EIC does offer bounties for some players. I'm not fully up to date on how often they post them or what kind of ne'er do well threshold they have before posting a bounty on someone. Payment delivered in teh form of void opals or whatever other commodity can be sold for highOne of the problems is that to get revenge against PVP'er commander you yourself need to become PVP'er. In real life reasonably rich people can simply hire somebody to get even. Maybe lawyer if they are limiting themselves to strictly legal means. Maybe some shadier types if they prefer somewhat other kind of response. Now Fdev could add player given bounty mechanics. Add to rebuy screen option of posting bond, and upper limit of amount is what ever bounty issuer has in account-minus rebuy. Money is taken upfront and bounty posted in local systems and select popular player systems mission boards, and advertised say week or two. If in that time no one has claimed bounty, it is returned to issuer. Okay somebody really riles up some really deep pocketed miner, and miner posts FC worth of money to take down attacker. I suspect that such system would produce working pvp bounty hunting economy. Especially if one could issue bounties claimable by wings.
Some months back a cmdr created a subreddit for posting/taking player bounties. I suspect that if it had gone well, we would have heard about it in the time since it was created. I'm also quite sure that was not the first attempt at a player bounty system
The underlying idea I'm getting at is player bounties, at least at a community level and not full fledged game mechanic, have been tried and none have taken off.