of a more reasonable 20%.
 
Engineering changed all that: it should have only given us about a 20

Engineering changed everything, as it was way too much: 70% boost instead of a more reasonable 20%.

Engineering can't be ignored, that's true.

I'm talking about the skills needed to survive in Open though so you don't need engineering to use your scanner, nor to choose a route meaning it's more difficult to be interdicted.

In many ways once that mini game starts you've already reduced your odds of survival.

But get this, there is a way to fly meaning that you won't or can't be interdicted and it involves not heading towards the a station in a straight line from your star, past lots of hollow squares that you don't necessarily have to watch moving on to your six! Amazing I know!
 
Engineering can't be ignored, that's true.

I'm talking about the skills needed to survive in Open though so you don't need engineering to use your scanner, nor to choose a route meaning it's more difficult to be interdicted.

In many ways once that mini game starts you've already reduced your odds of survival.

But get this, there is a way to fly meaning that you won't or can't be interdicted and it involves not heading towards the a station in a straight line from your star, past lots of hollow squares that you don't necessarily have to watch moving on to your six! Amazing I know!
To be honest though, you may be avoiding to get interdicted this way, but if your pursuer really wants to get you, he can deny you reaching your target infinitely. There is no way to prevent an interdiction 100%* if you want to reach a certain goal like a CG port.

* ignoring shenanigans like crashing into exclusion zones, because they aren't reliable.
 
Gah, i struggle with 100% noes.

I think there is a way to do it, but freely admit it will be tough.

On the old CGs I used to head way out, coming into the station well fast, then loop of shaming to get to the dropping point with no one on my six.

I had some success, but this was mainly due to making myself a harder target over others rather than a strict 1 vs 4.

It was fun though.

I've not long reset my save and have just got my Deciat invite, so I guess I'll be putting theories to the test soon.
 
I would like if there was a reason for murder.
  • i want your cargo,
  • i want to loot parts of your ship,
  • i want your bounty,
  • i am against your faction,
  • i am an alien, and i have this probe for you...

Also now that the game allows for murder "for no reason" that the game was designed in such a way that you could easily hunt killers down and engage them.
 
Gah, i struggle with 100% noes.

I think there is a way to do it, but freely admit it will be tough.

On the old CGs I used to head way out, coming into the station well fast, then loop of shaming to get to the dropping point with no one on my six.

I had some success, but this was mainly due to making myself a harder target over others rather than a strict 1 vs 4.

It was fun though.

I've not long reset my save and have just got my Deciat invite, so I guess I'll be putting theories to the test soon.
I mean it's not 100% foolproof to evade any interdiction. It all depends on the gravity wells in the system and the position of the ganker(s).
 
The bit I keep getting stuck on is this, many from the killer side are talking about comms, the story seems to go, some murderhobo kills you out of nowhere and it is down to the 'victim' to then comms the killer, and ask what they could have done better to avoid it. They shouldn't ask why did you kill me, they look foolish for offering salt and worse still, they can then start wishing dreadful real life things on a person for in game activity. The justification is, you only learn by being killed that you're so vulnerable.

If there is a paper build of a ship, any ship, you have no idea how long that player has been playing the game for. Could be 6 hours or 6 years. One doesn't have a clue and couldn't do any better the other does have a clue and should know better. For CMDR 6HRS, the lesson is a waste of time, they could guess that they were extremely vulnerable. It would be much better if the 'honourable' killer had comm'd them first and said 'You know, you're dog meat in that thing and here's why....', but of course, no one knows how long anyone has been 'in the game'.

I have been wondering about a 'joined date' in the information that comes up when you scan a ship.

So you come across the same paper build, you note that the CMDR has only been in the game 6hrs. Blasting them out of the sky and leaving it to them to ask for help so that you might take them under your wing, seems optimistic. Maybe you would comms the CMDR first and offer the help first.

If the same paper build is being piloted by CMDR 6YRS then fair enough, open fire and see how they react because the likelihood is, they should know better. If they react badly, you're dealing with a fool. That they were in the position in the first place, indicates most of that, they need a lesson.

Naturally, some wouldn't bother even looking at the date, but others might.
 
images (5).jpg

When a noob takes his cobra to
Deciat for an fsd upgrade.
 
I think very generally speaking ganking is the single most divisive issue in Elite. Based on the experience of myself and others, I think one side falls more easily into problematic behavior and views than the other, especially when you consider the reality of the game Frontier has made.

My side, the ganker/troublemaker/outlaw side, generally keeps things in game. We realize this is all for fun and that none of it really matters. It's leisure. You wasted your time, so to speak, the moment you booted up the program. Can we be jerks to other players? Sure. But it ultimately doesn't rise far above trash talk between a couple of teams on the field of sport. In hockey, they call this "chirping." Other sports have their own slang.

As far as the shenanigans in game it's all leisure and no harm ever really comes to anyone. Your pretend spaceship gets blown up, and even if it's completely one sided and you have no chance to escape, no actual harm comes to you the player behind the monitor. You're fine. You're OK. You agreed to play the game. You agreed to play in Open. These are the things that happen in Open. Life goes on.

Which brings me to why the other side, the anti-ganker side, are so troubling.

Elite is the way it is. It's been this way for nearly six years. SIX. We've been going round and round in circles about ganking this and ganking that and yet here we are asking if the questions have all been answered. Well, if you're a long time Elite player and haven't figured out the score with Elite I honestly don't know what to say to you. You must enjoy hitting your head against a brick wall, especially when you've got the man behind the original vision giggling about causing trouble for other people as a core gameplay loop. As far as new people are concerned, the game isn't exactly shy about what's going on. It's on you to figure it out.

Basically what I'm trying to say is one side accepts the game as it is and plays it on its terms. My side. The other side does not and to their endless discredit takes this perceived slight against their person to any sympathetic ear they can find across the breadth of the entire Elite community.

As I've said before: complaing about ganking adds zero hit points to your ship health pool.

Choose your mode. Prepare accordingly. Everything else is rubbish.
Interesting post structure. You describe in three paragraphs how your "side" are just having fun playing the game. You dismiss the label "problematic" even though you admit in passing that you're wasting others' leisure time. Then in just one line you label the other side as "troubling", without giving any justification or example.

I just can't think of anything they can do to you to match you wasting their leisure time (which might be in short supply). Maybe they rant at you in comms? What else can they do to you that's "troubling"?

When you click on Open you agree that people can rant at you in comms. I think you just need to toughen up.
 
Interesting post structure. You describe in three paragraphs how your "side" are just having fun playing the game. You dismiss the label "problematic" even though you admit in passing that you're wasting others' leisure time. Then in just one line you label the other side as "troubling", without giving any justification or example.

I thought I made it pretty clear that because it's leisure you can't claim injury because your time was wasted. You chose to waste your time the moment you booted up the game, regardless of what was going to happen during the play session. If I blow you up and you get salty because I supposedly wasted your leisure time, surprise! You're an idiot.

I just can't think of anything they can do to you to match you wasting their leisure time (which might be in short supply). Maybe they rant at you in comms? What else can they do to you that's "troubling"?

I was trying to be nice. The game is the way it is and if after all this time you can't accept that ganking is part of Open Play you should probably just go play something else. "Troubling" is a pretty kind way to say it, because what kind of fool chooses to constantly complain about things they can't change? Especially when there are options to better their lot? People like that really only deserve mockery.

What I didn't get in to, because this thread has been so great, is how of course the above mindset leads anti-gankers to the heights of silliness: equating gameplay with sexual assault, real life crime, and other unsavory views. Essentially, y'all need to get a grip.

You just don't see these attitudes from the ganker side. Are we all perfect? Certainly not, but go cause trouble for people in the traditional way you do in Elite, Brrokk, and you'll find out very quickly what I say is true.
 
Fast forward to now, and NPC threats to non-notorious CMDRs are trivial. There is no difference jumping to a low-sec anarchy, than to Sol.

If the NPCs were beefed up, then more players would be building and learning how to fly better, giving them a better chance to evade CMDRs.
That is definitely true. If you start out playing in Solo just to get the feel of the game, you're not really learning anything because A) NPCs rarely ever go after you, no matter what the sec level of the system you're in (unless you're running high ranking missions and even then not so much) and B) when they DO go after you, they're so trivially easy to avoid that you'll end up thinking yourself much better than you are.

Then you jump into Open and get insta-vaporized by the first human you meet.

As I recall from the early days post-launch of ED, NPCs weren't such a joke so, even though you'll never learn as much from fighting an AI as a human, at least you weren't a complete babe in the woods when you entered Open.

Did it change, or am I just misremembering things?
 
... "because it's leisure you can't claim injury because your time was wasted."...
I see. I have to say I immediately disagree with this: leisure is part of RL. But yes, I agree that if I let it happen repeatedly in ED I'm an idiot, because I have the tools to prevent it.

As for all the unsavoury attitudes, I still say that in ED wasting someone's time is the very worst thing you can do to them. Sure, ranting is bad too, especially if it includes those invidious criminal comparisons, but if someone rants at me they'll just be able to watch the water bead up and run off my feathers. Trashing an hour of my game is far, far worse (but still not very bad). If you don't think you're upsetting other real people with ganking, but you get upset at what they say about it, I think you need a bit more self-awareness.

Playing a game with other people is a RL activity, whether it's football or ED. Do something nasty to them and they might get upset. It's just cause and effect.
 
When the law abiding members of the Pilots Federation fail to act. Or in other words, most players would prefer to post nasty things about being ganked on the internet than take any of the numerous ways, that gankers themselves even spell out time and time again, to better their lot.

Notice too how it emphasizes going after other CMDRs... nothing about, say, blowing the bejesus out of a system or two.

This is way "players" actions shouldn't have any effect on "lore"....story yeah, minor inconsequential stuff, becuase (and I'm 99% sure of this) if FD gve the players the optin of playing as thargoids and wiping all human life out of the Milky way...I'm certain a large percentage of the PvPers would jump at that opputunity!!! C'mon YOU know it Phisto, even if it meant the end of the game afterwards, it'd be impossible to resist!! ;)

Then again that could possibly galvanise enough lone wolf good guys to work together to try and stop you all!!
 
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