Impressions were reported as good from seasoned role-playing game user. Seeing quite the reports of bug encounters by first-hand users. Story appears to be entirely new with references to the previous entries.
I understood combat is initiated in the world and transitions to turn based. In DoS2 was the same. Not sure about "instancing" - the world used to "stop" - you couldn't "pull" enemies from "world" into combat - combatants going off too far would leave combat. Anyway, there is suggestion to not enter combat with too many enemies - the AI seems to have difficulties to handle 20 gobbos. Apart from that it takes long to do the combat. The latter was my worry - I stopped playing DoS2 half way because it just took so long. 1.5 months and I had only finished half the game. Maybe some less even. I did like it for the most part but motivation went really down in some temple on 3rd island. Expected to advance story with getting named divine when I entered temple. Got a load of ghosts and puzzles instead.
I understood combat is initiated in the world and transitions to turn based. In DoS2 was the same. Not sure about "instancing" - the world used to "stop" - you couldn't "pull" enemies from "world" into combat - combatants going off too far would leave combat. Anyway, there is suggestion to not enter combat with too many enemies - the AI seems to have difficulties to handle 20 gobbos. Apart from that it takes long to do the combat. The latter was my worry - I stopped playing DoS2 half way because it just took so long. 1.5 months and I had only finished half the game. Maybe some less even. I did like it for the most part but motivation went really down in some temple on 3rd island. Expected to advance story with getting named divine when I entered temple. Got a load of ghosts and puzzles instead.