Question for Open players who don't like PVP/ganking... help me understand

but if it bothers you so much perhaps consider what caused another to think that of you
sitting quietly in Jaques Station. Horrible trespass of justice I tell you. And no it doesn't bother me but the irony is completely lost on you.
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Whether you are bitter or not, try not to be bitter.
I graciously accept your defeat.
 
sitting quietly in Jaques Station. Horrible trespass of justice I tell you. And no it doesn't bother me but the irony is completely lost on you.

I graciously accept your defeat.

This is me saying what you just said, before you said it:
And if it doesn't bother you, who cares?
Perhaps you didn't read that far. I get called lots of things, including by you, earlier in the thread. So maybe reflect on that too & chill out a bit.

Whether you are bitter or not, try not to be bitter. So many are.

This is me spelling it out as unambiguously as possible, because I think you took offence to the way I originally said it.

Don't be bitter = Whether you are bitter or not, try not to be bitter.
 
Because the whole two wings they have (including Bhards Dolphin ATR) were needed in Colonia to blow up Phisto.
Yep, they finally managed to blow him up, with two wings.
Yeah a buddy helping me out with a war got taken out by 2 full wings in a High CZ. Seems to be the way to do it. Buddy said it was a hell of a rush ;) We won the war though, that was one I'll remember ;)
 
Yeah a buddy helping me out with a war got taken out by 2 full wings in a High CZ. Seems to the the way to do it. Buddy said it was a hell of a rush ;) We won the war though, that was one I'll remember ;)
Until now they at most brought a full wing against me, so I always got away. But generally it is a result of the crude imbalance in Elite. When we blow them up we also need generally 4 to 1 odds. It's just as it is.
It's just annoying people like yianniv or Ratty or new people from the bubble, unaffiliated, get in the crossfire of "lawfuls".
That they come after me I can cope with, even it's unwarranted in my view shrugs
 
Until now they at most brought a full wing against me, so I always got away. But generally it is a result of the crude imbalance in Elite. When we blow them up we also need generally 4 to 1 odds. It's just as it is.
It's just annoying people like yianniv or Ratty or new people from the bubble, unaffiliated, get in the crossfire of "lawfuls".
That they come after me I can cope with, even it's unwarranted in my view shrugs

I know what you mean, it's hard to watch your friends get attacked just because they are known associates, but my 'known associates' understand and in some cases that's why they choose to side with me ;) Emergent content, meaningful PvP. These are the consequences, it's splash damage.

I'm not sure I'm good enough to evade a wing of 4 players, but my understanding is that escaping a wing of 4 is practically guaranteed if you know some fairly quickly learned evasion tricks. So naturally it is no surprise that a gank squad is going to know that & escalate. Have to wonder where it will end. That's why I like negotiating. It cuts out a hell of a lot of grind :) Avoids quite a lot of the splash damage too.
 
Until now they at most brought a full wing against me, so I always got away. But generally it is a result of the crude imbalance in Elite. When we blow them up we also need generally 4 to 1 odds. It's just as it is.
It's just annoying people like yianniv or Ratty or new people from the bubble, unaffiliated, get in the crossfire of "lawfuls".
That they come after me I can cope with, even it's unwarranted in my view shrugs
Unfortunately with the C&P system we have that kind of balance is probably here to stay.
 
I know what you mean, it's hard to watch your friends get attacked just because they are known associates, but my 'known associates' understand and in some cases that's why they choose to side with me ;) Emergent content, meaningful PvP. These are the consequences, it's splash damage.

I'm not sure I'm good enough to evade a wing of 4 players, but my understanding is that escaping a wing of 4 is practically guaranteed if you know some fairly quickly learned evasion tricks. So naturally it is no surprise that a gank squad is going to know that & escalate. Have to wonder where it will end. That's why I like negotiating. It cuts out a hell of a lot of grind :) Avoids quite a lot of the splash damage too.
Instancing generally prevents an escalation beyond more then 2-3 wings I'd say.
Even now I can't always manage to instance with squadron members, sometimes not even with wingmates, from different timezones.
The chances are always stacked towards some overwhelming force of people in one timezone against loners in the same.

And to be honest, everyone can evade a gank wing if he flies a 3000mj FdL or Mamba, or a 840 m/s courier, or a twelve million mj Prisma Cutter.

edit:

Unfortunately with the C&P system we have that kind of balance is probably here to stay.
It's less C&P and more the problems of the game infrastructure and balance.
 
If you want to expand on that I’d be interested
In Elite to reliably kill someone who know's what he's doing is functionally impossible except in special circumstances due to balance.

When my wing of four blew up one of our SPEAR enemies some time ago - who was alone - it only worked because that CMDR made a grave
misjudgement on the armament of one of our CMDRs, who had several scramble lasers fitted and shut down the FSD right in the moment.
Otherwise he would've been able to get away even under fire from a whole wing:

The defense stacking in this game is ridiculous, fights between well built mediums take 10-15 minutes.
So in order to kill your enemy, you HAVE to gank in the sense of "gang-killing" aka bring overwhelming numbers.
A full evasive 4 pip engine FdL can have 300 mj of shields "only", you still can't hit it before it wakes out.
The defense stacking is just that bad, especially for shielded builds, where several effects don't work (like scramble, killing pp/fsd).
This all is related to "G5'd murderboats" tho.
A 3D shielded Asp to pop is usually easier then blowing up NPCs, because NPCs generally at least try to evade.

Balancing overwhelming numbers is made difficult by the game infrastructure.
Sometimes you can't reliably instance depending on hardware, internet provider, etc.
Also blocking makes the whole instancing even worse.
If you have several people in the same timezone and on similar/close internet providers, it's much easier to instance.
That's why you often have 4 to 1 odds, because one side simply can't bring more together, while the other can.

This is all independent from the C&P system.
The current iteration and our conflict "drama" by the way shows one of the mistakes to make the status "wanted" apply to a ship.
We always complain SPEAR is hunting clean CMDRs who for them are criminals, but not for the game's ruleset.
If FD would've decided to keep bounties on the CMDR, we wouldn't have much of this discussion about hypocrisy.
 
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