"Getting it": A Definitive Discussion

So there's a thread about someone "not getting it" in terms of overall goals and objectives of Elite Dangerous. And another thread where a member of the forums watched a youtube video of someone who just went around attacking players and the forum member observed that the youtuber 'didn't get it'. A lot of attacks particularly on the forum member about him being so arrogant. It's a sandbox! It's an open world! You can play however you want!

And I tentatively agreed with that position, until I gave it some thought. Every game has rules. Whether it's tetris where you must put the blocks in the best possible place to get a full line or chess where particular moves are limited to particular pieces. Someone who comes to play chess and just moves his piece however he likes isn't "getting it". Someone who plays tetris and puts the blocks wherever he likes will quickly lose and obviously isn't "getting it".

Elite Dangerous is basically a roleplaying game. That is going to get me into a lot of trouble, people seem to assume roleplaying games are based on D&D type statistics and skills. But roleplaying at it's heart is you take a role and you have free choice in what you want to do with that role. Within the rules of the game. So if you're human you can't leap to the top of the tree without something that allow high jumping. Or within my D&D game there's a social set of rules my character has to follow or there'll be consequences. I can attack the King of Eliteville. But his guards will attack me and even if I succeed in killing him and the guards I'll probably have the rest of the people of Eliteville after me.

And that's the key thing here. Elite Dangerous has created a living galaxy and within human space there's a set of social rules that people are expected to follow. And that includes not randomly attacking everything in sight. People who do that, who break the social rules within the Elite Dangerous world. Or even try to live ignoring those rules will quickly find himself losing in the same way the tetris player who puts his blocks any which way does.

"Getting it" to me means realising to get the most of out Elite Dangerous you should realise that you the player are taking on the role of a pilot. You might not want to roleplay in the traditional sense, the pilot might just be yourself transported into the 3300s. But you should follow the rules of the society in which you now find yourself. The laws of the Federation, the Alliance or the Empire. Or hell, even the Independents. That's like me following the rules of the country in which I find myself. And because we now "get it" we should accept that whilst we might want to break those rules, we have to accept the consequences of doing so, slipping into our role of pirate, bounty hunter or even mass murderer. And that means finding ways round, within the rules of taking on our violent professions intelligently. Finding a world on the edge of Federation Space where I can go attack a nearby Imperial world's traffic. Or vice versa.

Our goals should be within that society, like now. My goal is to keep my business alive, my wife and son fed and trying not to go broke when summer hits and work starts. My goal in the game might be to risk everything on an exploration mission. Or try to get the best ship in the game. Or my ship the best example of its class. Or increasing my standing with the Garry Pirate Clan. And when I accomplish those goals I make new ones.

Someone who comes to play Elite Dangerous can do whatever they want to do. But within the rules of the game and the societies. And accepting that breaking those rules might have consequences unless carried out cleverly which might mean that ultimately, you lose.

I think "getting it" involves a measure of roleplaying (even just tentatively accepting that the world is 'real' and you the player are in it). And immersing yourself in the Milky Way galaxy. And learning like life you have to set your own goals. And setting new ones when they're complete.

TLDR: Immersion is the key to "getting it".
 
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I agree. As an Old Timer Elite player it's all about immersing myself in the world and my own 'story'.

However wherever PvP is possible there'll always be the jackasses who roll out the 'i'm just role-playing a psychopath' excuse for acting out their atavistic social tendencies.

It's something you always just have to roll with when PvP is possible.
 
Good post.

Unless someone's disruptive behaviour has permanent (or severe repercussions) you're looking at some form of gentleman's agreement over what comprises "acceptable" conduct.
 
yes, speaking for myself I just see myself as a freelance pilot trying to scratch a living, taking the contracts that pay the best, that in my view aren't quite suicidal.

Want me to go kill some civilian ships ? NP. As long as the pay's good.

If a station hasn't got the kind of work i'm looking for ? then, i'll go somewhere else looking for work.

I love this about ED, all the time, just trying to save a little to put towards that next joyous upgrade.

I think new players will have quite a learning curve and there is a danger that initially they will just feel so completely lost that they don't know where to start.

But the thing I always loved about the Elite series, was the freedom
 
I'm gonna play a homicidal maniac whos the best pilot in the galaxy. Tremble peons of the galaxy, you are not worthy!

And as for rules. meh! Have enough of those in real life, in this one I intend to break everyone of them.

Let the pain commence. :D
 
Going after the 'punishment (Aka Elite Karma) mechanics', is essential, because as far as I know, sometimes the system does not react fairly, against those vandalic acts.

Having said this, my role in Elite Dangerous is (be as clean as possible, and buy an anaconda).

Nice Post!
 
A million times, yes!

However, I've seen how abused RP can become abused in a multiplayer space sim. Discovery Freelancer has a rules list as long as my arm and it still can be difficult to get PvPers to behave.

I think it is interesting that ED has a possible mechanic, in game, for handling bad RP. I just hope it really works w/o too many loopholes.
 
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Good post.

Unless someone's disruptive behaviour has permanent (or severe repercussions) you're looking at some form of gentleman's agreement over what comprises "acceptable" conduct.

I think they key to this is "narrative" measures to punishing bad behaviour. Bounties, police forces, lack of docking rights in local systems or factions where you've misbehaved.

I think a lot of this will be in place and will be key to policing without any gentlemen's agreements. They don't work.
 

Jenner

I wish I was English like my hero Tj.
A very nice summation of the 'intent' behind Elite Dangerous there, JeffRyan. I agree.
 
All of the above.
Like life, Elite is what you make it.
The meaning of it is whatever meaning you choose to give it.
The point is to live it.

To Saggitarius A* and beyond! Thargoids and pirates be damned.
 
Greetings

Great post.

My thoughts on the freedom of play in ED ,well I think you should be able to do as you please, after all the galaxy is humongous and the cannot be griefers everywhere can there?

I think that this is where the news board would be at it's most useful, it could warn players of hotspots where particularly dangerous known pvp killers are located,and to avoid those areas or it could inform players who want to hunt those killers down.

l don't think we will have that many problems with these kind of griefers if everyone knows where they are all the time.

But again ED being a sandbox you should be free to do as you please but as op has said, there will be consequences for your actions.
 
I'm under the impression that those 'who don't get it' have no clue about the original Elite game and what it stands for.

I hope not. With the right mechanics, they'll learn. Like my son has learned to quit following the slidey door or his fingers will get jammed.
 
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