I have thought on your initiative many times and even drafted a reply of support in your thread, but from my industry experience you have a not zero, but very close to it, chance of getting what would be a dedicated VR fork of the ED codebase compiled. From a publisher's perspective this is a separate SKU, which would need its own cost base and maintenance going forward and should for any "proper publisher" be assessed against potential revenue generation i.e. it would need to commercially stand on its own legs (there's a more vulgar business term but I've had one official warning in this thread already).This is the circle that the experi branch attempts to square.
So whilst I don't think VR is at the 1.9% prima facia population in ED terms as Steam suggests, I do think its somewhere in the 170K to 340K user population i.e. not big enough to be a SKU in itself, but big enough to potentially damage the chances of the main SKU when its launched.
VR's re-enablement and any definitive statement one way or another is therefore being hedged against whether the risk of sales damage is worthwhile doing something about or not.