Walking around in fleet carriers?

This "walking for 15 minutes every time" is just another hyperbolic nonsense slogan.

You can walk 2km in 15 minutes. Over 5km if running. Longest ship is around 300m long, and most of the ship would be occupied with engines etc, so walkable area would be quite smaller. Besides in 1000 years lifts between different floors will likely still be a thing, so worst case scenario it would take you way less than a minute to go from cockpit to exit on even the largest of ships.
 
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This "walking for 15 minutes every time" is just another hyperbolic nonsense slogan.

You can walk 2km in 15 minutes. Over 5km if running. Longest ship is around 300m long, and most of the ship wouldn' be occupied with engines etc, so walkable area would be quite smaller. Besides in 1000 years lifts between different floors will likely still be a thing, so worst case scenario it would take you way less than a minute to go from cockpit to exit on even the largest of ships.
I add that even the largest ships have an entry near the cockpit so no one needs to travel the full distance anyway.

Being bored for walking inside ships is a huge non-sense.
If this makes anyone bored than it's also boring to walk from the ship to the social area or to the mission target if nothing happens in-between and this makes the complete "walking around" concept meaningless.

In SC I can walk around in ships and I never got bored of this. Waiting for a train and for the train to get you to destination is the real boring part actually.
 
I think the first thing they need to develope, for stations and fleet carriers, is the waiting room.

You can then walk in, and wait in a queue until the next area you can walk in is released.
 
Being bored for walking inside ships is a huge non-sense.
Of course not. That would be the same as stating super cruise isn't boring. I mean I don't get bored with it, but clearly the world thinks otherwise.

If it brings any meaningful game play, if I would be able to pick the pilot's pockets walking in front of me so I could take a wee in his FSS then yes. If its just there to burn another minute to walk from your ship to a material trader, then no thanks.
 

Deleted member 182079

D
Walking down the same copy/paste grey corridors sprinkled with unlabelled boxes/crates placed there for the sole reason of scripted, cover based shootouts will 100% not get old after the second time of doing it.
 
One of the things I have always wondered as regards waling around in ships. What happens if you go for a walk in your Conda to the lower observation deck, the one we all know about, and the ship gets attacked? I mean sure you can say, well we can have AI in control of the ship while we are walking, but a good player with an engineered ship will torch your Conda piloted by AI in less than a minute whereas if you were a the controls you could probably survive and maybe even win.

The Conda is huge, getting from the lower observation deck to the command deck is going to take 10 or 15 minutes. At the moment if you are doing other stuff, if FSS, you just get popped back at the controls, I don't see that being acceptable to the community if you are walking around a long way from the command deck, legs comes with some drawbacks, I could maybe see it work on a small ship with a porta-potty out the back, but not large ships with a lot of room.

People keep saying if they could walk around in their ships FDEV could introduce mini-games like module repair, but that would either only be done at a station or risk being destroyed while you are away from the controls, and if you are at a station who is going to wander around repairing modules manually where there's a repair all button on the menu?

So any thoughts?

If FD had any sense, walking around while in supercurise would be impossible (pilot would have to be strapped into chair). So that leaves normal space, I have no idea how long low wakes last, but even then a player has to be close enough to scan it yes? So once in normal space the risk of someone finding you is lower (but not zero, still risky). But in populated areas I don't see a point in it really. For the reasons you state, why self repair when it'd be quicker to get to a station?

Now out in the black someone could save on AFMUs, by doing repairs themselves and that would make deep space exploraing a bit more interesting (for me) and those with no interest well AFMUs for them. This would need EVA as well which doesn't seem likely. Also out in the black FD could give us science stations to interact with and have deeper more meaningful gameplay for exploration (if done right). I'm thinkning of interactive screens like in the recent Prey remake, and how Doom 3 was as well, seemless.

Thing is I don't think anyone currently working at FD has the imagination to make space legs as good as it could be.....I feel it'll be generic stuff. :(
 
This "walking for 15 minutes every time" is just another hyperbolic nonsense slogan.

You can walk 2km in 15 minutes. Over 5km if running. Longest ship is around 300m long, and most of the ship would be occupied with engines etc, so walkable area would be quite smaller. Besides in 1000 years lifts between different floors will likely still be a thing, so worst case scenario it would take you way less than a minute to go from cockpit to exit on even the largest of ships.
I'd say closer to 1.5km in 15 mins, 2km in 15 mins is 8kmh.....that's not walking speed IMO!
 
If FD had any sense, walking around while in supercurise would be impossible (pilot would have to be strapped into chair). So that leaves normal space, I have no idea how long low wakes last, but even then a player has to be close enough to scan it yes? So once in normal space the risk of someone finding you is lower (but not zero, still risky). But in populated areas I don't see a point in it really. For the reasons you state, why self repair when it'd be quicker to get to a station?

Now out in the black someone could save on AFMUs, by doing repairs themselves and that would make deep space exploraing a bit more interesting (for me) and those with no interest well AFMUs for them. This would need EVA as well which doesn't seem likely. Also out in the black FD could give us science stations to interact with and have deeper more meaningful gameplay for exploration (if done right). I'm thinkning of interactive screens like in the recent Prey remake, and how Doom 3 was as well, seemless.

Thing is I don't think anyone currently working at FD has the imagination to make space legs as good as it could be.....I feel it'll be generic stuff. :(

Besides just immersion, ship interiors is the whole foundation for EVA in space, and for any activity that might include ships other than your own. You cannot exit your ship in space to enter some stranded / wrecked / damaged ship without ship interiors, so no salvage / rescue / investigation / boarding / exploration or pretty much any activity that might involve ships, either your own or NPC ships. It also means there won't be any possibility of boarding friend / NPC ships on land, either to recover items or salvage from a crashed ship, or just joining some mates for exploration or do a mission on their own ship, or do any kind of mission that requires entering an NPC ship. All of that requires ship interiors (for your own and others).

To be honest I find it just plain amazing how can any scifi enthusiast on the planet not think of anything at all that can go on inside a spaceship. :) I can understand that some people just want to fly spaceships and that's perfectly OK, but at least they could simply say that and just stop pretending that ship interiors can have no other purpose other than "wasting time". If anyone was truly concerned about "time wasters" then they certainly wouldn't be playing ED of all games...
 
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Deleted member 182079

D
besides just immersion, ship interiors is the whole foundation for EVA in space, and for any activity that might include ships other than your own. You cannot exit your ship in space to enter some stranded / wrecked / damaged ship without ship interiors, so no salvage / rescue / investigation / boarding / exploration or pretty much any activity that might involve ships, either your own or NPC ships. It also means there won't be any possibility of boarding friend / NPC ships on land, either to recover items or salvage from a crashed ship, or just joining some mates for exploration or do a mission on their own ship, or do any kind of mission that requires entering an NPC ship. All of that requires ship interiors (for your own and others).

To be honest I find it just plain amazing how can any scifi enthusiast on the planet not think of anything at all that can go on inside a spaceship. :) I can underrstand that some people just want to fly spaceships and that's perfectly OK, but at least they could simply say that and just stop pretending that ship interiors can have no other purpose other than "wasting time". If anyone was truly concerned about "time wasters" then they would certainly wouldn't be playing ED of all games...
Personally, I'm not against ship interiors per se, far from it - I'm just sceptical that Frontier can deliver engaging gameplay loops in this area besides looking at stuff and maybe basic corridor shooter mechanics, purely judging based on their track record.

So with that in mind I'd rather had them focusing on fleshing out the "outside" world first (planet side activities, gas giants, ELWs/WWs), before moving on to building interiors for all ships... and if they'd go down the road of interiors my expectation would be (quite rightly so I believe) that this would apply to all ships including small ones like the Sidewinder, Hauler and Adder, which, due to their small size, probably don't lend themselves well for ship interior related gameplay loops, besides leaving or entering the ship. And that, quite frankly, will likely get boring after doing it a couple of times (imo).

If they had the ability to develop these things in parallel then I wouldn't have a problem with interiors at all, but the fact that they don't feature as part of a significant, paid DLC which introduces spacelegs (i.e. the pre-requisite of making use of ship interiors) tells another story unfortunately.

So just to be clear from my perspective, it's not that I don't want ship interiors, I just believe (and I know this is quite a pessimistic view) they'll likely suck if they were added based on other existing aspects of the game, many of which are still placeholders 5/6 years in. So rather than adding another placeholder to the lot, better to flesh out what we have already, and I think/hope that's precisely what they're doing with Odyssey - hard to tell from the first couple of trailers, I'll reserve judgement on that until we've seen all the other dev diary videos.
 
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One of the things I have always wondered as regards waling around in ships. What happens if you go for a walk in your Conda to the lower observation deck, the one we all know about, and the ship gets attacked? I mean sure you can say, well we can have AI in control of the ship while we are walking, but a good player with an engineered ship will torch your Conda piloted by AI in less than a minute whereas if you were a the controls you could probably survive and maybe even win.

The Conda is huge, getting from the lower observation deck to the command deck is going to take 10 or 15 minutes. At the moment if you are doing other stuff, if FSS, you just get popped back at the controls, I don't see that being acceptable to the community if you are walking around a long way from the command deck, legs comes with some drawbacks, I could maybe see it work on a small ship with a porta-potty out the back, but not large ships with a lot of room.

People keep saying if they could walk around in their ships FDEV could introduce mini-games like module repair, but that would either only be done at a station or risk being destroyed while you are away from the controls, and if you are at a station who is going to wander around repairing modules manually where there's a repair all button on the menu?

So any thoughts?

Don't leave the controls while in Supercruise. If you drop in space away from a POI you will be much harder to find, especially once your wake fades.
 
Nobody knows for now what we will be able to do (or not) in Odyssey, other than standing in the sand and scan plants which are the only things officially confirmed. So there's really nothing to defend (or attack) at this point (unless you really hate plants).
I don't like plants. They have it easy. All they do is sit there, drink, breathe, get bigger, have plant seks at a distance, and look green. What have they ever done for me? Lazy swines.
 
I don't like plants. They have it easy. All they do is sit there, drink, breathe, get bigger, have plant seks at a distance, and look green. What have they ever done for me? Lazy swines.

I personally don't like to eat them, except hot peppers, I love those. Very looking forward to discover new breeds of space Habaneros and Trinidad Scorpions throughout the galaxy.
 
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