The bit I keep getting stuck on is this, many from the killer side are talking about comms, the story seems to go, some murderhobo kills you out of nowhere and it is down to the 'victim' to then comms the killer, and ask what they could have done better to avoid it. They shouldn't ask why did you kill me, they look foolish for offering salt and worse still, they can then start wishing dreadful real life things on a person for in game activity. The justification is, you only learn by being killed that you're so vulnerable.
If there is a paper build of a ship, any ship, you have no idea how long that player has been playing the game for. Could be 6 hours or 6 years. One doesn't have a clue and couldn't do any better the other does have a clue and should know better. For CMDR 6HRS, the lesson is a waste of time, they could guess that they were extremely vulnerable. It would be much better if the 'honourable' killer had comm'd them first and said 'You know, you're dog meat in that thing and here's why....', but of course, no one knows how long anyone has been 'in the game'.
I have been wondering about a 'joined date' in the information that comes up when you scan a ship.
So you come across the same paper build, you note that the CMDR has only been in the game 6hrs. Blasting them out of the sky and leaving it to them to ask for help so that you might take them under your wing, seems optimistic. Maybe you would comms the CMDR first and offer the help first.
If the same paper build is being piloted by CMDR 6YRS then fair enough, open fire and see how they react because the likelihood is, they should know better. If they react badly, you're dealing with a fool. That they were in the position in the first place, indicates most of that, they need a lesson.
Naturally, some wouldn't bother even looking at the date, but others might.