Question for Open players who don't like PVP/ganking... help me understand

Some months back a cmdr created a subreddit for posting/taking player bounties. I suspect that if it had gone well, we would have heard about it in the time since it was created. I'm also quite sure that was not the first attempt at a player bounty system
The last one I saw on that was someone posted a thread on /r/elitebountyhunters offering a reward of a bunch of diamonds for the first person to send a screenshot of them killing the person he put a bounty on

the person that collected ganked him when he came to make the delivery :D
 
I have to admit - I've never looked nor seen anyone's forum join date, I just engage with what they've written - as well as I can follow it, anyways.

Re: The places I operate now - meaning, this forum? Discord? Reddit? System chat? I'm to understand that, according to you, they're all echo chambers? Just want to make sure I follow.

So, if I've got it right:
  • There are newbie gankers who waste your time
  • These newbie gankers hang out in random, out of the way places where no one - except you, maybe? - encounter them
  • The actual gankers and PVPers I do hang out with are a big echo chamber, as are other groups of players, wherever they may be found
  • Players who group together with one another have a different experience from individual solo players, and this is important to understand - somehow
  • Something something I'm missing the conclusion here aren't I?

I'm not trying to make light of your comments, but I'm not clever enough to divine what it is you're trying to communicate to me. I do not intend this comment to provoke you, I've simply not been able to pull the meaning you're trying to convey to me from your words. I apologize, as I'm sure this is a failing of my reading comprehension skills.

I do feel like you have something to share that I'd like to read, if you can be bothered. I'd understand if it's all become too much of a bore for you, though.
You missed, according to another thread on this forum, "gankers are nolifers with nothing better to do than hang out at the star, in this particular backwater system, in a bunch of small ships, and I totally know they were players because they were triangles on the radar and not squares".
 
What I mean is, where those people have offered a different perspective, you have politely and courteously tried to tell them why they are wrong.
....
I'm wondering, have you changed your thinking about any of the issues raised by the non-PvP people in this thread?
First off - this thread has been tremendously illuminating for me, as a new player, coming from absolutely zero background with the Elite franchise.

Although I'd heard of Elite Dangerous at various times over the past few years, I had never heard of the original games, nor seen them in stores here (the US) when I was young. I'm sorry I missed it, because it looks like it must've been awesome and I likely would have loved it as a kid (I was enamored of late 80s / early 90s flight games like Falcon 3.0, Chuck Yeager's Air Combat, and Secret Weapons of the Luftwaffe). As mentioned, I've spent virtually all of the last decade playing many, many hours in combat flight sims like Rise of Flight, IL-2 Great Battles, and (a bit of) DCS. So of course the appeal of ED for me is in the spaceship combat, and especially the PVP aspect - since humans always make the best opponents in these kinds of games. Flight games are my oldest and deepest passion in gaming, bar none.

With that said, this thread has been hugely influential in opening my eyes up to the many other kinds of players attracted to Elite. Because of my single-minded focus, huge swathes of the game are still largely a mystery to me. There have been some really great respondents in here that have helped me to better round out my understanding of these other parts of the game. I'm talking of course about exploration, playing the BGS, participating in thargoid hunting, and other types of, if not peaceful, then at least not-necessarily-PVP types of activities.

Those activities, so I've learned, were a big part of the original Elite games. A lot of current players - or at least a lot of the players who've decided to contribute to this thread - were drawn to the original games' charms, and have been fans of the franchise for decades. This thread has absolutely helped me empathize with where they're coming from. Some if not many of them were Kickstarter backers, and have been onboard since the beginning of this reboot / remake / whatever's lifespan. They've seen the ebbs and flows of the game, been through the tough early days when money was hard to come by, the introduction of engineering, and more.

Clearly, at least to me, the biggest and most transformative change wrought to the franchise by Elite Dangerous was the introduction of multiplayer. This took a series that had always been about the singleplayer experience and translated it, with no small amount of as-yet still unresolved growth pains, into a modern multiplayer game with hints of MMO. I don't think I can point to any better example of the repercussions of that change than this thread, and the wide variety of voices we've heard in it, from all sides.

I think it goes without saying that this transition to multiplayer has not been without its casualties. Probably the least affected are the committed singleplayers. Just as in the flight sims from which I come, there are folks who have no interest in multiplayer at all, are are extremely content to do their purely PVE career without a care in the world for all the drama and nonsense that inevitably follow every single competitive multiplayer game. I suspect those players are happily plugging away as we speak, not bothering to look at these forums at all except to maybe get information about the newest patch or whatever. Their game of Elite Dangerous is truly the old Elite in new trappings (very nice ones, at that).

On the other end of the spectrum (if you'll pardon the expression) are the PVP players. I don't know how many current PVPers were players of the original 1984 version of Elite, but the demographic does seem to skew a little bit younger than the overall ED demo, especially the "84ers." The PVPers seem to share a few common traits - many of them come from deep backgrounds with other multiplayer games, and many of them have "done it all" in Elite Dangerous, and settled on PVP (and not infrequently ganking) as the only thing that really keeps them invested in playing the game. For them, Elite offers an open world where they can find heavily skill-based organic and arranged PVP. In theory, this could be organized around in-game themes like PowerPlay or BGS or Community Goals, but in practice, it mostly resolves as 1v1s, wingfights and ganking.

Stuck in the middle, in this formulation, are the co-op PVE folks. It's these folks to whom I originally addressed this thread, and it's been my good fortune to receive a good number of replies on the subject. I sincerely feel for these folks, because on the one hand, a lot of the people who want to do purely PVE activities are in Solo, and on the other, you have Open and its gankers / PVPers who think nothing of pulling a CMDR for any reason, or no reason. It genuinely feels like the purely co-op folks got the shortest stick, at least from my perspective. Outside of wing missions, there's very little truly in-game sanctioned co-op activity to do; most of it amounts to some variation of "parallel play", be it combat, trade or mining, where each player is sort of doing their own thing, but that thing is ostensibly in the service of a larger goal (say influencing the BGS, for example).

Granted - I'm weakest in my understanding around these PVE co-op activities, and it's possible I'm leaving some out. My apologies if I've missed something important. But I do feel I've at least hit the high points in these various main groups or player types inhabiting Elite.

Now, it's tempting to try to allot each of these groups to a game mode and say it's all good, but outside of singleplayers going to Solo, this thread has demonstrated that there really isn't much appetite for that - i.e. shunting co-opers to PG and PVPers to Open, or whatever. So we wind up with PVE co-opers in the same mode - Open - as the hardcore PVPers, and this thread is resplendent with responses about how that is working out.

So... has my view changed about Open? Yes, absolutely it has. I see very clearly now that this game mode fails all three of these player groups.
  • Open fails singeplayers because: If, as this week's livestream quote from Mr. Braben indicates, the "richness" of the Elite experience is predicated in part on "making things go wrong for other people," then singleplayers - insofar as NPCs have been nerfed, relative to the old games - are getting short shrift in Solo. The NPCs there are not challenging enough to keep with series' tradition. Yawns ensue - there are plenty of threads raised on this forum indicating the same, too.

  • Open fails PVE co-op because: The ruthlessness inherent in having an entire group of your most experienced players deciding that PVP and/or ganking are the only fun left in the game means that PVE co-op players are up against some tremendously stiff competition in Open. Especially so after the introduction of Engineering and the wild power creep those upgrades represent. Because those PVE players can't get even the promise of spontaneous co-op without the real risk of PVP, they get short shrift. The lack of meaningful co-op gameplay options only exacerbates this.

  • Open fails PVPers because: the PVPers have been forced to play alongside the PVEers and made to feel like actual monsters when they play the game literally as intended, per its creator's own words. They're told to go use CQC for "legit" PVP - with its long queue times, inability (oh the irony) to actually play with your friends and/or wingmates on your actual team, and in the literal worst ships in the game. Of course that's a very poor substitute for the truly capable combat ships in the game, and most don't bother.
The TLDR is that I feel strongly that Open is a poor solution for many of the players in the Elite community, and especially so for the ones who are looking for emergent co-op PVE experiences. They are possible to have, but they come always with the added possibility of unwanted PVP. I don't think this is me telling anyone they're wrong - this is the Open game mode working as intended, by Braben's own account. I do think it's unfortunate, and even moreso because I don't really have a better solution to offer. Open is what it is, and players in it will do what they do.

All I can do, and what was done for me as well, is offer a friend request, and try to share whatever information, knowledge or similar that I can with other players. Regardless of their chosen play style. Because I do not play this game with malice aforethought. It's a video game, I shoot at targets, they shoot at me, it's great fun and a real skill challenge for me. That's the beginning and end of it, and "it's the game," at least as I experience it, in Open. Nobody is wrong for feeling otherwise, but they need to address FDev about their implementation of these modes if they want satisfaction, not the players using the modes literally as intended.
 
First off - this thread has been tremendously illuminating for me, as a new player, coming from absolutely zero background with the Elite franchise.
I too have zero background. I have stated my opinion on ganking vs griefing vs people playing in open that just want the human interaction. I think I have gained respect from real gankers but I will likely never earn it from griefers. It boils down to that. Open has created hostility amongst players. Some of it justified, some of it via ignorance. I play open but typically only when I play with my Squadron/friends. If not, I don't feel like getting gang r@ped in Open in the traditional hotspots. It's just not fun, even evading. But one of the people I've come to respect on the matter is @Sir Ganksalot . He's aided my understanding and likewise understands why people avoid open. I personally think he's more of an authority figure on this subject over anyone else and better bridge between the different beliefs.
 
You missed, according to another thread on this forum, "gankers are nolifers with nothing better to do than hang out at the star, in this particular backwater system, in a bunch of small ships, and I totally know they were players because they were triangles on the radar and not squares".
Can I admit to you how long it took me to figure out that hollow icons were people, and solid ones were NPCs?
 
I too have zero background. I have stated my opinion on ganking vs griefing vs people playing in open that just want the human interaction. I think I have gained respect from real gankers but I will likely never earn it from griefers. It boils down to that. Open has created hostility amongst players. Some of it justified, some of it via ignorance. I play open but typically only when I play with my Squadron/friends. If not, I don't feel like getting gang r@ped in Open in the traditional hotspots. It's just not fun, even evading. But one of the people I've come to respect on the matter is @Sir Ganksalot . He's aided my understanding and likewise understands why people avoid open. I personally think he's more of an authority figure on this subject over anyone else and better bridge between the different beliefs.
I have my "test" with Mr. Ganksalot tonight!
 
All I can do, and what was done for me as well, is offer a friend request, and try to share whatever information, knowledge or similar that I can with other players. Regardless of their chosen play style. Because I do not play this game with malice aforethought. It's a video game, I shoot at targets, they shoot at me, it's great fun and a real skill challenge for me. That's the beginning and end of it, and "it's the game," at least as I experience it, in Open. Nobody is wrong for feeling otherwise, but they need to address FDev about their implementation of these modes if they want satisfaction, not the players using the modes literally as intended.

That was a great write-up, but I feel I need to respond to this bit. Because I think there is one more thing you can do, and maybe even should do. And that is to honestly ask yourself if your next target is likely to enjoy being attacked by you, or whether that is one of the people you identified as looking for coop-PvE. Now, what you do with the likely answer after asking that question is up to you, but asking it should be part of the equation. And, unfortunately, my experience so far has been that many PvP players solely attack you if they think the target does not enjoy it. I have two accounts; one is my primary named Ian Skippy. Then I have a secondary account which I reset often with new names all the time. If I go to Deciat with my secondary I have a great chance of being attacked. With my primary the odds are next to zero. I am still the same person. They are still the same person. The only difference is that I look like a new player flying a cheap defenseless ship. The reality they are looking for is not 'I shoot at targets, they shoot at me', but 'I shoot at targets, they have no clue what is going on'.

You can share 'info, knowledge or similar' without blowing people up. I have done so for years. You can have organized PvP fights with likeminded souls. I have done only a few because I am terrible at everything I do in my life, but it sure is an option. You can also shoot at people who mostly dont enjoy that, provide no challenge and give no rewards. You are free to do so, and I will always defend the anarchy-like freedom of Open. But we should be honest with what it is we do, and why.

Open indeed 'is what it is' and players indeed 'will do what they do'. But you and I are players too, and we control our own actions. I cannot police the galaxy, and if I could I probably couldn't be arsed to actually do it. But we can ask ourselves what it is we are doing, and whether that is truly what we want to do. And I myself came to the conclusion that wearing a purple wig while shooting harmless Asp Explorers at Deciat is neither challenging nor fun to me, nor enticing 'victims' to learn and improve their game. Rather it is the equivalent of me punching a toddler because it 'teaches them how to be a real man'. There just is too much of a tiny willy energy involved in these kind of endeavors, you know?
 
  • Open fails PVE co-op because: The ruthlessness inherent in having an entire group of your most experienced players deciding that PVP and/or ganking are the only fun left in the game means that PVE co-op players are up against some tremendously stiff competition in Open. Especially so after the introduction of Engineering and the wild power creep those upgrades represent. Because those PVE players can't get even the promise of spontaneous co-op without the real risk of PVP, they get short shrift. The lack of meaningful co-op gameplay options only exacerbates this.

  • Open fails PVPers because: the PVPers have been forced to play alongside the PVEers and made to feel like actual monsters when they play the game literally as intended, per its creator's own words. They're told to go use CQC for "legit" PVP - with its long queue times, inability (oh the irony) to actually play with your friends and/or wingmates on your actual team, and in the literal worst ships in the game. Of course that's a very poor substitute for the truly capable combat ships in the game, and most don't bother.
You basically summed up the entire conflict within the two groups in two paragraphs, and as you say, it's a fundamental problem with the game design not being able to cater to both groups at once. It's possible that there isn't a game design that would truly cater to both groups at once.
 
That was a great write-up, but I feel I need to respond to this bit. Because I think there is one more thing you can do, and maybe even should do. And that is to honestly ask yourself if your next target is likely to enjoy being attacked by you, or whether that is one of the people you identified as looking for coop-PvE. Now, what you do with the likely answer after asking that question is up to you, but asking it should be part of the equation.
This is probably going to sound ridiculous, but I'm sharing it because it's the truth.

I fly with HOTAS on my desktop, and previously I'd had to push my keyboard quite a ways away, behind the stick & throttle, making it very difficult to type anything but the shortest messages. Within just the past few days, I've purchased a new, smaller "tenkeyless" keyboard that fits comfortably between my throttle & stick, and which makes typing a lot easier.

If there's one thing this thread has inspired in me, it's an awareness that at a minimum, I could try being more "chatty" in Local / Systems while "doing what I do." I've had other people interdict me and ask "1v1?", and when I pull a combat ship, I could certainly try that. I've also tried broadcasting something along the lines of "Gank Evasion Test! High wake or die, CMDR!" and similar. That's actually lead to some funny stuff, including a guy in a shieldless T-6 ramming me while I was typing in Local, "CMDR! You have no shields! This is madness!" I let him live even though he was completely lackadaisical about the whole thing ("lol I have plenty of rebuy" or somesuch)

I don't expect this will mollify anyone who hates ganking, and it certainly may trigger others. But it's something I can do to make this, ahem, "activity" more interactive and immersive. And I will try to "work it into my routine" more often.

For the past week, though, I've mostly just been getting my virtual stern handed to me by far more experienced PVPers. So if anyone is wishing me ill - please know that I'm absolutely getting my butt kicked on a nightly basis. And I like it :D
 
This is probably going to sound ridiculous, but I'm sharing it because it's the truth.

I fly with HOTAS on my desktop, and previously I'd had to push my keyboard quite a ways away, behind the stick & throttle, making it very difficult to type anything but the shortest messages. Within just the past few days, I've purchased a new, smaller "tenkeyless" keyboard that fits comfortably between my throttle & stick, and which makes typing a lot easier.

If there's one thing this thread has inspired in me, it's an awareness that at a minimum, I could try being more "chatty" in Local / Systems while "doing what I do." I've had other people interdict me and ask "1v1?", and when I pull a combat ship, I could certainly try that. I've also tried broadcasting something along the lines of "Gank Evasion Test! High wake or die, CMDR!" and similar. That's actually lead to some funny stuff, including a guy in a shieldless T-6 ramming me while I was typing in Local, "CMDR! You have no shields! This is madness!" I let him live even though he was completely lackadaisical about the whole thing ("lol I have plenty of rebuy" or somesuch)

I don't expect this will mollify anyone who hates ganking, and it certainly may trigger others. But it's something I can do to make this, ahem, "activity" more interactive and immersive. And I will try to "work it into my routine" more often.

For the past week, though, I've mostly just been getting my virtual stern handed to me by far more experienced PVPers. So if anyone is wishing me ill - please know that I'm absolutely getting my butt kicked on a nightly basis. And I like it :D

Oh, I know that hardship. I fly in VR mostly, so when (or rather, if) I notice someone talking me I struggle to even get a general sense of where my keyboard is. Any response sounds like I am having a stroke at best. :D

But here is my suggestion for you: if you attack another player and things are going very smoothly and easily: don't kill them. Let them off at 10% hull. You know you won, you aint missing out on any rewards for not killing them. And they will escape after a big scare, and might even find escaping a Mighty Gank exciting. You can still send a friend request, and if they want you can still show them some stuff. Nothing is lost by not killing them, and you may have brightened someone's day.

It is, as always, just a thought. But all I can say is that I have learned that not taking the opportunity to in someone's cereal has enriched my life considerably.
 
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