Hi,
I mostly enjoy exploration & combat and I would like to fit a ship that fits both. I know a hybrid-build can't excell in either of both, but maybe there is a fit that does not suck in both
Here is a first attempt:
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
Is this fine or would you recommend a completely different ship/fitting?
The Phantom is fine, a lot of explorers prefer it over the Mk2 because of the longer jump range.
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
I tweaked your design by lightweighting your military composite armor and swapping your hull reinforcement with module reinforcement.
The reason for the swap is the downgrade of the 7A powerplant to 6A + overcharge engineering. This saves weight but reduces the integrity which is why the module reinforcement is. necessary. It also protects the thrusters which are now class D (lighter and less power hungry) with dirty drives engineering.
For the weapons I applied the long range + scramble field mod to your pulse lasers. This will confuse the hostile ships targeting - at least for a little while.
The burst lasers have the short range + flow control mod which makes them punch harder (with reduced range) but more efficient.
Your regular class 6 shield has been replaced by a 5A prismatic shield with thermal resistance. It frees up more cargo space and gives you better protection than the old shield.
The shield boosters were reduced to 2 with heavy duty mods. This made space for a point defence that may be useful against thargoid/human missiles.
Hope the changes were useful. You're on the right track. In the deep black the goal is to give explorers with shieldless, weaponless ships time enough to escape. Killing the enemy is secondary.
Note: limited engineering to grade 3 to make it more realistic timewise & matwise.