That's actually a huge part of what the introduction of the carriers did to ruin the game: Took a lot of activities away from loops in common to everybody. Effectively, carrier owners stopped playing the same game as everybody else, and even each other (unless they choose to). Basically, what used to be an open world game had sandbox elements introduced.
One of the biggest no-nos introduced was the reduction of supercruise time to near-insignificance, made even worse by almost removing the warmup and cooldown cycles. Another one was adding UC to the carriers - a major part of the exploration process was then largely removed.
Luckily, carriers were added without really removing those game play loops. However, players will largely need to ignore the fact that carrier owners don't face the same game as everybody else.
Carriers should be a part of the game, they obviously are great sources of emergent game play and new play styles. However, taking large lumps of the existing game play loops out of the game for those owning them should have been rebalanced by adding other challenges. Those challenges (upkeep, for example), have largely been reduced to near insignificance, however.

S